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Character page for ''[[Fire Emblem]]'' series and the tropes that accordingly apply. Characters for specific games and game universes are on specific pages for that universe, and this page will only cover universal character tropes, archetypes, classes and recurring characters; for more detailed and complete character sheets, go to:
* ''[[Fire Emblem Akaneia
* ''[[Fire Emblem Jugdral
** ''[[Fire Emblem
** ''[[Fire Emblem Thracia 776/Characters|Fire Emblem Thracia 776]]''
* ''[[Fire Emblem Elibe
** ''[[Fire Emblem Elibe
** ''[[Fire Emblem Elibe
* ''[[Fire Emblem:
* ''[[Fire Emblem Tellius
* ''[[Fire Emblem: Awakening
* ''[[Tear Ring Saga
Every character page, including this one, is '''CHOCK FULL OF SPOILERS'''. [[You Have Been Warned]].
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== General character tropes ==
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* [[Badass Adorable]]: Some of your units will turn out like this if you train them well, particularly the [[Magikarp Power]] ones.
* [[Bodyguard Crush]]: If a person is hired/commanded to protect someone else, the lord/lady and bodyguard are extremely likely to fall in love.
* [[Brother
* [[Crutch Character]]: Jagen, considered the epitome of this in the context of
* [[Defector From Decadence]]: Plenty of high-ranking enemies tend to ditch their respectable positions and join your army when asked out of an inclination to do what's right.
* [[Disappeared Dad]]: If they are even alive, expect them to die five minutes in.
* [[Eleventh
* [[
* [[Genius Bruiser]]: The huge guys in armor or with the axe? They'll often be ''much'' smarter than you'd think.
* [[Gonk]]: Numerous bosses, including a running gag of having [[Those Two Bad Guys]] be identical gonk [[
* [[Heroic Lineage]]: Almost every lord, as well as a few minor characters.
* [[Lady of War]]: Around half of the playable female characters.
* [[Launcher of a Thousand Ships]]: Often an In-universe example, as the main lord can usually be paired with any of a number of partners. The exceptions are [[The Dulcinea Effect|Sigurd]], [[Victorious Childhood Friend|Marth
* [[Love Makes You Evil]]: If someone has [[Love Hurts|bad luck in love]], s/he might change for the worse and [[Face Heel Turn]].
* [[Magikarp Power]]: Among fans, this is referred to as the [[Magikarp Power|Est Archetype]], which are something of a logical inversion of the [[Crutch Character|Jeigan Archetype]]: they will show up in the last quarter of the game, often the last character before the [[Eleventh
* [[Missing Mom]]: The lord's mom often won't even be mentioned. Eliwood is the only protagonist to have his mom alive in the beginning of the game, not counting Diadora, who was around for the entire first half of the game before Celice was born.
* [[My Country, Right or Wrong]]: Many of your foes will stand by their kingdom's values, even if their superiors have evil ulterior motives.
* [[Savvy Guy, Energetic Girl]]: Although some are [[Fan-Preferred Couple|Fan Preferred Couples]], there are a few that are canon or at least possible in the specific game.
* [[Worthy Opponent]]: Some enemies will commend your fighting prowess after they're defeated.
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=== Lord ===
The class to which [[The Hero]] always belongs, the Lord class functions like a King in [[
Some games give their main characters classes which are Lords in all but name, often having different specialities; among the fandom, pretty much all of these classes are colloquially called Lords. Alm and Cellica's base Lord classes in ''Gaiden'' are '''Fighter''' and '''Priest''' respectively<ref>
Most Lords who can promote have their own specific class into which they promote. Marth does not promote at all, Alm and Cellica promote to '''Hero''' and '''Princess'''<ref>
Related are the '''Prince''' and '''Princess''' classes in the Jugdral games, exclusive to Leaf of Lenster and Lachesis of Nodion respectively. In ''Genealogy of the Holy War'', they're not true Lords in that their death does not end the game, but are otherwise quite similar; they promote into the '''Master Knight''', which can use every weapon type except dark magic. In ''Thracia 776'', the Prince is Leaf's promoted class. In his DLC appearances in ''Awakening'', Marth has the unique '''Star Lord''' class; he can use Rapiers and the Falchion, but does ''not'' act as another proper Lord and cannot seize thrones/castles. Also, at various points in ''[[Fire Emblem Tellius
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* [[Competitive Balance]]: They fall all over the place on this one:
** [[Fragile Speedster]]: Lyn, Eirika.
** [[Mighty Glacier]]: Alm and Hector, if you're unfortunate.
** [[Jack of All Stats]]: Marth, Roy, Eliwood.
** [[Lightning Bruiser]]: Siglud, Celice, Ephraim, Ike, Hector (if you're lucky)
** [[Magic Knight]]: Cellica, My Unit.
** [[Squishy Wizard]]: Micaiah.
* [[Expy]]: Most character-specific Lord class variants are based on other classes: Lyn is based on the Myrmidon line with elements of the Nomadic Trooper, Hector on Generals, Eliwood on Paladins<ref>In their ''Sword of Seals'' Trial Map appearances, [[Fridge Brilliance|Eliwood and Hector actually ''were'' a Paladin and a General respectively]].</ref>, Ike on Mercenaries, and Micaiah on Mages (except with light magic).
* [[Heroes Prefer Swords]]: Only [[Blade
** [[Royal Rapier]]: The traditional weapon of Lord characters; those who don't partake tend to use a functional [[Expy]] like Hector's [[An Axe to Grind|Wolf Beil]], Lyn's [[Katanas Are Just Better|Mani Katti]], Ephraim's [[Blade
* [[Royals Who Actually Do Something]]: Lords are generally characters of royal, or at least noble, descent, and they are all willing to get their hands dirty fighting on the front lines of the battlefield.
