Fisher Kingdom: Difference between revisions

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** Other settings that don't use the standard cosmology may also include planes or regions with the "entrapping" trait of Elysium and Hades (like Dolurrh in [[Eberron]]).
** Abyss (extreme [[Chaotic Evil]] plane) has places where [[Brown Note|sheer mind-blasting horrors and evil]] may not only kill a mortal visitor, but also instantly change into a [[Our Zombies Are Different|bodak]]; those who die in more survivable parts of Abyss may or may not raise as bodaks one day later too. A bodak is neither alive nor has all common undead traits, attacks anything that moves [[Death Seeker|in hope of being destroyed]] and its gaze in turn kills others; occasionally retains its mind almost completely, but majority keep just enough of traces to make them more unsettling.
** One [https://web.archive.org/web/20120728103049/http://www.planewalker.com/080306/hidden-layers-arborea fan-created expansion of Arborea] has the deeper layers of that plane progressively make a traveller younger the deeper they travel.
* In [[Ravenloft]], Darkon is a type 1 kingdom. Anyone from outside Darkon who stays for too long will have their memory altered to believe that they had always lived there, even to "adopting" random tombs as belonging to ancestors. Natives euphemistically refer to the phenomenon as "Finding one's roots". The Necropolis is a more blunt type 2: Enter, and you die and become one of the Undead residents.
** With Dark Lords it works [[Fisher King|both]] ways, but are "chained" to the land and their curses. From "Expedition to Castle Ravenloft", Strahd has a connection to Barovia... literally. He gains supernatural powers on top of being a super-vampire from three fanes that makes him virtually impossible to kill.