Final Fantasy: The 4 Heroes of Light: Difference between revisions

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[[File:4hol_3512.jpg|framethumb|400px|Yes, the 4 heroes of light. They are heroes. They are[[Redundancy|4 of light. There arethem, even 4 of them!.]]]]
 
{{quote| ''To thee I grant this gift of Light,<br />
''upon thy head a crown of might.'' }}
 
'''''Final Fantasy: The 4 Heroes of Light''''' is a [[Gaiden Game]] or "spin-off" from the [[Running Gag|ball-throbbingly popular]] ''[[Final Fantasy (Franchise)|Final Fantasy]]'' series. It was released for the Nintendo DS console in Japan and was released in North America on October 5, 2010. The game is the second to be released with the ''Final Fantasy Gaiden'' subtitle in Japan, after ''[[Final Fantasy Adventure (Video Game)|Seiken Densetsu: Final Fantasy Gaiden]]'', though the two games have no relations to each other. Character design was done by Akihiko Yoshida, and Matrix Software, developers of various titles such as ''[[Alundra (Video Game)|Alundra]]'' and the DS remakes of ''[[Final Fantasy III (Video Game)|Final Fantasy III]]'' and ''[[Final Fantasy IV (Video Game)|IV]]'' has returned to develop this title.
{{quote| ''To thee I grant this gift of Light,<br />
upon thy head a crown of might.'' }}
 
Like several titles of old, this game uses a [[Class and Level System]], here called the Crown System, but its unique variation lies in the fact that every character is essentially an [[Final Fantasy III (Video Game)|Onion Knight]] in that they can equip anything; the jobs instead affect their usable skillset. Powering up the crowns involves a unique form of leveling via the application of [[Vendor Trash|disposable]] gems.
''Final Fantasy: The 4 Heroes of Light'' is a [[Gaiden Game]] or "spin-off" from the [[Running Gag|ball-throbbingly popular]] ''[[Final Fantasy (Franchise)|Final Fantasy]]'' series. It was released for the Nintendo DS console in Japan and was released in North America on October 5, 2010. The game is the second to be released with the ''Final Fantasy Gaiden'' subtitle in Japan, after ''[[Final Fantasy Adventure (Video Game)|Seiken Densetsu: Final Fantasy Gaiden]]'', though the two games have no relations to each other. Character design was done by Akihiko Yoshida, and Matrix Software, developers of various titles such as ''[[Alundra (Video Game)|Alundra]]'' and the DS remakes of ''[[Final Fantasy III (Video Game)|Final Fantasy III]]'' and ''[[Final Fantasy IV (Video Game)|IV]]'' has returned to develop this title.
 
Like several titles of old, this game uses a [[Class and Level System]], here called the Crown System, but its unique variation lies in the fact that every character is essentially an [[Final Fantasy III (Video Game)|Onion Knight]] in that they can equip anything; the jobs instead affect their usable skillset. Powering up the crowns involves a unique form of leveling via the application of [[Vendor Trash|disposable]] gems.
 
