Final Death: Difference between revisions

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{{trope}}
{{quote|''"Now, the only problem with the [Cowardly] Lion is that if he dies only once, he never comes back!"''|'''[[The Angry Video Game Nerd]]''', review of ''[[The Wizard of Oz]]'' [[The Problem with Licensed Games|for the Super NES]]}}
|'''[[The Angry Video Game Nerd]]''', review of ''[[The Wizard of Oz]]'' [[The Problem with Licensed Games|for the Super NES]]}}
 
...also known as Permadeath. Beyond [[Non-Lethal KO]], beyond [[Only Mostly Dead]]. This is a relatively rare case in video games where a character dying in battle under certain circumstances is gone forever, and now the rest have to go on without him or her. Usually only happens with games where it's possible to get a fairly steady stream of replacements, so that if you manage to dwindle your party down so much that your next fight is pretty much [[Unwinnable]], you deserve to be screwed. Said replacements [[Unstable Equilibrium|may not be as good]], however.
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This is a video game trope; the equivalent of this in fiction is [[Deader Than Dead]]. The inverse of this is [[Death Is a Slap on The Wrist]].
 
{{examples}}
 
== Video Games ==
 
=== Action Adventure ===
 
* As mentioned by the AVGN, in ''[[The Wizard of Oz]]'', if the Lion dies, he's dead for the rest of the game.
** Not just him: Scarecrow and Tin Man too. Though you can pick up lives for all 3 of them, they are pretty rare in comparison to Dorothy's.
* ''Friday the 13th''. When they're all dead, "You and your friends are dead, [[Game Over]]''.
* The SMS port of ''[[Wonder Boy in Monster Land]]'', and the English version of ''[[Wonder Boy in Monster World]]''.
* The [[Buffy]] [[X BoxXbox]] game and ''Chaos Bleeds'' work like this. The health bar for Buffy and enemies is really just a guide to show when they can be killed. On the one hand vampires need to be staked, zombies need their head removed, ect. On the other hand, Buffy dies for good if fed on, bitten, or is dealt one of the special killing moves with no health.
 
=== Adventure Game ===
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* In the [[Fighting Game]] ''[[Weapon Lord]]'', you can continue after losing a match normally, like almost all fighting games. However, if the opponent defeats you with a [[Finishing Move]], you will not be given this chance, and you'll have to start all over.
* The manikins in ''[[Dissidia Final Fantasy]]''. While in the original game they were just Mooks, in the prequel ''Duodecim'' it's revealed that anyone killed by a manikin isn't revived for the next cycle in the [[Groundhog Day Loop]]. {{spoiler|This is why Lightning, Kain, Yuna, Laguna, Tifa, and Vaan weren't in the original. They got overwhelmed by manikins after closing the rift that they were spawning out of.}}
* There are no continues in ''[[Kinnikuman: Muscle Fight]]'''s arcade mode. The player has to beat every foe in a [[No Damage Run|No Continue Run]] in order to get the ending. If they lose a match, they get to see a shot of a burnt Choujin Prophecy page as the [[Game Over]] screen, meaning their character was [[Ret-Gone]] out of existence.
 
=== First Person Shooter ===
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*** Unless you've got [[Bribing Your Way to Victory|lots of quarters]]!
** ''[[Wasteland (video game)|Wasteland]]'' did this, and the developers recommended you back-up your bought copy and only play the game using those back-ups. Ah, the days where archival purposes wasn't considered piracy...
** There's a game for Mac OS X (''[[Schmuck Bait|Lose/Lose]]'') that deletes a file in your Home folder everytime you kill an enemy. When you lose a life, the game deletes itself. Not only is it a [[Final Death]] for your player (of course, you could redownload it, but that's missing the point), but also for your precious files as well. Goodbye, music library and precious childhood photos. Norton Antivirus classified it as a virus, understandably.
* This gets inverted in the MSX game ''[http://vault.digitalmzx.net/show.php?id=1273 The Short-Lived Adventures of Hobo Dan]'' - you can die as often as you want, but after you actually ''beat'' the game, it ''erases itself''.
 
