Fire Pro Wrestling: Difference between revisions

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* [[Bland-Name Product]]:
** The Mexico ring in ''Fire Pro Wrestling Returns'' gives us a Conono Extra advertisement.
** ''G'' has the names for the Japanese wrestling promos mostly changed up completely, but the US-based federations and stables are nothing much than a one-letter swap or replacement. [[WCW|WWC]], [[WWEWorld Wrestling Entertainment|WFW]], [[New World Order|FWO]], [[ECW|EXW: Exciting Wrestling]], anyone?
** K-1 (a kickboxing league) is called S-1 and the Tokyo Dome is called the Human (Spike, after ''G'') Dome.
* [[Button Mashing]]: Almost entirly subverted. Except in a couple situations, all button inputs are based on timing. However, it's completely played straight in Human's arcade game (and [[Sega Saturn]] port) ''Blazing Tornado''.
* [[Canon Immigrant]]: ''Blazing Tornado'' was initially a standalone wrestling arcade game from Human, though the move animations were the same as the ''Fire Pro'' games. When it was ported to the [[Sega Saturn]], however, it was retitled ''Fire Pro Gaiden: Blazing Tornado'', officially adding the game to the series.
* [[Captain Ersatz]]: All the wrestlers in the games look like their [[Real Life]] counterparts, the only thing different is the name. This was taken a step further in the [[Game Boy Advance]] games, where all wrestlers under a contract with a US company ([[World Wrestling Entertainment|WWE]], [[WCW]], etc.) [[Adaptation Dye Job|had their skin, hair, and outfit colors changed]], too.
** [[Bruce Lee Clone]]: The second GBA game, Final Fire Pro Wrestling/Fire Pro Wrestling 2 had [[Bruce Lee]] thrown in under the name Kung-Fu Liu, along with other famous martial artists like [[Chuck Norris]], Mas Oyama and judo expert Kyoko Tamura.
* [[Character Customization]]: The [[Trope Maker]] for the wrestling game genre, or ''Super Fire Pro Wrestling III: Final Bout'' for Super Nintendo, to be exact.
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* [[The Computer Is a Cheating Bastard]]: More like the computer has no reaction time. In the early games the moment when the player inputs the desired move is somewhat random (anywhere from almost immediately after the wrestlers lock up to about a second afterwards). On the hardest settings, the computer will pull off its moves as soon as that indicator appears. This lead to the easier AI for ''Super Fire Pro Wrestling 3''.
** This problem is completely fixed in later games by making the moment of input the same for every lockup, though that moment is different for each lockup situation (the timing for a front grapple is different than a rear grapple, for example).
* [[Getting Crap Past the Radar]]: Although it's a argueable one, considering both ''Fire Pro Wrestling Returns'' as well as all [[WWEWorld Wrestling Entertainment|WWF]]-licensed games that feature [[Steve Austin|Stone Cold Steve Austin]] have a T rating and still have the trademark taunt of the latter being shown. Most of the games have a single/double middle finger taunt being available for the created wrestlers, although it's not shown straight into the camera, so it's pretty hard to say whether it's really ''that'' finger or not. Nevertheless, the name of this taunt was bowdlerized for the overseas GBA releases, where the word "thumb" replaced the "middle finger".
** Also done in the Japan-only ''Fire Pro Wrestling G'': one of the voice samples reveals the words ''[[ECW|E-C-fucking-W!]]''. Bonus points for getting the copyrighted material directly through the radar as well. Ditto for the [[Sting (wrestling)|Sting Shout]] in ''Returns'' which is clearly called ''Spike Shout'' in the handheld localizations.
** ''G'' also has [[Foreign Cuss Word|"shit"]] said in all four Japanese wrestler voice packs.