{{tropelist}}
* [[YouAbility Must Be This TallRequired to EnterProceed]]: Abused frequently once you get the transform staff.
* [[Anachronic Order]]: The party splits up and joins up in different pairs at times, with each separate group's adventures happening simultaneously, with the [[Book Ends]] of some chapters making more sense when you see what the other party was doing. (e.g. {{spoiler|Brandt leaving Yunita to team up with a cat of all things ...who has a map ...because she's actually Aire.}})
* [[Animal Talk]]: You can talk to any animal in animal form.
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* [[Class and Level System]]
* [[Clothes Make the Superman]]: By all appearances, wearing [[Nice Hat|hats]] is the only reason the quartet have any powers beyond their spell tomes.
** Not to mention the fact that good clothing -- not just armor, but also the stuff made of [[Exactly What It Says Onon the Tin|actual cloth]] -- gives higher base defense bonuses than ''the best shields''.
* [[Copy Protection]]: If you pirate the game, the enemies have infinite HP.
* [[Crapsack World]]: Even if you discount the fact that {{spoiler|demons are apparently running everything behind the scenes}}, and instead just take everything at face value, most of the places you visit aren't very inviting places to live. Horne doesn't seem so bad {{spoiler|until everyone is turned to stone}}, and Liberte's pretty nice (except for the pirate kidnappings), but every other city? Hoo boy.
** Guera: {{spoiler|The residents are trapped by a vicious sand demon and no one has entered or left the city in years. Also, an entire race of people was wiped out save for a [[Sole Survivor]].}}<br />Arbor: {{spoiler|The fairies dislike and distrust humans so much that any human who approaches Arbor, even if they mean no harm, is transformed into a plant. No, the fairies won't help you. You get to stay like that.}}<br />Urbeth: {{spoiler|A town obsessed with money, where the poor are barely dressed in rags, are barely able to eat, and are treated like second-class citizens.}}<br />Invidia: {{spoiler|It's constantly freezing, everyone is miserable, and it's ruled by a bitter man who is waiting on his son to finally come home to rule the world.}}<br />Spelvia: {{spoiler|Run by a misanthropic man who has been living with nothing but his hatred for hundreds of years. All of his robots are programmed to kill humans. Also, when the group finally manages to get him to let go of his hate, it turns out to be powerful enough to poison the rest of the world.}}
* [[Credits Medley]]
* [[Dangerous Forbidden Technique]]: The Crystal prefaces granting you the {{spoiler|Dark Fencer}} crown with the rather ominous "To thee I grant this gift of might, upon thy head a crown of...forbidden might." Shortly afterward, King Horne presents you with the spell {{spoiler|Desolator}} with similar gravitas.
* [[Death Is a Slap Onon The Wrist]]: Possibly. Dying strips you of half of any one category of gems -- which is devastating if the game randomly selects your Diamonds; not so much if it chooses the Rubies, or another lesser gem you have in low number. This trope is in full force if someone has equipped the Freelancer crown, which negates ''any'' penalty beyond being warped back to the last [[Save Point|Adventurer]].
* [[Degraded Boss]]: Trollud, the Liberte boss, is a normal monster in the ice caves before Invidia. Later, Behugemoth is added to the same caves, except the trope is inverted and he's ''much'' harder than before.
** In the second half of the game, [[Palette Swap|palette-swapped]] Minotaur can be found in the Quicksand Castle.
* [[DevelopersDeveloper's Room]]: A limited and very obscure version: if you manage to make it to the northern part of Horne early in the game during nighttime when it's normally blocked by a sand whirlpool (either by dying in battle during nighttime before you save your game for the first time or using a Dragon Wing), the NPCs' dialogue changes to various messages from programmers.
* [[Doomed Hometown]]: Everyone in Horne [[Taken for Granite|turn to stone]] after defeating the Witch of the North.
* [[Dual Boss]]: Geri and Freki.
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* [[Emergency Transformation]]: Of a sort. {{spoiler|Brandt}} is transformed from a plant to a {{spoiler|puppy}}, with the logic being that it's much easier to transform someone back to a human if they're already a conscious being.
* [[Every Man Has His Price|Every Monster Has Its Price]]: The Merchant's Ransom ability allows a character to give up the gil equivalent to the damage s/he would have taken. With a full bank account<ref>Have fun abusing [[Game Breaker|that Urbeth minigame]].</ref>, a Merchant with the Ransom ability, and the [[Luckily, My Shield Will Protect Me|Shield of Light]] equipped, you could theoretically defeat the final boss without taking a single scratch.
* [[Expy]]: Krinjh serves a similar purpose to [[Final Fantasy II (Video Game)|Minwu]], in that he serves as a [[Crutch Character]] early on, and also [[Mythology Gag|is a Spell Fencer (i.e. Mystic Knight). The costumes for male Mystic Knights in FF5 were based on Minwu]].
