Flash of Pain: Difference between revisions
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In many video games, enemies that don't die from one hit will blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants, like red. |
In many video games, enemies that don't die from one hit will blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants, like red. |
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The Flash of Pain will definitely be used on a boss that is [[Immune to Flinching]], because it conveys that the player's attacks are actually landing damage. Especially important if the boss has a [[Attack Its Weak Point|weak point on its body]] that must be hit in order to cause any damage (in which case usually just the weak part of the enemy will flash). Sometimes player can flash in a different color too when hit, when the game doesn't feature [[Mercy Invincibility]]. |
The '''Flash of Pain''' will definitely be used on a boss that is [[Immune to Flinching]], because it conveys that the player's attacks are actually landing damage. Especially important if the boss has a [[Attack Its Weak Point|weak point on its body]] that must be hit in order to cause any damage (in which case usually just the weak part of the enemy will flash). Sometimes player can flash in a different color too when hit, when the game doesn't feature [[Mercy Invincibility]]. |
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Prolonged flashing may also signify that an enemy has [[Mercy Invincibility]] after you have attacked it, in which case you must wait for it to stop flashing before you can damage it again. |
Prolonged flashing may also signify that an enemy has [[Mercy Invincibility]] after you have attacked it, in which case you must wait for it to stop flashing before you can damage it again. |