Firestorm: Armada: Difference between revisions

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{{quote|''"There's nothing quite like the look on your opponents face when you steal a battleship out from under his admiral."''|'''Unknown'''}}
 
'''''Firestorm: Armada''''' is a science fiction wargame setting produced by the UK based Spartan Games. It has undergone only slight rule revisions since its initial release in 2010, and maintains a small but loyal fanbase in most areas. It is played as a tabletop wargame where two or more players use a variety of ships to attempt to destroy the enemy fleet, capture enemy ships, or achieve certain objectives.
 
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== Tropes related to ''Firestorm: Armada'' ==
 
{{tropelist}}
* [[Arbitrary Maximum Range]]: Enforced. No ship is able to fire further than 32". Handwaved as being the maximum effective ''sensor'' range—which runs into [[Space Does Not Work That Way]].
* [[The Asteroid Thicket]]: Played straight. Every asteroid field is dense enough to have a fair chance of doing significant damage to anything passing through.
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* [[Critical Hit]]: Built into the game. Hit a ship hard enough, and you'll inflict lasting damage. Get Boxcars or Snake eyes on the critical table, and the ship undergoes [[Critical Existence Failure]].
* [[Desperation Attack]]: Ramming; it can only be done when a ship is on 1 HP, and will only work 1/6 of the time. The other ship can also try to evade it. If it works, however, both ships take a critical hit, and bad things will happen.
* [[Fanon]]: Pretty much any piece of background material not from the rulebook proper. <ref>there's not much of either, in any case</ref>
* [[Fixed Forward-Facing Weapon]]: The Dindrenzi's Hat. Given that these tend to be [[BF GsBFG]]s, it's just as well their arc of fire is limited.
* [[Flying Saucer]]: The Directorate. All their ships are reminiscent of old 60's and 70's sci fi, complete with [[Zeerust]].
* [[Gradual Grinder]]: Both the Aquans and the Directorate count. Weaker than average weapons in most arcs, but generally tougher or harder to hit.
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* [[Miniatures Conversions]]: Less common than with other games, but they do exist. Invoked for anyone wanting a space station or military installation.
* [[Mighty Glacier]]: The Dindrenzi. Not so much for lack of speed as for having the strongest and toughest ships in the game.
* [[Mohs Scale of Science Fiction Hardness]]: 3, [[Physics Plus]]. Aside from the whole [[Space Is an Ocean]] deal, most of the technology is reasonably well explained. Some things like shields, {{[[Hyperspace |Foldspace Drives}}]], and so on, really aren't explained.
* [[More Dakka]]: Evoked by the Sorylian dreadnaught's special rule: Lots of Guns. Essentially, the rule states that the ship has so many guns and fire control systems it's impossible to stop it from shooting. (The weapons are energy based, so this is technically [[Beam Spam]], but the ideal of the trope is there.)
* [[Negative Space Wedgie]]: Distortion Fields. Overlaps with [[Swirly Energy Thingy]]. Good luck trying to move across one.
* [[No Saving Throw]]: Unless you have shields, nothing is going to stop that attack punching clean through the hull.
* [[One-Hit Kill]]: Roll a 2 or 12 on the critical table and that annoying enemy ship either [[Stuff Blowing Up|blows up]] in spectacular fashion, or [[Ret-Gone|disappears]].
* [[Energy Weapon|Plasma Weapons]]: The Directorate. Combining good old beam spam with [[Kill It Withwith Fire|kill it with fire]] since before the war began.
* [[Point Defenseless]]: Averted. It's not always 100% reliable, but point defense guns have the ability to decimate entire wings of attack craft or reduce massive torpedo salvos to nothingness.
* [[Ramming Always Works]]: Played reasonably straight for balance reasons. Both ships suffer a critical, which will kill the ramming ship every time, and also has 1/18 chance of completely destroying the target as well. Otherwise it just knocks off 2 HP, and does damage to the weapons, engines or crew.
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* [[Splash Damage Abuse]]: Stealth Bypass. Mines are are effect munitions, and ignore the effects of cloaking devices, making them an ideal weapon against the Relthoza.
* [[Squishy Wizard]]: The Relthoza, with an emphasis on the wizard. About as tough as any other fleet, but they come with [[Invisibility Cloak|cloaking devices]] as standard.
* [[Standard Sci-Fi Fleet]]: Each of the core races currently has access to Frigates, Cruisers, Heavy Cruisers, Destroyers, Carriers, Battleships, and Dreadnaughts. Several also have access to [[Squishy Wizard|R&D Cruisers]], [[Big FuckingFreaking Gun|Gunships]], or [[The Battlestar|Battlecarriers]].
* [[ISO Standard Human Spaceship]]: The Terrans. Boxy and wedged shaped to a tee, with some trilateral symmetry thrown in for flavour.
* [[Standard Starship Scuffle]]: The game is built around this ideal. That said, the ranges are reasonable if one extrapolates the scale. <ref>you might need a calculator</ref>
* [[Stealth in Space]]: Deconstructed/Reconstructed in Fanon. Played straight otherwise.
* [[Subspace or Hyperspace]]: Foldspace. Stated to work by folding distant points of space together. Range is rather limited however.
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{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Science Fiction Tabletop Games]]
[[Category:FirestormTabletop ArmadaGames]]
[[Category:Tabletop GameGames of the 2010s]]