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''[[Forgotten Realms]]'' is a campaign setting for the ''[[Dungeons and Dragons|Dungeons & Dragons]]'' fantasy role-playing game, created by author and game designer Ed Greenwood. Commonly referred to as simply "The Realms", it began as his own personal campaign. After making numerous appearances in articles written by Greenwood for TSR's [[Dragon (magazine)|''Dragon'' magazine]] in the 1970s and 1980s, it was acquired (with conditions) by TSR and turned into a published campaign world; it very quickly became the most popular setting with ''D & D'' players. The primary focus of theThe settingRealms is the continent of Faerûn, part of the world of Abeir-Toril, an Earth-like planet with many real -world influences.
 
It is the default setting for fifth edition, contrasted with third edition's stripped down ''[[Greyhawk]]'' and fourth edition's original ''[[Points of Light]]''. 5E's dedication to having the default setting goes beyond either of the previous two, which used it largely to have a default pantheon, with all published splatbooks also being setting books on the Realms. 5E's slow release schedule seems to give credence to the persistent claims that TSR/Hasbro must publish a sourcebook for the setting with significant contributions by Ed Greenwood each year to avoid ownership of the setting reverting to him, since that matches the rate and content of 5E books that aren't purely pre-written adventures.
In the [[Planescape]] and [[Spelljammer]] settings, The [[Forgotten Realms]] setting is part of a [[The Multiverse|larger universe]] that also includes [[Greyhawk]] and [[Dragonlance]].
 
* Moreover, the spheres of Toril, Oerth and Krynn are neighbours in [[Spelljammer]] space; in ''[[Side-Story Bonus Art|The Wizards Three]]'' articles. Elminster, Mordenkainen and Dalamar have parties together... ''[[Literary Agent Hypothesis|in our world]]''.
In the ''[[Planescape]]'' and ''[[Spelljammer]]'' settings, The [['''''Forgotten Realms]] setting''''' is part of a [[The Multiverse|larger universe]] that also includes ''[[Greyhawk]]'' and ''[[Dragonlance]]''.
* The Realms are also a major source for darklords and other imported NPCs of the [[Ravenloft]] setting.
* Moreover, the spheres of Toril, Oerth and Krynn are neighbours in ''[[Spelljammer]]'' space; in ''[[Side-Story Bonus Art|The Wizards Three]]'' articles. Elminster, Mordenkainen and Dalamar have parties together... ''[[Literary Agent Hypothesis|in our world]]''.
* The Realms are also a major source for darklords and other imported NPCs of the ''[[Ravenloft]]'' setting.
 
Has [[Expansion Pack World|sub-settings]]:
* Arcane Age: The same, but half a thousand to several thousands of years before "contemporary" version, with a lot of Magitek.
* Al-Qadim: The Land of Fate is placed on the continent Zakhara. Arabian Nights style fantasy mixed with slightly tweaked Muslim Arab culture. Genies, magic carpets, Evil Viziers, secret societies, Sacred Hospitality, haggling and fame. Peculiar magic (tied to genies, astrology, magical weaving, and so on - Complete Sha'ir's Handbook is a whole sourcebook dedicated to variants of magic and practitioners thereof). Extra details for genies. More connected to [[Planescape]] than the rest of Toril, and even more loosely to Spelljammer.
* The Sea of Fallen Stars (Serōs): The interior sea of Faerûn - surface and depth. Described mostly in the sourcebooks ''Sea of Fallen Stars'' and ''Pirates of the Fallen Stars'' and trilogy ''The Threat from the Sea''.
* Maztica: Central & South American style setting. Very peculiar magic (feather vs. fang), utility- and artifice- oriented, with [[Magic Knight]] class for each.
* Kara-Tur / Oriental Adventures <ref>the first OA - later OA is d20 version of ''The Legend of Five Rings''</ref>, originally separate, but then welded on. Martial arts and all. Peculiar magic (based on oriental five elements, of course).