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** Some players of ''[[Dungeons and Dragons Online|DDO]]'' do this as a [[Self-Imposed Challenge]]. If your character dies and nobody is around to resurrect them, delete and roll a new character.
* Spoofed in ''[[World of Warcraft]]'' with the April Fools Day announcement of Wisps as a new player race. They would have the ability to explode, permanently sacrificing the character in exchange for draining 50 mana from all units nearby (the ability wisps had in ''[[Warcraft]] 3''). This ability would not be even remotely useful if it caused a [[Death Is a Slap on The Wrist|normal]] [[WoW]] death, and there is naturally no ability in the game worth destroying your character in order to use.
* ''[[Wizardry]] Online'' [https://web.archive.org/web/20111221035200/http://www.strategyinformer.com/news/12902/wizardry-online-announced-will-feature-permadeath promises] to feature permadeath as a core mechanic.
 
=== Platform Game ===
 
* The true extreme is ''[[You Only Live Once]]'' a flash platformer which is [[Exactly What It Says on the Tin]]. No extra lives, no continues, you only live once. Oh, and you can't play again, as it will remember that you died. And deleting cookies won't help. And purging your cache. And reinstalling your browser. The only way to truly restart the game is by going [http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager07.html here] and deleting the files uploaded to your player, but it's [[Completely Missing the Point]].
** In its sequel, ''The Execution'', the player commands a firing squad aiming at whichever between Pink Lizard or the hero had been arrested, depending on the ending gotten in the first game. Execute them, and that's it. They're dead.
** There is a much simpler way to restart the game, however. {{spoiler|When you die, refresh the page and quickly click on the Kongregate before starting the game.}}
** It may seem like there are a number of death sequences, but actually, the death scenes remain fairly static - the only thing that changes is the location and circumstances of your demise (which are sometimes alluded to by the paramedics). Otherwise, it's precisely the same sequence... unless you beat the game, in which case {{spoiler|you're arrested for killing Sir Giant Pink Lizard (and your character says [[Memetic Mutation|"Don't tase me bro!"]], no less), and the Goomba [[Expy|expies]] have a funeral for him}}. See [http://cs.redeemer.ca/~ckeefer/kCMSv2/index.php?f=viewArticle&ID=12 this blog entry]{{Dead link}} for some screenshots.
* ''[[Mega Man X]] 3'' is notable for that. If you play as Zero and Zero dies, that's it, he's DEAD FOREVER AND YOU CAN'T USE IT ANYMOAR!! ...actually he is just "really badly damaged and therefore can't help you anymore", but the idea is still there.
** But you can cheat him back pretty easily: {{spoiler|Get your new password, enter it in, then keep adding 1 to the last digit and pressing start. Eventually you'll get one that works where Zero's back.}}
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=== Real Time Strategy ===
 
