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Fisher Kingdom: Difference between revisions

split "comics" into "comic books" and "newspaper comics"
(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9))
(split "comics" into "comic books" and "newspaper comics")
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== ComicsComic Books ==
* When [[Dilbert]] was transferred to accounting (made up entirely of trolls), he began to turn into a troll. See [http://www.dilbert.com/strips/comic/1990-08-17/ here.]
* [[Those Annoying Post Brothers]] have the ability to reality-jump, and either change into a local form, or not, depending on their whim. They can, for example, change into a giant by going to a world of giants and becoming one, then returning to the world they started from but retaining their giant form. They can always return to normal by simply going home.
 
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== Mythology and Religion ==
* This concept is central in Feng Shui (and geomancy in general). And you can alter your environment to make life better for you.
 
 
== Newspaper Comics ==
* When ''[[Dilbert]]'' was transferred to accounting (made up entirely of trolls), he began to turn into a troll. See [http://www.dilbert.com/strips/comic/1990-08-17/ here.]
 
 
== Tabletop Games ==
* The ''[[TORG]]'' game had several parallel Earths invading "the real world"; each one had a tendency to warp the new inhabitants to the new rules of that domain. Player characters had the ability to resist this effect to some degree.
* ''[[Planescape]]'' (*D&D cosmology after ''[[Mystara]]'' and before 4th Edition) featured the Outer Planes of Elysium (pure Good) and the Gray Waste of Hades (pure Evil). A non-outsider on Elysium experiences increasing joy and satisfaction while there and finally has to make a will saving throw or fall under the control of the plane, becoming a petitioner of Elysium. In Hades, a non-outsider experiences increasing apathy and despair : colors become grayer and less vivid, sounds duller, and the risk of entrapping is the same as in Elysium (albeit less nice).
** Other settings that don't use the standard cosmology may also include planes or regions with the "entrapping" trait of Elysium and Hades (like Dolurrh in ''[[Eberron]]'').
** Abyss (extreme [[Chaotic Evil]] plane) has places where [[Brown Note|sheer mind-blasting horrors and evil]] may not only kill a mortal visitor, but also instantly change into a [[Our Zombies Are Different|bodak]]; those who die in more survivable parts of Abyss may or may not raise as bodaks one day later too. A bodak is neither alive nor has all common undead traits, attacks anything that moves [[Death Seeker|in hope of being destroyed]] and its gaze in turn kills others; occasionally retains its mind almost completely, but majority keep just enough of traces to make them more unsettling.
** One [https://web.archive.org/web/20120728103049/http://www.planewalker.com/080306/hidden-layers-arborea fan-created expansion of Arborea] has the deeper layers of that plane progressively make a travellertraveler younger the deeper they travel.
* In ''[[Ravenloft]]'', Darkon is a type 1 kingdom. Anyone from outside Darkon who stays for too long will have their memory altered to believe that they had always lived there, even to "adopting" random tombs as belonging to ancestors. Natives euphemistically refer to the phenomenon as "Finding one's roots". The Necropolis is a more blunt type 2: Enter, and you die and become one of the Undead residents.
** With Dark Lords it works [[Fisher King|both]] ways, but are "chained" to the land and their curses. From "Expedition to Castle Ravenloft", Strahd has a connection to Barovia... literally. He gains supernatural powers on top of being a super-vampire from three fanes that makes him virtually impossible to kill.
* This is how [[Arcadia]] works in ''[[Changeling: The Lost]]''. Abducted humans find themselves forced into a role by [[The Fair Folk|the True Fae]]; similarly, the laws of physics in Arcadia have been thrown aside in favor of contract law, so they need to sign onto their masters' Contracts in order to survive. Both combine to physically twist the human into a new role—be it a loyal hound, a perfect lover, or a tree.
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