* [[Sword of Plot Advancement]]: Most promotions of Lord characters are story-tied events which can't be avoided, often even if the character isn't at the right level to promote. Sometimes they're tied to obtaining a literal [[Sword of Plot Advancement]].
* [[We Cannot Go
* [[You Gotta Have Blue Hair]]: Almost every Lord has blue, or otherwise unnaturally-coloured, hair. That Leaf instead has a downright normal hair colour is what actually stands out among them.
=== Cavalier ''(Social Knight)'' ===
One of the most common and basic of classes, Cavaliers are horse-mounted knights. The player will almost always start off with two cavaliers, one wearing red armour and one wearing green. In almost every game, Cavaliers promote into '''Paladins'''; ''The Sacred Stones'' and ''Awakening'' also allow them to promote into '''Great Knights'''. The third-tier promoted classes for the cavalier tree are the '''Gold Knight''' (lances in ''Fire Emblem Gaiden'', swords and axes in ''Radiant Dawn'') and as of ''Radiant Dawn'', the '''Silver Knight''' (lances and bows).
The Judgral and Tellius games split the Cavalier class into four separate horseback classes, each specializing in a different weapon type: the '''Blade Knight'''<ref>"Free Knight" in Jugdral.</ref>, '''Lance Knight''', '''Axe Knight'''
Distantly related is the bow-wielding '''Nomad''' class of the Elibe games, which is pretty much a Bow Knight with a tribal flavouring and slightly different stat distribution. They promote to the '''Nomadic Trooper''' class, which gains the use of [[Bow and Sword
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* [[Automaton Horses]]: There's no sign that the horses used by Cavalier variants ever need rest; odds are they do after battles, but it's never discussed.
* [[Blade
* [[The Cavalry]]: Many enemy armies treat them as thus, bringing in waves of cavaliers and related classes as mid-level reinforcements; this is particularly effective given their high movement rate, allowing them to quickly sweep in and potentially ruin the player's shit.
* [[Cool Horse]]: Their horses give them greater movement than your units on foot, and most of their attack animations show the horse is rather in-tune with its rider.
* [[Jack of All Stats]]: They tend to be the most balanced of the mounted/flying units and is typically the only unit who is capable of wielding more than one type of weapon before class change.
* [[Life Drain]]: The Gold and Silver Knights' mastery skill, Sol.
* [[Loads and Loads of Characters]]: The Cavalier class family is easily the most populous in the franchise, with there being more recruitable cavalier-esque characters in any given game than of any other class.
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=== Knight ''(Armor Knight)'' ===
A counterpart to the Cavalier, Knights are heavily-armoured footsoldiers. Generally, the player will gain access to one within the first few chapters, and just one other through the course of the game. They generally promote to '''Generals'''. Third tier Knights are known as '''Barons''' in ''Fire Emblem Gaiden'', and '''Marshalls''' in ''Radiant Dawn''. In ''The Sacred Stones'' and ''Awakening'', they have '''Great Knight''' as a branched promotion option.
The Jugdral and Tellius games split the Knight class into four separate armoured classes, each specializing in a different weapon type: the '''Sword Armor''', '''Lance Armor''', '''Axe Armor''', and '''Bow Armor'''.<ref>Jugdral only.</ref>
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* [[24-Hour Armor]]: Like the Cavaliers' [[Automaton Horse]], possibly. The only time a Knight variant is ever seen without their armour is Brom's first appearance in ''Radiant Dawn'', and that's only because he was out farming before the fight came along.
* [[Armor-Piercing Attack]]: The General and Marshall's mastery skill Luna.
* [[Blade on a Stick]]: In games where the class isn't split up into weapon-specific variants, they always wield lances. Generals get a secondary weapon type which varies depending on the game in question.
* [[Stone Wall]]
* [["Wake-Up Call" Boss]]: Traditionally, a General will appear as the boss of the eighth or tenth chapter as the first promoted boss, and will accordingly serve this role. A good amount of them tend to be [[Climax Boss]]es as well.
* [[Won't Work On Me]]: Great Shield, a skill belonging to this class in the Jugdral and Magvel games, completely protects the unit from any damage whatsoever when it randomly activates.
=== Mercenary ===
The basic sword-wielding footsoldier classes. Mercenaries are generally defined as [[Exactly What It Says
The Demon Fighter reappears in a limited capacity in ''Awakening''. Acting as a reward for completing Alm's DLC package (Alm himself is this class here), any male unit can promote to it by use of a Demon Fighter Scroll. Here, their weapon set adds axes and magic.
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Related are the aforementioned Myrmidon class and Ike's various Lord classes in the Tellius games, which are functionally Mercenaries.
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* [[An Axe to Grind]]: In ''Thracia 776''' onward, Heroes can wield axes upon Class Changing.
* [[BFS]]: The swords wielded by the Mercenary class in the GBA and DS games are depicted as large swords.
* [[Jack of All Stats]]
** [[Fragile Speedster]]: The big exception: the "Nabarl Archetype", a small number of Mercenaries which tend more toward this. Starting with the Elibe games, they just became their own class, the Myrmidon.
* [[Throwing Your Sword Always Works]]: Their critical animations often do this.