* Many [[Real Time Strategy]] games have a kind of [[Final Death]] in place, with units that happen to die in a battle needing to be replaced. ''[[Age of Empires II]]'' could have special named units die and simply be lost, although this only happens to minor, one time characters (except during some campaigns, which require characters such as Joan of Arc, Attila the Hun and El Cid to stay alive during the scenario). The ''[[Total War]]'' series, while turn based, has your family members, which can die in battle, assassination, naval battle, plague, riots, disasters, and simply old age. Of course, new family members are born every few turns, but if you lose them all, you lose the game.
** ''Lords Of The Realm 3'' is also notable, and along those lines. Aside from a few infinite [[Red Shirts]], all of your knights are actually drawn from a finite pool specific to the scenario you're playing. Knights are often able to retreat safely, rarely die even if felled, and high-tier or [[Hero Unit]] knights have a "luck" attribute that makes them even less likely to die in battle. However, if the knights ''are'' killed, or are captured and deliberately executed (as opposed to being honorably ransomed), they're dead for good. Killing certain knights is a victory condition in some scenarios.
* In [[Real Time Strategy]] game ''[[Sacrifice]]'', souls are essential for monster-summoning and, for certain sides, resurrection. Unfortunately the battlegrounds are giant floating islands, and if a monster falls off the edge, its soul(s) are lost forever. One particularly nasty spell cuts the ground out from under their feet. Conversely, one side's monsters can use ''friendly'' souls to [[Powered by a Forsaken Child|fuel powerful attacks and upgrades]].
* In the multi-platform game ''Cannon Fodder'', all of your troops only had one life. The more you killed, the more populated your graveyard would be with gravestones. Although the basic idea was that you'd be sending a few hundred troops to their deaths, it still stung when your current Lt. or General "Witty Name" got taken out by a spear trap.
* In ''[[Warhammer Dark Omen]]'' you are given a set number of regiments at certain points: Have one wiped out (as opposed to routed) and it's gone for good. (especially annoying with your [[Squishy Wizard|Squishy Wizards]]s) even worse, regiments that have suffered casualties will have to buy replacements, and cash is VERY scarce.
* ''Warlords Battlecry 2'' has an "Ironman" mode which deletes the save profile if the players hero dies. (Essentially the same as the Diablo example above)
* Some bosses in ''[[Patapon]]'' can perma-kill your soldiers.
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=== Roguelike ===
 
* Closer to it are [[Roguelike]] games, such as ''[[Nethack]]'' and ''[[Angband]]'': If your character dies (and you can be ''very'' [[Everything Trying to Kill You|sure]] that [[Nintendo Hard|they will]]), ''your saved game is erased.'' Some versions of these games try to detectdetect—and -- and reject -- copiesreject—copies of the deleted save file, but most simply put in finger-wagging messages.
** The presense of [[Final Death]] makes roguelike games stressful, of course, but it can also make them more exciting: when the Ancient Blue Wyrm can actually kill your character off for real, the thrill of actually defeating it [[You Can Barely Stand|with a single HP left]] is indescribable.
 