* Living City: Ravens Bluff, a city-state on the north-east side of the Sea of Fallen Stars, recently revitalized and just shy of becoming a new nascent civilization, built on the place riddled with planar portals (mostly closed), above two long abandoned (for good reasons) underground settlements. One of RPGA campaign settings. Later published in a series of FR sourcebooks.
* Living Jungle: Malatra, wild "India" to Kara-Tur's [[Far East]]. A little Lost World area somewhere closer to Kara-Tur, but separated from it. Has about as much of connection to Spelljammer. One of RPGA campaign settings. Later picked up by the fans.
 
According to Ed Greenwood himself, the very first FR work is a short story ''One Comes, Unheralded, to Zirta'' written back in 1967 (yup, he was 8 years old - that's good reading for you... and ''[[Conan]]''). It shows off a few characters who later became iconic. You can read it [http://www.candlekeep.com/library/articles/zirta.htm here].
 
Series that are set in the Forgotten Realms include:
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Has a [[Forgotten Realms/Characters|character sheet]], which is by no means near complete. Also [http://forgottenrealms.wikia.com/ its own wiki] (not quite comprehensive either) and "official" [http://candlekeep.com/ fan site] (where [[Word of God]] usually can be obtained, whether from archives or present writers and game-developers).
 
* The 2023 film ''[[Dungeons Dragons: Honor Among Thieves]]'' clearly takes place in the Realms, as frequent references are made to cities and organizations from the setting.
----
{{tropelist|The setting features:}}
* [[The Alliance]] - Lords' Alliance on the North-West.
* [[Alternative Calendar]] - The Calendar of Harptos, Elven Rysars...
* [[And Man Grew Proud]] - Most famously Netheril, but also Imaskar and Jhaamdath.
* [[Authority Equals Asskicking]] - The higher levels frequently attributed to individuals in positions of authority.
* [[Background-Based System]] - Elements of this were added in AD&D2 as regional kits (from ''Wizards & Rogues of the Realms'', ''Warriors & Priests of the Realms'', ''Demihumans of the Realms''), and in 3.x Regional Feats (from 3.0 ''Campaign Setting'', 3.0 ''Races of Faerûn'', 3.5 ''Player's Guide to Faerûn'', etc).
* [[Balance Between Good and Evil]] - The reason why various evil entities haven't taken over the world, and why various good entities don't control the world.
* [[Barbarian Hero]]: Uthgar Gardolfsson, who raised an army, destroyed a corrupt mageocracy, and united several towns and settlements under his rule. Eventually he was killed in battle against a giant, but he was such a badass that the god of battle, Tempus, raised Uthgar to godhood after his death.
* [[Bastard Bastard]]: An ''absurd'' amount of Cormyrean young nobles look [http://www.wizards.com/default.asp?x=dnd/rl/20061101a embarrassingly alike], due to the [[Handsome Lech|attitude and habits]] of Azoun IV. Some have joined coups, some are loyal to the official Obarskyr line's rule.
** Quoth [http://www.wizards.com/dnd/Article.aspx?x=dnd/duad/20100319 Ed Greenwood],
{{quote|the nobles of Cormyr--including the royal Obarskyrs--were notorious for having many bastard offspring. Most of these turnshields, as they were called in polite company, were sent away [...] Some became skilled artisans loyal family retainers, or even "[[Spare to the Throne|heirs in reserve]]". But too many became coinless wastrels wandering distant realms as forgotten kin, hating their noble connections and without the means to reap revenge.}}
* [[Big Bad]] - The Rage of the Dragons, The Time of Troubles, The Shadovar, et al.
* [[Black and Gray Morality]]: [http://www.candlekeep.com/fr_faq.htm#_Toc16090539 According to Ed Greenwood], the Realms actually runs on this, and it's merely intended to ''appear'' like a conventional fantasy world.