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A class closely related to the Mercenary, originally deriving from Mercenaries with specifically different gameplay constitutions; whereas Mercenaries are balanced, Myrmidons turn up the speed to near-ridiculous levels at the expense of defense. They promote to the '''Swordmaster''' class, and in ''Radiant Dawn'' promote further to the '''Trueblade''' class. The Myrmidon class technically replaced the Mercenary class in the Jugdral games (and thus, some could promote to '''Hero/Forrest'''), but was functionally a bit of a mix of the two; the full, separate Myrmidon class in and of itself as we know it today debuted in the Elibe games.
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* [[Death of a Thousand Cuts]]: The Astra/Shooting Star skill; it's the mastery skill for Swordmasters and Trueblades in the Tellius games, and is pretty much exclusively associated with the Isaac royal family (all of whom are Swordfighters, Swordmasters and Forrests) in the Jugdral games.
* [[Divergent Character Evolution|Divergent Class Evolution]]: The Myrmidon class originated as the ''Fire Emblem Gaiden'' equivalent of the promoted Hero (as "Hero" was Alm's personal promoted class). In the Jugdral games, the class was a functional mix of the Mercenary and Myrmidon classes, promoting to both the Swordmaster and Forrest. Starting from the Elibe games, the two classes have become distinct from one another.
* [[Ensemble Darkhorse]]: Myrmidons are some of the most common darkhorses, prominently Nabarl, Ira
* [[Flash Step]]: A general tendency of Swordmasters.
* [[Fragile Speedster]]: Myrmidons are very weak and fragile compared to other infantry; however, they have very high speed, meaning that they double attack more often and often rely on dodging to avoid damage. In ''Fates'', they gain an evasion boost.
* [[Hot Chick
* [[Spell My Name
=== Fighter ===
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Related are the '''Brigand/Bandit''' and '''Pirate''' family, which is pretty much the same thing except less reputable in-universe and capable of crossing mountains and water respectively; both promote into the '''Berserker''' class.
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* [[An Axe to Grind]]: They can only wield axes as their weapons. Fighters class change into Warriors, which use Bows as well.
* [[Bandit Mook]]: Brigands and Pirates, when in the service of the enemy.
* [[The Berserker]]: [[Exactly What It Says
* [[BFS|Big Fucking Axe]]: Common, especially among Berserkers.
* [[Bigger Is Better]]: The basis of the Warrior's mastery skill
** Fighters and their related classes are typically fairly large as well.
* [[Boisterous Bruiser]]: Traditionally.
* [[
* [[Gonk]]: They Have a tendency to this or to avert [[Generic Cuteness]].
* [[Horny Vikings]]: Most portrayals of the Berserker.
* [[Mighty Glacier]]: Massive attack and respectable defences, but not the fastest of classes.
* [[Roar Before Beating]]: The critical hits of Brigands in the GBA games. Berserkers do this when Colossus is activated in ''Path of Radiance''.
* [[Unskilled but Strong]]: They have gargantuan strength, usually only beaten by the Brigands/Berskers, but just like them tend to be lacking in Skill which, factored into the already low hit rate of axes, makes their accuracy rather unreliable.
* [[Walking Shirtless Scene]]: Often applies, especially with Berserkers.
=== Soldier ===
In most games, the Soldier class are the mook class
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* [[Blade on a Stick]]: The pure-lance infantry class, much like Myrmidons are to swords. Spear Masters in Fates gain Lancefaire, which boosts their damage output for wielding lances.
* [[Critical Hit]]: [[Up to Eleven]]
* [[Divergent Character Evolution]]: Started out as unpromoted Armor Knights.
* [[Jack of All Stats]]: In the Tellius games, with generally a slightly higher focus on defense.
* [[Mook]]: Their sole purpose everywhere except the Barensia and Tellius canons.
=== Archer ===
Lightly armoured soldiers wielding bows. Archers don't have much in the way of defense or other related stats, but that's the thing
Related are the '''Ballisticians''' of the Akaneia and Jugdral canon, a class which exclusively uses [[Siege Engines]], an ability which in other games is available just to Archers. Also related is the '''Hunter''' class, exclusive to the Akaneia games, which is pretty much the Archer with slightly different stat distribution and the ability to traverse forest easier; they promote to '''Horseman''', the mounted, near-identical progentior of an endless line of [[Bow and Sword
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* [[Always Accurate Attack]]: Deadeye/Sure Strike, the Sniper and Marksman's mastery skill. It's a bit of a [[
* [[The Archer]]: [[Captain Obvious|Wow, no shit]].
* [[Crippling Overspecialisation]]: By design, they can only attack over distances and as such are incapable of retaliation when attacked at close-quarters. The only game to change this is ''Radiant Dawn'', where crossbows (inferior weapons) and the [[Infinity
** For this reason, Archers and Snipers functioning as bosses is extremely rare; one of the few, in ''Radiant Dawn'', wields a crossbow.
* [[Fragile Speedster]]: If not to the extent of Myrmidons. Archers are lightly armoured and so have little in the way of HP and Defence, but are intended to be swift and accurate; in-universe, Wil describes himself as being able to travel through forests swifter than anyone else in the group (Lyn, Sain, Kent, Florina) because of this.
* [[No Arc in Archery]]: No ''[[Fire Emblem]]'' game depicts archers or other bow users as arcing their shot.
* [[Siege Engines]]: They're the only class family which can use ballistae and similar weapons.