=== Role Playing Game ===
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* The "Gone" status from the classic ''[[Wizardry]]'' is just that: You tried twice to resurrect someone, and it didn't work.
** ''[[Class of Heroes]]'', a [[Spiritual Successor]] to ''[[Wizardry]]'', operates the same way.
** In ''[[Wizardry: Labyrinth of Lost Souls]]'', the character that you select as the "[[Main Character|Leader]]" is [[Plot Armor|exempt from this]], and will automatically be taken back to the Temple and revived with one HP if you party doesn't find a way to resurrect him/her before then. Created characters (or anyone originating from the Guild) can still be [[Killed Off for Real]] if you're unlucky.
* In most ''[[Suikoden]]'' games, someone's squad falling in a war can randomly result in either [[Non-Lethal KO]] or [[Final Death]].
* In the ''[[Fallout]]'' series, dead is dead when it comes to your companions (though as a player you can reload if you die). In this first game, this was baad news, thanks to [[Artificial Stupidity|your companions having no survival instinct whatsoever]] and they couldn't equip any armour. It's possible, but extremely difficult, to beat the game with companions -- mostcompanions—most can be left outside dangerous areas but keeping Dogmeat alive is very challenging.
** The 'Ironman' mode in Tactics makes reloading even more costly, as you can only save while in a BoS bunker. If a companion dies you have to make a hard choice whether to accept it as Final or roll back all progress before even setting out on the trip. If your main character dies, [[We Cannot Go on Without You|you don't even have that option]].
** [[Fallout: New Vegas|New Vegas]] has ally permadeth only in "Hardcore" mode.
* The RPG ''[[Vampire: The Masquerade]]'' actually [[Trope Namer|uses the term "Final Death"]] as the only death that a vampire will not come back from. This is usually death by "Aggravated Damage" -- fire—fire, sunlight, or getting mauled by another variety of supernatural critter.
* In ''[[Baldur's Gate]] 1'' & ''2'', whether or not party members can die the final death is configured by difficulty. On the "easy" and "normal" settings, dead characters can always be resurrected; on "core" and "hard" it's possible for them to be permanently killed if enough damage is done to them in one turn, or if an instant death spell is cast on them. As an exception to this, being the target of a successful disintegration effect or being petrified and then having the statue damaged will always kill a character completely dead, but petrification is at least reversible by applying a ''Stone to Flesh'' effect on the statue. And as an exception to ''all'' of this, having the protagonist killed or Imprisoned is an instant game over, even if you could have technically "gotten better" at the hands of your party members if it had been a tabletop game.
** You own un-resurrectability is justified: {{spoiler|Children of Bhaal instantly turn to dust upon death, their essence going towards fueling the resurrection of the dead god, as seen in BG 1's final cinematic with Sarevok. This still leaves a few strange issues, such as why it doesn't happen to Imoen as well, but those are probably just engine limitations.}}
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** To clarify, there were no reviving party member tricks, and only a limited number of inventory healing items throughout the game and one minor cleric.
*** And said cleric only healed status effects, not health.
* Unusually for what's essentially a [[Mons]] series, ''[[Geneforge]]'' does this with any and all slain party members in games 1, 2, 4 and 5. 3 has your [[Sidekick|sidekickssidekick]]s "[[Screw This, I'm Outta Here|run off screaming]]" when badly wounded, allowing you to recruit them again, but still has your creations die permanently.
* ''[[Final Fantasy IV: The After Years]]'' has this for only a handful of characters. During Edge's Tale, you get four mini-missions with his Ninja in training, with each ninja going solo. Whereas in the rest of the game you get a Game Over if the party's wiped out, in this case, if a ninja dies on his or her mission, the game just moves onto the next one, and you never get that dead ninja back.
* In ''[[Mass Effect]]'', if Wrex, Kaidan, or Ashley dies in Virmire, they stay dead in ''Mass Effect 2'', they don't come back as a burn victim, they don't come back as a badass, they stay dead. And anyone who dies in ''Mass Effect 2'' stays dead, and won't come back in ''Mass Effect 3''. One of the endings even has Shepard dying, and if Shepard dies, you can't import that save for ME3. All of the above fall somewhere between this trope and [[Plotline Death]], since all deaths take place in cutscenes integral to the plot, but you can still affect some of them thanks to the non-linear story ({{spoiler|though either Ashley or Kaidan ''[[Sadistic Choice|must]]'' die on Virmire}}).
* ''[[Valkyrie Profile: Covenant of the Plume]]'' is partly merciful: just letting an ally fall in combat won't finish them off. Sacrificing their life through dark magic to increase your power? ''That'' means [[Final Death]]. (Naturally, {{spoiler|you get the best ending through [[Everybody Lives|refusing to kill off any of them.]]}})
* In ''[[Unlimited Adventures]]'' (based on ''[[Dungeons and& Dragons]]'' above), a character destroyed with the Destruction spell will simply cease to exist - he cannot be resurrected, since there's no corpse to resurrect. Same happens if a character falls in battle and the other characters flee; all those left behind will disappear from the party. [http://frua.rosedragon.org/pc/uanews/uanl34/da-gone.htm There are also other ways.]
** Death of old age is also fatal... [[Game Breaking Bug|to the game itself; it makes it crash.]]
* The [http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge Nuzlocke] ''[[Pokémon]]'' runs work like this; if one of your Pokémon faints during a battle, it is considered "dead" and can never be used again. It must either be released or permanently placed in a PC box.
* The Flying Men in ''[[EarthboundEarthBound]]''.
* ''[[The Witcher|The Witcher 2]]'' has this for ''you'' on [[Harder Than Hard|insane difficulty]]. If Geralt dies, all your saves from that playthrough are rendered inaccessible and you must start over.
 