{{quote|'''Ed Greenwood''': Part of my writing goals have been to underscore the following things: "do-gooders" often [[What the Hell, Hero?|do more harm than good]], for the best of motives (Elaine's also been playing with this one); 'good' to one party is not 'good' to another (the old saying, "for one man to gain freedom, another must lose it"); and the best meddlers are those who can see farthest, not the brute-force-right-now brigade (which is what most PC parties of necessity are, and therefore their punishments/reward are immediate).<br />
One postscript I almost forgot: with Elminster in particular and all of the Chosen, Steven and I (at least) are delving into "how insane do you go from living so long with godly power and gods messing with your mind?" Everything El and the other Chosen do should be read in this light; they're NOT sane. I've been hinting at this for a long time, but you have to catch the hints (like the good/happy endings, this was a Code of Ethics thing, which is why we can't show villains poisoning, or succeeding, or telling you their detailed plans that someone in the real world might copy or claim as inspiration, etc.). }}
* [[Blood Magic]] - Mostly elven, mostly forgotten, partly [[The Dark Arts|forbidden]], sometimes suicidal, usually quite impressive. 'Blood Dragon' is a [[Vengeance/last Stand|last Stand]] spell ''requiring'' [[Taking You with Me|the caster's death]] that sends at the target a big, nearly unstoppable, flesh-dissolving magical construct. 'Bloodstars' turns seven droplets of the caster's blood into sharp projectiles that ''explode'' if they hit and draw blood.
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** As Chansrin (who accompanies the Watch when bored, hoping for a chance to hurl spells) put it, she remains in Scornubel because
{{quote|All the adventure in Faerun will come to ''me''!}}
** Hill's Edge. It sits between the Zhentarim of Darkhold, the Free Traders of Westgate, Lords' Alliance and Harpers' headquarters -- asheadquarters—as a trade route / weaponsmithing town no one wants to turn it into war zone, but there's a lot of hard kicking under the table, up to High Priestesses of Lliira and Cyric (allied with Harpers and Zhents respectively) [[Space Cold War|waging a cold war]] for the status of the town's spiritual Queen Bee. The climate is harsh and common local sport is monster-hunting. The net result is that an average guy walking down the street is at least 4th or 5-th level fighter -- thatfighter—that's while in [[Death World]] of ''[[Dark Sun]]'' "commoners" [[HAD to Be Sharp|had to be tough]] enough that adventurers start at 3-rd level.
* [[Cloak and Dagger]] - See [[Gambit Pileup]]. There's even a [[Sourcebook]] named "Cloak and Dagger". Which covers only the most important handful of such groups.
* [[Comet of Doom]] - The "King-Killer Star" ({{spoiler|chosen as the trigger for the Dracorage Mythal}}).
* [[Cool Airship]] - Those famous Halruan skyships.
** As to the "Cool" part, skyships undoubtedly look great and raise Halruaa's reputation [[Incredibly Lame Pun|to the skies]], but are mostly kept at home for a reason. While their levitation system is a big magocracy's state secret, its maneuverabilitymanoeuvrability is capped by a magic equivalent of ballast cisterns shown in FR comics and (as [[Mystara]] sources point out) sail skyships can't go to the wind without weather control magic, which adds its own limitations. They also aren't muchare cheaper than a [[Spelljammer|minor helm]] (which can be slapped on anything and still travel to other planets, but is less reliable in the air), butthough cannot beby slappedmuch, onespecially anythingif andyou'd stillthrow travelin toa otherwind-controlling planetsitem.
* [[Cool but Inefficient]] - Most folk's opinions on firearms in the Realms.
* [[Cool Horse]] - Never a shortage of this. After all, there are three regions full of horse nomads or semi-nomads plus multiple horse-breeding centers famed over half of the continent.
** [[Horse of a Different Color]] - Drow ride wall-climbing [[Raptor Attack|raptor-like lizards]], duergar ride spiders, Far Hills dwarves ride giant bats, sea elves ride giant seahorses, some humans ride hippogriffs or griffons, Shadovar ride vaserabs (lean and mean pterosaurspterosaur-worm-things). Then there are more rare variants, such as dire volweswolves. On the Great Glacier, one tribe has remorhaz cavalry. Unique cases cover just about everything capable of carrying a humanoid.
