Flash of Pain: Difference between revisions
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== [[Action Adventure]] == |
== [[Action Adventure]] == |
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* Bosses in ''[[ |
* Bosses in ''[[The Legend of Zelda]]'' games. |
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** Link flashes in red, too. |
** Link flashes in red, too. |
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* Bosses and enemies in ''[[Shantae]]'' series either flash when damaged or not. |
* Bosses and enemies in ''[[Shantae]]'' series either flash when damaged or not. |
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* The enemies in the original ''[[ |
* The enemies in the original ''[[Blaster Master]]'' games do this. |
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* ''[[Lagoon]]'' applies this to the player character, Nasir, as well as enemies. |
* ''[[Lagoon]]'' applies this to the player character, Nasir, as well as enemies. |
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== [[Beat'Em Up]] == |
== [[Beat'Em Up]] == |
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* Many [[Konami]] games do this when bosses are hit combined with [[Turns Red|turning red]] such as ''[[ |
* Many [[Konami]] games do this when bosses are hit combined with [[Turns Red|turning red]] such as ''[[Teenage Mutant Ninja Turtles the Arcade Game]]'', ''[[The Simpsons (video game)|The Simpsons]]'', and ''[[X-Men (video game)|X-Men]]''. |
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== [[Fighting Game]] == |
== [[Fighting Game]] == |
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* This shows up occasionally in the [[Capcom vs. Whatever]] series. |
* This shows up occasionally in the [[Capcom vs. Whatever]] series. |
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** In ''[[Marvel vs. Capcom]]'', certain characters, like the Hulk, could take a shot without flinching, flashing red to show they did this. Hidden character Mecha-Zangief could take an infinite number of shots at the cost of being unable to block. |
** In ''[[Marvel vs. Capcom]]'', certain characters, like the Hulk, could take a shot without flinching, flashing red to show they did this. Hidden character Mecha-Zangief could take an infinite number of shots at the cost of being unable to block. |
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** In ''[[ |
** In ''[[Tatsunokovs Capcom]]'', the giants and {{spoiler|Yami}} do. This is because giant characters, who fight alone, don't flinch when damaged (as compensation for not having a partner). |
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== [[First-Person Shooter]] == |
== [[First-Person Shooter]] == |
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* In the ''[[Marathon |
* In the ''[[Marathon Trilogy|Marathon]]'' trilogy, S'pht compilers not only flash into static when they're hit, that's also their death animation. |
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== Multiple genres == |
== Multiple genres == |
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* The enemies in platforming parts of ''[[ |
* The enemies in platforming parts of ''[[Act Raiser]]'' blink red and white when hit. Even those which require single hit, blink red before exploding. In town building parts, the enemies blink white when hit. |
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* ''Vice: Project Doom'': The enemies blink yellow when hit. |
* ''Vice: Project Doom'': The enemies blink yellow when hit. |
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* Enemies and bosses in ''[[Spin Master]]'' blink red when hit. |
* Enemies and bosses in ''[[Spin Master]]'' blink red when hit. |
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== [[Platform Game]] == |
== [[Platform Game]] == |
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* The ''[[Mega Man ( |
* The ''[[Mega Man (video game)|Mega Man]]'' series of games; usually they will flash white. |
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* Many enemies in ''[[Video Gmae/Metroid|Metroid]]''. Sometimes, a boss will flash yellow when an attack will just stun it, and red when attacks start to damage it for real. |
* Many enemies in ''[[Video Gmae/Metroid|Metroid]]''. Sometimes, a boss will flash yellow when an attack will just stun it, and red when attacks start to damage it for real. |
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* Most bosses in ''[[Kirby]]'' games, along with some stronger enemies. |
* Most bosses in ''[[Kirby]]'' games, along with some stronger enemies. |
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* The enemies in ''[[Journey to Silius]]'' flash pink after getting hit for some reason. |
* The enemies in ''[[Journey to Silius]]'' flash pink after getting hit for some reason. |
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* Bosses in the first ''[[Adventure Island]]'' game blink purple when hit. Subsequent games use white color instead. |
* Bosses in the first ''[[Adventure Island]]'' game blink purple when hit. Subsequent games use white color instead. |
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* Strangely enough, enemies and bosses in ''[[Bug! |
* Strangely enough, enemies and bosses in ''[[Bug!]]!'' only flash red in the Sega Saturn version. The PC version subverts this. |
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* Enemies in ''[[Dynamite Headdy]]'' always flash white with the same little sound effect whenever they take damage without dying. |
* Enemies in ''[[Dynamite Headdy]]'' always flash white with the same little sound effect whenever they take damage without dying. |
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* Enemies in ''[[Ratchet and Clank]]'' flash red when damaged. |
* Enemies in ''[[Ratchet and Clank]]'' flash red when damaged. |
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== [[Role Playing Game]] == |
== [[Role Playing Game]] == |
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* Most enemies in ''[[ |
* Most enemies in ''[[Chrono Trigger]]''. |
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== [[Shoot'Em Up]] == |
== [[Shoot'Em Up]] == |
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* Enemies in ''[[Radiant Silvergun]]'' flash white when hit. |
* Enemies in ''[[Radiant Silvergun]]'' flash white when hit. |
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* Character in ''[[ |
* Character in ''[[Mushihime-sama]]'' series flash yellow though. |
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* Enemies in ''[[Don Pachi]]'' series have been known to flash different color depending on game. In one game, they flash blue while in the other, they flash gold color. |
* Enemies in ''[[Don Pachi]]'' series have been known to flash different color depending on game. In one game, they flash blue while in the other, they flash gold color. |
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* In ''Spheres Of Chaos'', it's possible to add an option for the whole screen to flash when a black hole is hit. |
* In ''Spheres Of Chaos'', it's possible to add an option for the whole screen to flash when a black hole is hit. |