=== Mage ===
The basic offensive magic class, dealing in the three "anima", or nature, magic types. Mages almost always promote into the '''Sage''' class, and in ''Radiant Dawn''
The Jugdral games and ''Radiant Dawn''<ref>''Path of Radiance'' just has normal unsplit Mages and Sages, with both being able to wield all three anima magic types from the beginning.</ref> split the Mage class into three variant classes, each specialising in one of the three anima magic types: the '''Fire Mage''', '''Wind Mage'''
Related is the '''Bard'''<ref>
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* [[Badass Cape]]
** [[Robe and Wizard Hat]]: ''Awakening'' forsakes this tradition in favour of some ''enormous'' wizard hats.
* [[Fire, Ice, Lightning]]
** [[Holy Hand Grenade]]
* [[Life Drain]]: The Arch Sage's mastery skill
* [[Magic Knight]]: The Mage Knight and Mage Fighter, only in the Jugdral games; the Magvel Mage Knight doesn't fall under this trope, as it is just a mounted mage and doesn't do physical weapons.
* [[Squishy Wizard]]: Mages and Sages are very frail physically, making them unsuitable for the very front lines against physically-oriented armies. Averted with Dark Knights, who have Defense as their highest stat.
=== Priest ===
One of two medic classes, Priests only wield magical staves which can heal allies, inflict status effects on enemies, or teleport allies. The class can be either gender, but some games split female Priests into the separate but otherwise identical '''Cleric''' class. Priests and Clerics both promote into the '''Bishop''' class, whereupon they gain access to offensive Light magic; in ''Fire Emblem Gaiden'' and ''Radiant Dawn'', their final promotion is the '''Saint''' class. In ''Awakening'', Clerics and Priests gain the alternate promotion of '''Battle Cleric/Monk''', which gives them the use of axes.
In the Tellius games, the Cleric variant is exclusive to Mist. She is generally identical to normal Priests (which still exist), but does not have the association with religion, and in ''Radiant Dawn'' can also use swords. She promotes to the '''Valkyrie''' class, which in ''Path of Radiance'' allows her to use swords as well.
Related is the '''Monk''' class, an offensive magic class exclusive to the GBA games which uses light magic; they also promote into Bishops, and so are considered part of this class tree. Also related is the '''Light Mage''' and its promotions, Micaiah's Lord class in ''Radiant Dawn'', and the '''Shaman'''<ref>
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* [[Combat Medic]]: Upon promotion, they gain offensive light magic, or have it from the start for Shamans in ''Genealogy of the Holy War''.
* [[For Massive Damage]]: The Slayer skill in ''The Sacred Stones'', which deals massive damage to monsters.
* [[Light Is Not Good]]
* [[Light the Way]]: Tend to be the only light magic users.
* [[Healing Factor]]: '''Renewal''' allows them to regenerate 30% of their max HP at the start of each turn in ''Awakening'' and ''Fates''.
* [[The Medic]]: They're mainly used to heal weakened units.
* [[Religion Is Magic]]: Light magic, at any rate. In most canons, light magic has a strong association with the dominant religion of the world (which more often than not has some connection with one of the world's legendary heroes who also used light magic). Light-wielding units not affiliated with the clergy are rare, with Micaiah being the only one in Tellius. [[Discussed Trope|Discussed]] by Knoll and Natasha in ''The Sacred Stones'', pondering the differences between the roots of their magic of choice (light/religion for Natasha, dark/knowledge for Knoll).
* [[Simple Staff]]: Normally, they don't have offensive use in line with this trope, but ''Radiant Dawn'' allowed staff-wielding units to use them to strike back when attacked. Some staffs have a 100% critical rate, but almost no-one has the strength to actually deal any damage in such a situation.
* [[Squishy Wizard]]: Significantly more so than the Mage line.
* [[White Mage]]
=== Shaman ===
A far less common offensive magic class, Shamans are a slower, bulkier counterpart to Mages, specializing in dark magic. They promote to the '''Druid''' class, or can become the '''Summoner''' class in ''The Sacred Stones''. The class is also known as the '''Dark Mage''' in the Akaneia and Jugdral games, with the Druid being called the '''Sorceror''' in Akaneia and the '''Dark Bishop''' in Jugdral; it's an enemy-exclusive class in the Jugdral games.<ref>In the Akaneia games, all magic types except staves are lumped into one weapon type, so the Dark Mage isn't specifically a Dark user; in fact, the player cannot actually procure any tomes which could be construed as Dark magic in ''Shadow Dragon''!</ref>
Related is the '''Dark Sage''', a second-tier class which also wields thunder magic, exclusive to King Pelleas in ''Radiant Dawn''; it promotes into a variant of the '''Arch Sage'''. Also related are the '''Dark Druid''', '''Dark Prince'''
This class is not to be confused with the '''Shaman''' class of ''Genealogy of the Holy War'', which is a light-wielding class exclusive to Diadora and Yuria, or with the third-tier '''Light Priestess''' class, which was called "Shaman" in the original Japanese version of ''Radiant Dawn''.
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* [[Casting a Shadow]]: Dark magic is essentially this. Also, while they have often been portrayed as the magical equivalent to axes, dark magic in the GBA games and in ''Awakening'' have effects on their general weapons that other magic will never have.
* [[Dark Is Not Evil]]: And Canas ''will'' make a point of reminding you of that fact.
* [[In the Hood]]: Almost every similar unit wears a heavy hood completely obscuring their face.
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The Troubadour class is one of the most variable in the series in terms of promotion and weaponry. In most games, they wield only staves, but additionally wield swords in the Jugdral games. They normally promote into the '''Valkyrie''', which like the Priest, adds the ability to use offensive magic (anima or light depending on the game) in every game except the Tellius games; in said Tellius games, where the class is exclusive to Mist, they add the ability to use swords instead. In the Jugdral games, they instead promote into a female-exclusive variant of the '''Paladin''' class which can use staves.