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* In one of the [[Crack is Cheaper|most expensive home games ever made]], ''[[Steel Battalion]]'', your character will be killed and your profile erased if your Vertical Tank (Mecha) is destroyed and you fail to use the eject button on the massive controller included.
* The ''[[Wing Commander (video game)|Wing Commander]]'' series has flip-flopped on this a bit. In WC1, all wingmen could be killed with relative ease, meaning that you had to fly the rest of the system's missions solo. In WC2, all wingmen played a bigger role in the plot, and would automatically eject if their ship took lethal damage. Starting with WC3, wingmen would start out automatically ejecting, but after a certain point (depending on the wingman in question), each would start to be flagged as "at risk", and would no longer eject in time
* In the ''[[Monster Rancher]]'' games, your [[Mon|monstersmon]]sters will eventually die of old age if you don't freeze or combine them.
* [[Creatures]] series embodies this - a creature, be it Norn, Grendel or Ettin, that dies, dies for good. There are ways to stall death indefinitely but once a creature dies, there is no way to reverse it. The game uses a save system that prevents simply reloading the game and injecting a [[Chemistry Can Do Anything|ton of various chemicals]] in the creature's system to stall death.
* In ''[[Shadow President]]'', depending on the actions that you take throughout the game, your advisors may resign due to policy disagreements, be assassinated, or be caught up in a scandal. These advisors do not come back, making your job as President very difficult, as they're able to provide many of the facts behind other countries including military capabilities, population statistics, and financial standings.
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=== Sports Game ===
 
* In a non-death example, the latest ''[[Punch -Out!!]]'' revamp has a "Mac's Last Stand" mode. Basically, lose three matches, and Mac quits. Which means you can never play Career Mode again from your profile.
 
=== Stealth Based Game ===
 
* The PSP game ''[[Metal Gear Solid Portable Ops|Metal Gear Solid: Portable Ops]]'' allows you to recruit your own allies and send them into battle. If these allies die, they cannot be brought back. Amusingly enough, while random allies can end up gone for good if they end up on the wrong end of too many bullets, any character who can't be renamed simply passes out and you get him/her back later. This obviously applies to the main character, Naked Snake, but extremely minor side character Jonathan is also invincible, even though he gets one [[Cutscene]] and then stops being in the plot {{spoiler|until his meaningless and accidental [[Plotline Death]], three quarters of the game later...}}.
** This is made more annoying by the fact that soldiers can die for good even with full LIFE - if they run too hard for too long without eating anything, their Stamina empties and they pass out - forever.
* And speaking of ''[[Metal Gear]]'': ''[[Metal Gear Solid]]'' includes the infamous torture scene, where Ocelot [[Breaking the Fourth Wall|goes out of his way to warn Snake that there are no continues]], and if Snake can't stand the torture and kicks the bucket, the game is ''over''. Of course, this is all there to give players an incentive to submit to Ocelot's torture if they can't keep up ([[Memetic Mutation|And don't even think about using auto-fire, or he'll know!]]), when the [[Multiple Endings|ending of the game]] depends on how well the player does at the torture scene.
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=== Survival Horror ===
* The relatively unknown PSX game ''Hell Night'' had you fleeing through an [[Absurdly Spacious Sewer]] with a partner. If the monster caught up with you, your partner would die permanently and instantly. You'd be on your own until you found the next one.
* ''[[Obs Cure]]'' gives your four (later five) characters to play as. If any of them dies, the game continues on without them, until [[Kill'Em All|everyone has been killed]]. This is the ''only'' way that a character can die; there are no [[Plotline Death|Plotline Deaths]]s within the main cast, and you can theoretically finish the game with [[Everybody Lives|everybody still alive]] (indeed, this is the only way to get [[Multiple Endings|the good ending]]). The sequel removes this system, instead opting for [[Plotline Death|Plotline Deaths]]s.
 
