Final Fantasy IV: Difference between revisions

Lol, wrong game there
(Adding example)
(Lol, wrong game there)
 
Line 140:
** [[The Big Guy]]: Rydia, with the highest damage cap.
** [[The Chick]]: Rosa, as [[The Hero]]'s [[Love Interest]], [[The Lancer]]'s crush, the healer, the [[Damsel in Distress]], and [[The Heart]].
* [[Forced to Watch]]: inadvertently done in Locke's scenario; when Celes is first introduced, she is a prisoner, being tortured by a guard. Because Locke is disguised as another guard, helping her would blow his cover, and he cannot do so until the guard leaves.
* [[Four Is Death]]: It's in the title, which means bad things for the cast. In linear order from the start of the game, {{spoiler|Kain is presumed dead, Rydia, Yang and Edward are lost at sea, Palom and Porom perform a [[Heroic Sacrifice]], then Tellah performs one, followed by Yang and Cid. In other words, more than ''half'' the main cast almost dies during the course of the game. They get better later except for Tellah.<ref>But as far as you know during the first play of the game, your comrades drop like flies.</ref> And let's not forget poor Anna}}.
** The more blatant example are the Archfiends.
Line 255 ⟶ 254:
** Pink Tails are by no means the ONLY really rare drop in the game, just the most famous one. There are a lot of other things in the game, like the hidden summons (Goblin, Mind Flayer, Cockatrice and Bomb), that are randomly dropped and every bit as rare as the Rainbow Pudding. To add insult to injury, the Goblin summon is pretty much useless despite being as rare as Mind Flayer (damage, sap and paralyze), Cockatrice (Multitarget Petrification), and Bomb (damage equal to Rydia's health, without harming her). Equipments ranging from [[Disc One Nuke|mid-game destroying equipments]] like Rune Staves and Lilith Rods, and other [[Infinity+1 Sword|ultimate equipments]] like Crystal Rings, extra Protect Rings, extra Ribbons, Dragon Whips and so on are all [[Random Drop|randomly dropped]] and at least nearly as, if not just as rare as the Pink Tail, just that the monsters that drop them tend to be commoner encounters.
* [[Rare Candy]]: The Golden and Silver Apples, which will increase the max HP of the character they are used on by 100 or 50 HP, respectively. There is also the Soma Drop which increases the selected character's maximum MP by 10.
* [[Sequel Difficulty Spike|Remake Difficulty Spike]]: The DS Release is ''a lot'' harder than other releases. Enemies have more HP and better AI and attacks, and a lot of them are upgraded to [[Demonic Spiders]] as a result: the Flame Beasts in the Tower of Zot can kill your entire party except maybe Cecil in one attack. As for the bosses, take Golbez: in all other releases, he's an [[Anticlimax Boss]] that can be killed in about two turns, not counting you reviving your party. In the DS release, he's a [[Barrier Change Boss]] that some consider [[That One Boss]]. Several bosses were redesigned so that trying whatever strategy worked wonders on them in the original result in horrible, horrible death if you try them in the remake.
* [[Surveillance Station Slacker]]: When Celes is first introduced, she is a prisoner; Locke (disguised as a guard) sees an actual guard tell another to watch her, the second guard assuring him he won't fall asleep. When Locke exits the cell and reenters, the guard has, naturally, fallen asleep.
* [[Revive Kills Zombie]]: You can hurt undead monsters by using healing spells on them. Not to mention that (especially in the DS version), the best way to kill Scarmiglione without invoking his counters is to use healing spells and potions on him.
* [[Roaring Rampage of Revenge]]: Tellah tried, but just didn't quite pull it off, though he ''did'' whip out the most powerful [[Black Magic]] spell known.