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* [[Automaton Horses]]: Their horses are only seen in combat.
* [[Combat Medic]]: Valkyries have offensive magic/the use of swords in addition to healing with staves. In the Jugdral games, troubadors can use swords from the start. In ''Fates'', they gain shurikens as their weapons as Maids and Butlers.
* [[Cool Horse]]: Troubadours are always mounted on them.
* [[Healing Hands|Healing Staff]]
* [[The Medic]]: Their main battlefield role.
* [[Squishy Wizard]]: They have high Magic and Luck to aid in their healing abilities, but they're defensively weak physically and typically can't fight back at first.
* [[Staff Chick]]
* [[White Mage]]
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Related are the '''Princess Crimea''' and '''Queen''' classes, exclusive to Elincia in ''Path of Radiance'' and ''Radiant Dawn'' respectively; both classes wield swords and staves, but are otherwise identical to the normal pegasus classes.
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* [[Blade
** [[Cool Sword]]: In ''[[
* [[Early Installment Weirdness]]: Pegasi become dragons in the [[Fire Emblem Akaneia|Akaneia games]]? Huh?
* [[For Massive Damage]]: Bows and, in ''Radiant Dawn'', wind magic.
** [[
* [[Fragile Speedster]]: Their high Speed typically allows them to get in at least two hits. However, they're vulnerable to arrows and wind-related magic.
* [[Geo Effects]]: A class-limited aversion; flyers completely ignore terrain bonuses and penalties
* [[Mage Killer]]: They're frequently lauded as such, given their high Resistance and access to physical weapons.
* [[Pegasus]]
* [[Rule of Three]]: Traditionally, there are three available pegasus-riding units, often related to each other either through family or through job, who can execute a "Triangle Attack" when together. The Jugdral games are the only exceptions; the player never gets more than two Pegasus Knights in the same game, and in ''Genealogy of the Holy War'', the two are in different generations. ''Genealogy of the Holy War'' actually has a trio of ''enemy'' Falcon Knights who can Triangle Attack!
* [[Spell My Name with an "S"]]: "Falcon Knight" has been variously rendered as "Falcoknight", "Falconknight" and "Falcon Knight" in the English games.
* [[Staff Chick]]: Falcon Knights in ''Genealogy of the Holy War'' and ''Awakening''.
* [[Winged Unicorn]]: Normally, they look like this after promotion to Falcon Knight, though it's entirely possible that the horn is just part of the pegasus's head armour.
* [[Zettai Ryouiki]]: Almost every Pegasus Knight does Grade B with boots and a miniskirt.
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Related is the '''King Daein''' class, exclusive to Ashnard in ''Path of Radiance''.
Not to be confused with the "normal" dragons which figure heavily into the plots of most games.<ref>
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* [[Armor
* [[Blade
** [[An Axe to Grind]]: In ''Radiant Dawn'' and ''Awakening'', this has been their preferred weapon.
* [[Depending
* [[Divergent Character Evolution|Divergent Class Evolution]]: The dragon-riding family slowly evolved from the pegasus family into the distinct class tree with different strengths it is today.
* [[Dragon Rider]]: [[Captain Obvious|You don't say
* [[For Massive Damage]]: Bows and, in ''Radiant Dawn'', thunder magic.
** [[
* [[Geo Effects]]: A class-limited aversion; flyers completely ignore terrain bonuses and penalties, because after all, they can fly. They still get healed by forts and thrones
* [[Giant Flyer]]: In the GBA games and ''Radiant Dawn'' in particular, they're downright enormous.
* [[Heel Face Turn]]: Typically, the dragon mount species is associated with an/the enemy kingdom (Medon, Thracia, Bern, Grado, Daein) and dragon riders are a mainstay of the respective army, and so almost every allied [[Dragon Rider]] is recruited from the enemy.
* [[Mighty Glacier]]
* [[Our Dragons Are Different]]: The appearance of the Dragon/Wyvern Mounts vary wildly even in games taking place in the universe (compare the quadruped dragons in ''Radiant Dawn'' to the Bipedal Wyverns in ''Path of Radiance''). What varies most are whether they stand on two legs or four and if they have no arms like a wyvern or their arms like a western dragon.
* [[Spell My Name
** There is one hell of a naming inconsistency clusterfuck with this class family. For ''Blazing Sword'', the first English release, they were renamed "Wyvern Rider" and "Wyvern Lord" to distinguish them from the proper dragons which figured heavily into the plot of the game; ''The Sacred Stones'' and ''Path of Radiance'' stuck to this. The Japanese version of ''The Sacred Stones'' introduced the "Wyvern Knight" class, ostensibly separate from the dragons of the Dragon Rider class and looking more like traditional wyverns; they were still called "Wyvern Knights" in the English version, and the matter of their physical difference wasn't addressed. ''Radiant Dawn'''s translation discarded the "wyvern" name for the classes themselves, going with variations of "Dracoknight"; however, in dialogue, the species are still called wyverns, again to differentiate from the game's fairly important actual dragons. This remained the case for ''Shadow Dragon'', the last translated ''Fire Emblem'' game.
** The Japanese version alone isn't much better. The base class is called Dragon Rider in most games, but the Jugdral games and ''Radiant Dawn'' call it Dragon Knight. The promoted class is called either Dragon Master or Dragon Lord depending on the game, which becomes really fucking confusing when you consider the name of the third-tier promoted class from ''Radiant Dawn'': Dragonlord (Lindwurm in Japanese).