=== Third Person Shooter ===
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=== Turn Based Strategy ===
* In ''[[Tactics Ogre]]'', deaths are permanent, unless the character is resurrected during the battle in which they died. Note that the resurrection spell is not found until late-game and is very expensive [[Mana Meter|MP-wise]]. Few alternatives exist, and those are found even later.
* ''[[Final Fantasy Tactics]]'' had characters reduced to 0 HP have [[Non-Lethal KO]] only for a limited time within the battle. If they were not healed and the battle wasn't finished within a certain number of rounds, they're gone for good.
** Various games in the ''[[Final Fantasy]]'' series have stages called "Jagds," which always lack some vital mechanic of the game. In ''[[Final Fantasy Tactics Advance]]'' the mechanic in question is the magical law system that governs combat and keeps people from dying of their injuries. Any allies who have 0 HP at the end of a fight in a Jagd will die. (This is the only method by which [[The Scrappy|Montblanc]] can be removed from your party---Ezel will replace him in later scenes.)
* In the ''[[Fire Emblem]]'' series, a slain character is gone for the duration of the game. Plot important characters are considered to have sustained a crippling injury so that they can never fight again (allowing them to interact with other characters during cutscenes), while lesser characters just simply die. (The ''main'' character's death will send you straight to [[We Cannot Go on Without You|game over]].)
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** Characters who die in a chapter can be brought back by restarting the chapter of course, but the game (some of them, at least) will keep track of how many times each character died in battle, just to remind you how much you suck.
** The DS version of ''Mystery of the Emblem'' has a "Casual Mode" to turn off permadeath. Characters who die in battle will be usable again for the next battle.
* ''[[Critical Mass 1995 (video game)|Critical Mass]]'', a game originally created in the mid-90s, would delete your file if you died without ejecting, or your pod was destroyed. And, given the nature of [[AIA.I. Is a Crapshoot|your AI allies to shoot you as much as the enemy]], it has become the main competition on the forum to see how many missions you can survive. (Don't worry about finishing, it's an [[Endless Game]].)
* ''[[Warhammer 40000 Chaos Gate]]''- once a Marine is dead, he's dead. You only have limited Terminators too and can't move them over.
* Unlike every other game in the series, the original ''[[Super Robot Wars]]'' on the [[Game Boy]] has permadeath. It can get away with it because it has [[Excuse Plot|the bare minimum of plot]], compared to the series' modern trend of [[Massive Multiplayer Crossover|mixing tons of plots together]].
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* ''[[Minecraft]]'' has Hardcore mode where you are stuck on Hard difficulty and dying means your save for that world ''gets erased from your computer!''. Not recommended for players who want to build and/or explore.
** Terraria, the "Minecraft if it were 2-d and more combat based" game, has hardcore difficulty. If you die, the character you made is gone. As multiple characters can go through your worlds, it's not a total loss if you stored items regularly. You still lose that inventory and HP/MP gained on the character.
** ''[[Subnautica]]'' also has a hardcore difficulty setting where if you die, your progress is gone. To add some more peril, you are no longer informed if you're running low on oxygen.
 
== Non-video game examples: ==
 
=== Anime &and Manga ===
* In ''[[Yu Yu Hakusho]]'', Yusuke and his friends are forced to play in an actualized version of a video game titled "Goblin City" against a young kid known only as the Gamemaster. The Gamemaster takes the role of the game's final boss the Goblin King, not realizing that the Goblin King is killed off after the player completes the game, whereas the player can revive as many times as he wants since the game has unlimited continues. As a result, the Gamemaster dies for real when Kurama completes the final stage.
 
=== Board Game ===
* Being ''devoured'' in the board game ''[[Arkham Horror]]''.
 
=== Fan Works ===
* A particular ''[[Pokémon]]'' horror story features [[Yandere|Mew]] doing this to all its trainer's pokémon.
* This is the underlying point of the [[Nuzlocke Comics|Nuzlocke]] [[Self-Imposed Challenge|challenge]] in ''[[Pokémon]]'' games. The base rules are simple: one can only attempt to capture the first Pokémon they encounter in any given route, and anyone that faints is considered dead and must be released or placed in a PC box indefintely at the next opportunity to do so.<ref>It's also considered good practice to nickname everyone you successfully acquire. Any additional rules are up to the player, should they choose to add them.</ref> As this makes any Pokémon captured very difficult to replace, it becomes surprisingly heartbreaking whenever one of them '''''do''''' faint, whether as a result of a random [[Critical Hit]] or, worse, because of your own mistakes. [[Arc Words|I believe this is all happening for a reason.]]
* Draco Malfoy, acting on Voldemort's orders, attempts to destroy the ghost of Usagi Tsukino with a shard of stone imbued with the power of Death in the ''[[Harry Potter]]/[[Sailor Moon]]/[[Ranma ½]]'' crossover fic ''[[The Girl Who Loved]]''. He doesn't succeed, although he does destroy Nearly-Headless Nick and Peeves; in fact, his attempt ultimately results [[Nice Job Fixing It, Villain|in Usagi's resurrection]].
 