* [[Failure Knight]]: Yunita. And ''how''.
* [[Fallen Hero]]: Rolan, initially.
* [[Faux Symbolism]]: While it's not directly mentioned, each town represents one of the Seven Deadly Sins, and in the second half of the game is haunted by a demon also representing the sin.
* [[Fire, Ice, Lightning]]: Rather differently from the ''[[Final Fantasy (Franchise)|Final Fantasy]]'' norm, however; Thunder is [[Light'Em Up|Light-elemental]] and Blizzard is of the [[Making a Splash|Water element]].
* [[Fisher King]]: {{spoiler|Rolan, almost literally. Helping him regain his confidence inadvertently released the darkness from his heart, putting the world in a time loop.}}
* [[Floating Continent]]: Spelvia.
* [[George Lucas Throwback]]: To the 8-bit era of RPGs and their [[Nintendo Hard|Nintendo Hardness]]. You can't save anywhere you want, inventory space is limited, and don't expect help if you ask "[[Now Where Was I Going Again?]]?"
* [[Global Airship]]: A dragon hatched from the egg in Invidia.
* [[Good Morning, Crono|Good Morning Brandt]]: Nearly verbatim.
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* [[Guide Dang It]]: ''So much''. Let's put it this way, you won't know a lot of things about the game without a guide.
* [[Hello, Insert Name Here]]: All four heroes are nameable.
* [[High -Class Glass]]: Comes pre-packaged with the Salve-Maker crown.
* [[Hopeless Boss Fight]]: {{spoiler|Cat}} Aire VS Ogre Bear.
* [[Idiot Hero]]: Brandt is [[Final Fantasy V (Video Game)|Bartz]] 2.0.
* [[Inventory Management Puzzle]]: Each character can only hold 15 non-stackable items, including equipment and spells, though key items are separate. The storage can hold up to 99 of any item, of course.
** Don't forget abilities - there are only 6 slots for spells and Crown abilities.
* [[Jack of All Stats]], [[Master of None]]: Jusqua, whose Strength, Intellect, and Spirit stats all max out at 65.
* [[Jerkass]]: Jusqua, at first.
* [[Journey to Thethe Center of Thethe Mind]]: Rolan's heart has been festering in resentment and self-hatred for hundreds of years; in order for him to help the party, they must enter his heart and cleanse him of his demons.
* [[Karl Marx Hates Your Guts]]: Oh-so-averted in Urbeth's shopkeeping minigame, where the wealthy locals will pay several times the going rate for something you bought in the next street, or even the same shop. Unlimited profits, here we come.
* [[Lethal Joke Character]]: The game seems to revel in kicking the shit out of the concept of [[Useless Useful Spell|Useless Useful Spells]], since most of the crowns are extremely purpose-built but manage to be absolute game breakers, such as the [[Heart Is an Awesome Power|seamstress]], [[Combat Medic|salve-maker]], and [[Screw the Rules, I Have Money|merchant]]. The typical "I like swords" classes from the mainline ''[[Final Fantasy (Franchise)|Final Fantasy]]'' series, on the other hand, are average at best.
* [[Linear Warriors, Quadratic Wizards]]: While it's possible to kill just about every enemy you come across with physical attacks, you ''will'' need to rely on magic spells and Crown abilities, especially in the second half of the game where the enemy's levels scale to match yours.
* [[Lost Forever]]: Lots of items. Talk to everyone before and after certain plot flags, such as Kuore after being entrusted with the mission to go to the Witch's Mansion to rescue Aire.
* [[Luckily, My Shield Will Protect Me]]: While the defense boosts on these aren't as large as those you get from [[Clothes Make the Superman|clothing]], it's the [[Elemental Rock-Paper-Scissors|elemental resistances]] that will really come in handy.
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** Liberte is Latin for "freedman". The local pirates go on about freedom a lot.
** Vulpes (Urbeth) may refer to the [[Cunning Like a Fox|fox-like cunning]] necessary to make it in a city full of hard-playing merchants.
** Arbor is housed in the [[World Tree|Great Tree]]. Its [[Spell My Name Withwith an "S"|Japanese name]], "Elva", is [[Hidden Elf Village|obvious]].
** Invidia is Latin for "[[Green-Eyed Monster|envy]]", and the locals are rightfully envious of the fact that other people get the occasional sunny day and they don't.
** Superbia (Spelvia) is Latin for "pride"--befitting of a floating city meant to enslave the world below and ruled by a hero who regards himself as above humanity.
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* [[Miniature Senior Citizens]]: King Horne is half Aire's size.
* [[Money Spider]]: [[Averted Trope|Averted]], enemies drop [[Vendor Trash]] rather than straight-up gil. Double averted, in the fact that the [[Vendor Trash]] are gems, which you need for character and item leveling, and are impossible to get outside of combat.
* [[Mythology Gag]]: The plot of the game initially concerns [[Final Fantasy I (Video Game)|saving a princess at the beginning]], and later on breaking a {{spoiler|[[Stable Time Loop]]}}.