=== Dancer
A pair of recurring support classes, with the Dancer being more common. These classes put on magical performances which allow adjacent units which have already moved in a turn to move again. The '''Heron''' laguz in the Tellius games serve the same purpose, using their [[Magic Music|galdr]].
This Bard class is not to be confused with the '''Bard''' class of ''Genealogy of the Holy War'', a Wind magic-wielding class exclusive to Levn. Dancers exist in their normal function in that game, though.
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* [[Dance Battler]]: In the Jugdral and Akaneia games, in which they also wield swords... just not very well.
* [[Magic Dance]]: Averted: the ability of Dancers to grant other units an extra turn is mundane, although it functions like magic. The same idea is true for Bards, although not the Heron Laguz and Azura.
* [[Magic Music]]: The Heron Laguz/songstress's song reinvigorates units to act once more before the end of the player phase.
* [[Spoony Bard]]: Actually not ''that'' spóony. It's true that they have no means to defend themselves and low-to-average defense, but a well-trained character of this clas can have ''massive'' Speed and Luck, thus they will dodge a good part of the attacks thrown at them (additionally, Tethys has good HP growths).
* [[Wandering Minstrel]]: Most of them come across as this initially.
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A support class specialising in, well, stealing things. Thieves can steal items from enemy units, and unlock chests and doors with lockpicks instead of keys. What they promote into depends on the game: the Jugdral games promote them into the '''Thief Fighter''' class (though Lara can optionally promote into Dancer instead), and most games from Elibe onward allow them to promote into the '''Assassin''', a powerful offensive class, or the '''Rogue''', an extension of the thief's theft abilities. In ''Radiant Dawn'', Rogues promote further into the third-tier '''Whisper''' class, and Assassins are treated as a separate third-tier class whose only member comes as one and thus doesn't promote. In ''Awakening'', they gain the alternate promotion of '''Trickster'''.
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* [[All Swords Are the Same]]: A particularly amusing exaggeration: in the Elibe and Magvel games, all swords look like ''knives'' when used by members of the Thief class family!
* [[Bandit Mook]]: When they're enemies.
* [[Bow and Sword
* [[Combat Medic]]: Tricksters gain the use of staves.
* [[Flash Step]]: Assassins are practitioners of this art.
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* [[Magic Knight]]: The Trickster class uses both Swords and Staves.
* [[Magikarp Power]]: You'd be mad to put a thief in the thick of combat. Then they become Assassins. Shit starts dying en masse.
* [[One
* [[Video Game Stealing]]: Depends on the game, but they can typically steal either gear or gold from enemies. But in all of the games, they have the ability to open chests to steal the content in them.
=== Trainee classes ===
The "trainee classes" are a set of four classes which are [[Magikarp Power]] incarnate: they start out much weaker than any other class, but have excellent potential for growth and have incredible versatility in their main draw: their ability to promote to a wide range of classes, allowing the player to bolster their forces specifically to their tastes.
In ''Fire Emblem Gaiden'', the only trainee class is the '''Villager''', which has the ability to promote at random to any of five classes: Mercenary, Soldier, Archer, Mage or Cavalier; if the Mercenary route is taken, the third-tier Demon Fighter class can promote right back around to Villager, allowing for an effective infinite stat-gain loop. The Villager class returns in ''Awakening'', but oddly cannot promote in and of itself, instead relying on Change Proofs to promote to other classes.
In ''The Sacred Stones'', there are three trainee classes, each exclusive to one ally character: the '''Pupil''', the '''Journeyman''' and the '''Recruit'''. Each has a choice of two classes to promote to: the Pupil can promote to Mage or Shaman, the Journeyman to Fighter or Pirate, and the Recruit to Cavalier or Knight. In accordance with the promotion tree system of ''The Sacred Stones'', each thus has three or four options for their final promotion.
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* [[An Axe to Grind]]: Journeymen specialize in axes. This carries over to their advance classes: Fighters and Pirates.
* [[Blade on a Stick]]: Recruits as well as Villagers in ''Awakening'' and ''Fates'' wield lances.
* [[Fire, Ice, Lightning]]: Pupils are aspiring mages that are capable of using anima magic, which are comprised of the three elements.
* [[Magikarp Power]]: They start out weak, but they come with the Aptitude skill which increases their growth rates, or the ability to "gain" more levels than normal in one way or another, which give them more chances to proc their growth rates. Both cases increase their chances of capping more stats and/or become more powerful than the average ''Fire Emblem'' unit does over the course of a game.
* [[New Game+]]: Kind of. In ''The Sacred Stones'', once one completes both Eirika and Ephraim's stories at least once, the trainees have the option to promote to "[[Fan Nickname|Super Trainees]]": that is to say, promoting to the trainee classes again and again. The final-promotion versions of these classes gain special bonuses: the super Journeyman and Recruit gain increased critical rates, while the super Pupil is the only class in the game which can use all three types of offensive magic.
=== Manakete ''(Mamkute)'' ===
A common feature of most titles is the existence of the Manakete tribe, a species of sentient dragon shapeshifters who appear as humans with a few differences. They fight using dragonstones, rare gems which allow them to transform into their dragon form to attack.
Related are the '''dragon laguz''' of the Tellius canon, which are pretty much the same thing, but fitting into the laguz concept of that universe, and by extension the rest of the laguz.
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* [[An Ice Person]]: Ice Dragons/Icestone wielding Manaketes.
* [[Breath Weapon]]: Dragons tend to attack with their breath. Averted with ''Fates'' where they physically maul their enemies.