=== Board GameFilm ===
* In ''[[Coco]]'' when a spirit is completely forgotten in the Land of the Living, they vanish completely in the Land of the Dead. It's even called the Final Death. [[Word of God]] says they end up in a more permanent afterlife.
 
=== Literature ===
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=== Tabletop Games ===
* In ''[[Dungeons and& Dragons]]'', the [[Final Death]] is that of old age. Any sentient creature, even if [[Deader Than Dead]], can be brought back by a ''true resurrection'' spell, unless dead of old age. Certain spells such as ''trap the soul'' can prevent resurrection at the GM's discretion, but using a ''wish'' to bring someone back to life can trump even that. Just make sure the wish isn't being granted by a [[Jackass Genie]]...
** There are ways around even that. An Elan ([[The Order of the Stick|no relation]]) has no maximum age. The Green Star Adept [[Prestige Class]] confers agelessness, although it otherwise isn't that good. And depending on the DM, "Reincarnate" might be interpreted as a loophole, as it explicitly creates a young body.
** Inversely, there are also ways of making sure someone stays out of the way forever, too. Certain spell effects or monster special attacks have a 50% chance of essentially destroying the soul of the victim as well, meaning that there's nothing to resurrect. Also, the spells for resurrection require the soul being brought back is willing so if they're happy being dead, then dead they shall stay, and finally, there are alternate rules for the DM who wants death to be a wee bit more enduring then a nap in the dirt.
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* In ''[[Vampire: The Masquerade]]'' and ''[[Vampire: The Requiem]]'', vampires have two stages of death: Torpor, where the vampire is basically sleeping for an extended period of time (up to centuries, in a few cases), and Final Death, which usually involves fire, explosives, or something equally severe.
* You get three tries to bring someone back with the only resurrection spell in ''[[Rifts]]''. It's ''very'' high-level. If you fail all three times (you have a 45% chance to succeed), one other mage may make three attempts. If the other mage fails thrice, the dead person is gone.
* Being ''devoured'' in the board game ''[[Arkham Horror]]''.
 
=== Web Original ===
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* TV example, sort of: ''[[Captain N]]'' could survive death in the video game world a few times, but if his "extra lives" ran out, he'd "go to the big game-over in the sky" (Also a [[Never Say "Die"]]).
* The [[Avatar: The Last Airbender|Avatar spirit]] itself would suffer this if the current incarnation of the Avatar is ever killed while in the [[Super Mode|Avatar state]]. Otherwise it would just reincarnate into the next part of the cycle after his/her death.
* In ''[[Code Lyoko]]'', most of the heroes would not die if they were killed in Lyoko, losing all their life points would cause them to rematerialize in the real world. Aelita, however, was not so lucky for most of the show's run. Until season 4, she would cease to exist if it had happened to her, the reason the others tended to act as a [[Hero Secret Service]] detail for Aelita.
 
=== Real Life ===
* As near as we know, most living beings suffer this when they die. [[No One Could Survive That|Some have managed to survive events that by all accounts should have killed them]], [[Only Mostly Dead|there may be a window for revival]]; and it can be [[Reincarnation|subverted]], [[Back Fromfrom the Dead|inverted]], or [[Afterlife Tropes|ignored]] depending on what you believe. This may become a [[Discredited Trope]] in the future as [[Immortal Life Is Cheap|technology improves]].
 
{{reflist}}
[[Category:Video Game Difficulty Tropes]]
[[Category:Final Death]]
[[Category:Death Tropes]]