** To add to the [[Final Fantasy I (Video Game)|FF1]] References, the Final Boss is named Chaos. In addition, one of his attacks is called [[Final Fantasy IV (Video Game)|Big Bang]].
** Krinjh is based on [[Final Fantasy II (Video Game)|Ming-Wu]], up to and including {{spoiler|dying to save his country from an evil ruler.}}
** There is a ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'' potion sitting on the counter of the weapons store in Urbeth.
** The [[Global Airship]] is a [[Final Fantasy V (Video Game)|dragon]].
** Your [[Cool Boat]] in Part 2 is almost literally {{spoiler|[[Final Fantasy V (Video Game)|Syldra]]}} with {{spoiler|[[Final Fantasy VIII (Video Game)|Balamb Garden sitting on top of her head.]]}}
** The latter part of the game has the party {{spoiler|[[Final Fantasy VIII (Video Game)|sneaking into a]] [[Crystal Spires and Togas]] [[Final Fantasy VIII (Video Game)|Utopia through the backdoor, being forced to fight its misanthropic ruler, and then having to deal with the world's time periods being thrown into singularity]]}}.
* [[Nice Hat]]: Every class has one. [[And Zoidberg|Except the Freelancer.]]
* [[Nice Job Breaking It, Hero|Nice Job Breaking It, Heroes]]: By saving {{spoiler|Rolan from the darkness in his heart}}, the heroes manage to {{spoiler|unleash that same darkness across ''the entire world''}}. Bravo. Somewhat subverted by the fact that this {{spoiler|sets them on the road to turning a previously [[Crapsack World]] into a much nicer place by destroying many great forces of evil}}, but ''still''.
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** That said, once you get a handle of the battle system and how to utilize the different Crowns to their fullest, things get laughably easy until [[The Very Definitely Final Dungeon]], {{spoiler|where you're stripped of all your Crowns and have to [[Boss Rush|fight all seven demons again]] to get them back.}}
* [[No Cure for Evil]]: Averted in a few cases.
* [["No Respect" Guy|No Respect Gal]]: [[Failure Knight|Yunita]]. Aire makes a comment that Yunita can't handle things when left to herself. Nice job, boys.
* [[Now Where Was I Going Again?]]: Averted with gusto until you get the Transform Staff, after which you can ask the Adventurer's fox for direction.
* [[Peek-a-Bangs]]: Rolan.
* [[Plot Device]]: The key items.
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* [[Save Point]]: In the form of the Adventurer, who appears in every town and in front of every boss room.
* [[Scratch Damage]]: Averted in the second half, where the enemy's levels scale to match yours.
* [[Scenery Porn]]: The art style's more notable points are its ''[[The Legend of Zelda: theThe Wind Waker (Video Game)|Wind Waker]]''-esque vivid colors and lack of outlines, resulting in very pretty visuals more or less everywhere. [http://ff4heroes.com/na/?page_id=1531 Arbor] is a strong example of out-and-out scenery porn.
* [[Screw the Rules, I Have Money]]: With Ransom and Money Talks, the Merchant crown is ''made'' of this trope.
* [[Seven Deadly Sins]]: See [[Faux Symbolism]]. But it gets weird, since some towns and their demons don't match the sins they were given.
* [[Shout -Out]]: The Claustrum staff rather resembles a [[Kingdom Hearts|Keyblade]].
** The Metal Flan is reminiscent of the [[Metal Slime]] -- it's not immune to magic, but gives amazing XP and is highly resistant to everything. And it has bigger, angrier brothers.
** Urbeth is the name of a city in [[Forgotten Realms]].
** Louhi is named after the main antagonist of [[The Kalevala]], the Finnish national epic, who is also a shapeshifting witch from the [[Grim Up North]].
* [[So Long and Thanks For All Thethe Gear]]: NPCs come with unique equipment, and when they leave, they take everything with them. Your party also does not have a universal inventory, although the storage and money system is universal -- so make sure to drop off some gear in the storage unit between bosses.
** You can also invert this by taking THEIR unique gear, letting you get better weapons and armor than you might have had.
* [[Songs in Thethe Key of Panic]]: The music [[Variable Mix|gains a bell/siren and changes tempo]] when you are at critical HP. Interestingly, one is used when bosses are at critical health, as well.
* [[Spell My Name Withwith an "S"]]: Data on the Japanese ROM give different spellings for almost all the towns' names: Horn vs. Horne, Gula vs. Guera, Elva vs. Arbor, Vulpes vs. Urbeth, and Superbia vs. Spelvia. The Japanese website also calls Krinjh 'Kirinjyu'.
* [[Taken for Granite]]: Whatever contract King Horne had with Louhi, he broke it, and everyone in Horne is turned to stone as a result.
** Also the result of being petrified, which is considered by game mechanics to be an almost identical condition to death. [[Death Is Cheap|Just as curable, though]].
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* [[Womb Level]]: The whirlpool at Liberte.
* [[World Tree]]: The Great Tree, from which all magic originates.
* [[You Must Be This Tall to Enter]]: Abused frequently once you get the transform staff.
 
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[[Category:Eastern RPG]]
[[Category:Nintendo DS]]
[[Category:Final Fantasy (Franchise)]]
[[Category:Final Fantasy The 4 Heroes Of Light]]
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