* [[Casting a Shadow]]:
**
** The Silent Dragons of ''Fates'' utilizes dark powers combined with [[Making a Splash]] when fully corrupted.
* [[Cute Monster Girl]]: Only three recruitable Manaketes are not little girls<ref>Bantu, Nagi and adult Tiki.</ref>, and of the three, one is male.
* [[Hidden Elf Village]]: Normally.
* [[Light'Em Up]]: The Divine Dragons, the strongest of the dragon tribes.
* [[Lightning Bruiser]]: In and of themselves Manaketes tend to have piss-poor stats, but with a dragonstone they shoot through the roof and turn them into this, almost to the point of game-breaking.
* [[Magic and Powers]]: Mage Dragons and the Magestone.
* [[Our Dragons Are Different]]: They're dragons capable of taking on human form. In battle, they can transform back to dragons.
* [[Playing with Fire]]: Fire Dragons, or when wielding a Firestone.
* [[Too Awesome to Use]]: Often, there's only one dragonstone with finite uses available in the course of the game. While it's often enough to level a Manakete to level 20, you're not going to get all that much use out of them once you start, so it's quite common to hesitate to use Manaketes.
=== King ===
If the final boss isn't a dark magician, a dragon, or a god, this is what they'll be
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* [[Ancestral Weapon]]: All of them wield personal weapons.
* [[BFS
* [[Final Boss]]: Often, but there'll frequently be a [[True Final Boss]] after them.
* [[Large and In Charge]]: "King" sprites tend to dwarf the others in the game. Usually, this is a product of having bulky, intimidating armor.
* [[Tin Tyrant]]: They're almost always covered in armor.
== Recurring characters ==
The games may mostly be [[Non
=== Anna ===
[[File:
Fondly dubbed the [[Series Mascot]] and the "[[Random Number God|RNG Goddess]]" by the fandom, Anna is a recurring character who has appeared in every installment except ''Fire Emblem Gaiden''. Normally appearing in menus and the like, she occasionally gets story roles like appearing in villages, running tutorials or being the owner of Secret Shops. In ''Awakening'', she finally graduated into being a full playable character, in addition to maintaining the game's SpotPass functionality as the keeper of the Other World Gate. During ''Awakening'', it is revealed that there is more than one Anna and that the playable Anna is the merchant and other-world keeper Anna's sister.
Tropes about ''Awakening'' Anna go on the ''Awakening'' characters section while tropes about Anna generally go here. Tropes about both playable Anna and NPC Anna can go on both.
{{quote|
'''Voiced by:''' Saori Seto (Japanese,
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* [[Ascended Extra]]: In ''Awakening'', after thirteen games.
* [[Plucky Girl]]: They are generally characterized as this: even if they are in a tight situation, they maintain a positive attitude.
* [[Memetic Hand Gesture]]: Resting her index finger on her face.
* [[Secret Shop]]: Their usual proprietor. [[Discussed Trope|Discussed]] in ''Shadow Dragon''
* [[Walking the Earth]]: She is strongly implied to be doing this on a multiversal scale.
* [[You Gotta Have Blue Hair
=== Jake ===
[[File:
Anna's love interest. Formerly a citizen of Grust in Akaneia during the War of Shadows, he apparently accompanies Anna on her interuniversal travels, including doing a brief stint as one of Fargus's pirates in Elibe. Despite constantly ending up in combat situations, he regularly laments that he doesn't really have that much of a stomach for it all.
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* [[Adaptation Dye Job]]: The games and supplementary materials can't decide on whether his hair is brown (
* [[An Axe to Grind]]: Since ceasing use of his ballista, he's apparently taken a liking to axes.
** [[The Archer]]: Though he hasn't stopped using bows entirely.
* [[Chivalrous Pervert]]: Anna doesn't seem to mind too much.
* [[No Sense of Direction]]: During his time in Jugdral, he gets lost ''twice''.
* [[Put
* [[Siege Engines]]: In ''Shadow Dragon''; by the time of ''New Mystery of the Emblem'', he's stopped using it.
* [[What Happened to the Mouse?]]: Strangly despite Anna being present (and playable), Jake is no where to be seen in ''Awakening''.
=== Naga ''(Narga)'' ===
The Divine Dragon King and protector of humanity, although an aloof and distant one. Over the course of the series's backstory, she did battle with the Earth Dragon tribe, among them [[Fire Emblem Akaneia|Medeus]] and [[Fire Emblem Jugdral|Loptous]], and the Dark Dragon [[Fire Emblem: Awakening|Gimle]], said to be her archrival.
While Naga eventually passed away, she left a lasting legacy on the world. Her bloodline lives on through her daughter Tiki, her reincarnation Nagi
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* [[Aloof Big Brother]]: To Holsety, and to a degree to the whole of Jugdral. In spite of her desire to protect it, she never was too fond of interacting directly with humanity, unless it was truly needed.
* [[Ambiguous Gender]]: In-universe
* [[God Is Good]]
* [[Leitmotif]]: "Legend of the Divine Dragon God", in the Akaneia games (and ''[[Shout
* [[Light Is Good]]:
* [[Missing Mom]]: To Tiki.
* [[Our Dragons Are Different]]: As a Divine Dragon tribe Manakete, she's able to take on the form of a golden-colored dragon with softer features, in contrast to the more reptillian forms of the other dragon tribes.
* [[Voluntary Shapeshifter]]: It was pretty much her idea for the dragons to take human form and become Manaketes.
=== Tiki ''(Chiki)'' ===
[[File:
[[File:FireEmblemAwakening Tiki 6568.jpg|frame| Tiki as an adult in ''Awakening'']]
Naga's daughter, and the sole survivor of the Divine Dragon tribe who is still capable of taking dragon form. As one of her last acts, Naga placed her in an unending sleep to prevent her from degenerating into madness like all the other dragons, but she was eventually unsealed by Bantu. The two travelled the world for a time until she was captured and brainwashed by Gharnef. Upon being freed from the spell by Bantu, Tiki joined the Altean army and took a liking to Marth. After the war, she was put back to sleep by Gotoh, but he allowed her to reawaken for good upon confirming that Marth would be able to restore the Shield of Seals, which would prevent her from degenerating.
[[Fire Emblem: Awakening
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'''Voiced by:''' [[Ikue Ohtani]] (Japanese,
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* [[Adult Child]]: As an adult, she still apparently shows shades of this.
* [[Brainwashed and Crazy]]: By Gharnef in ''Shadow Dragon''.
* [[Cute Monster Girl]]: In the Archanea games, she was the youngest playable character, at least appearance-wise.
* [[Deep Sleep]]: Twice, no less. The first was Naga's doing before he died, placing her in an unending sleep to prevent her from degenerating into madness like all the other dragons; this was interrupted by Bantu. Then, after the War of Shadows, she was put back to sleep by Gotoh, but he allowed her to reawaken for good upon confirming that Marth would be able to restore the Shield of Seals, which would prevent her from degenerating.
* [[Happily Married]]: Only if paired with MU in ''Awakening
** [[Hot Mom]]: The mother of Mark.
** [[Mayfly
* [[Instant Awesome, Just Add Dragons]]: With the aid of a Dragonstone, she can take on her Dragon form, allowing her to beat the crap out of most enemies with ease.
* [[In the Hood]]: As depicted in the Famicom game.
* [[Leitmotif]]: "The Little Divine Dragon", which shares its melody with that of Naga, using much higher-pitched and eerie instrumentation.
* [[Light Is Good]]/[[Light'Em Up]]: Like her mom, her breath is holy.
* [[Lightning Bruiser]]: Give her a couple of levels and watch her wipe out an entire area.
* [[Magikarp Power]]: Well, sort of. She's already good when you get her because the Divinestone, but she has very low HP at that point in the game (HP being the only stat not touched by the Divinestone's bonuses), and even with the Divinestone's bonus to her Speed, she won't be able to double most enemies. Once you level her up a bit, her HP won't be much of a problem, and she can double most of her foes with ease.
* {{spoiler|[[Mercy Kill]]: In the DLC chapter with the Dark Warlords, her battle quote heavily implies that the warlord she's facing is in fact, Marth, leading to this trope}}.
* [[The Nicknamer]]: Child example: she refers to Marth as "Mar-Mar" and Bantu as "Ban-Ban".
* [[Our Dragons Are Different]]: Like Naga, she's able to transform into a golden-coloured dragon which is sometimes depicted with feathers. In ''Awakening'', her dragon form is more or less a [[Palette Swap]] of Nowi, slightly glowing brighter than the latter.
* [[Parental Substitute]]: Bantu was this to her when she was a "child".
* [[Person of Mass Destruction]]: Gotoh feared that she would become this. The restoration of the Shield of Seals averts this possibility for good (assuming the Shield isn't broken again).
* [[Really Seven Hundred Years Old]]: In ''Awakening'', she casually mentions that she's 3000 years old. This actually helps establish just how long after ''Mystery of the Emblem'' the game is set.
* [[She
** [[Hotter and Sexier]]: To [http://i.imgur.com/jLnf7.jpg quite the extent].
* [[Token Loli]]: In the original Akaneia games.
* [[Too Awesome to Use]]: She's considered one of the best characters in all four Akaneia games... and she comes mid-late into both games and has very limited uses given the small, finite number of Dragonstones available.
** In ''Shadow Dragon'' at least, give her the Starsphere. It allows all of the holder's weapons to be used infinitely
** There's also the secret shop in ''New Mystery Of the Emblem'' where you are able to recurit Tiki. You can use the Warp staff that is also obtianed in that chapter to teleport someone to the centre of the north eastern lake, an area that cannot be reached otherwise, and they'll find the secret shop holds one of each non-unique dragonstone in the game, meaning that Tiki, as well as the other Manaketes, have more weaponry and use in the process. This, however, cannot be done in [[Harder Than Hard|Lunatic mode]] as the warp staff is not available to use.
** In both ''Shadow Dragon'' and ''New Mystery Of The Emblem'', you can use the even more limited Hammerne on the Divinestone to make sure that it doesn't run out of use.
** Averted properly in ''Awakening''
* {{spoiler|[[Who Wants to Live Forever?]]: Her supports with Female MU indicate this, as she has nightmares about Marth leaveing her
* [[Zettai Ryouiki]]: Grade B as an adult, with boots.
=== The Dark Warlords ===
The 12 Dark Warlords are a collection of warriors, named Eins, Zwei, Drei, Vier, Fünf, Sechs, Sieben, Acht, Neun, Zehn, Elf
In ''[[Fire Emblem: Awakening]]''
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* [[
* [[
* [[Cool Sword]]: Neun, Zwolf
* [[Dark Is Evil]]
* [[Gender Bender]]: Funf, Male in ''[[
* [[Five
** [[Big Bad]]: Eins.
** [[The Dragon]]: Zwei.
** [[The Evil Genius]]: Zwolf.
** [[The Brute]]: Drei.
** [[The Dark Chick]]: Elf.
** [[Sixth Ranger]]: Funf.
{{reflist}}
[[Category:
[[Category:Characters]]
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