** [[Sapient Steed]] - Pegasi, Asperii, Nightmares, elven Moon-horse (teu'kelytha).
* [[The Commandments]] - It's unreasonable to expect common standards infor a boiling pot of imported, adopted and emerging cultures following several ''pantheons''. But atAt least paladins generally agree on "Paladin's Virtues" from ''Quentin's Monograph'' --, though they differ in priorities and interpretations.
* [[Corpse Land]]: The "Battle of Bones" area, named after an event that changed it forever. Due to drought and expanding Anauroch desert, a lot of goblinoids (more than a quarter million ''combatants'') had to migrate, humans and allies (more than half of that) were determined to stop them in a convenient pass and much slaughter ensued.
* [[Corrupt Church]] - Selûne's church in Memnon.
* [[Corrupt Corporate Executive]] - Merchants band together all the time, openly or secretly, and as often as not don't care much whether they act decently, or even legally. So merchant cabals include mafia-like ones like Men of the Basilisk, or Rundeen who set pirates against their rivals and dabble in slave-trade.
{{quote|'''[http://wizards.com/dnd/Article.aspx?x{{=}}dnd/dueotr/20101203 Ed Greenwood]''': It has been said that most merchants die not of lawbreaking or lack of coin but of running afoul of a cabal--one they belong to, two or more they belong to that end up having conflicting aims or activities, or just one they happen to be in the way of.}}
** Volo's Guide to the North mentions that the Kraken Society started as one of such cabals. Slarkrethel (the eponymous kraken) with his illithid and aboleth allies took over and expanded the organisation later, turning it into the infamous nest of knowledge brokerage, extortion and assassination it became.<ref>According to Elminster, one of the founding reasons for the Kraken Society was the need of the bargewrights for constant employment. For years, certain agents of the merchants of Yartar have carried on a practice of destroying barges up and down the Three Rivers. They'd do their work at night, [[False-Flag Operation|leaving orc bodies or weapons to suggest that the deed was done by raiders]].</ref>
** ThereThen there are groups such as Iron Throne or Knights of The Shield that outwardly (and even for their own low-ranking members) look like "yet another strongtough merchant groupcabal", but on the inside are more fiendish. Sometimes, literally.
* [[The Corruption]]: [[Averted Trope|Averted]] with the Spellplague. It's just [[Toxic Phlebotinum]] that can be used for good or evil.
* [[Cut Lex Luthor a Check]] - Thay has Researcher and Imperialist parties. Imperialists prevailed and led conquests, constantly failing mainly because ''everyone knows'' this is what they're trying to do and are constantly on guard against them. After several failed campaigns, theImperialiststhe Imperialists' charismatic leader got disillusioned and switched sides, another affiliated zulkir was slain (''The Simbul's Gift''), and Researchers with their notion that war's bad for business naturally won. Red Wizards of Thay started selling them magic items. Not only making scads of cash, but making the other nations dependent on them.
** A few Red dragons more greedy than agressiveaggressive use their iconic [[Breath Weapon]] to get long contracts as living furnaces. They constantly receive quality food, trickle of gold into the hoard (which given dragons' life expectancy adds up to a decent pile) and at least some awe -- andawe—and not only risk-free, but with extra protection for the lair.
* [[Dark Is Not Evil]] - Realms has ''a lot'' of [[Undead]], including new ones. But since "negative energy" (un-life force) is a primal force much like elements, [[Undead]] as such aren't obliged to be [[Stupid Evil]]. ''[httphttps://indexweb.rpgarchive.org/web/20111111110748/http://tsrinfo.net/display-entry~brenfrow/fr/ref5.phtml?mainid=2942htm Lords of Darkness]'' has a reminder:
{{quote|But vampires have helped travelers and battlefield survivors. Liches have trained, advised, or chatted amiably with adventurers. Skeletons have marched out of crypts in besieged cities to snatch up children -- their descendants -- and bear them to safety. The great paladin Ralgorax, the "Sword of Tyr"...}}
** Ralgorax wasn't unique. Tyr also has Miltiades (''The Heroes of Phlan''). "[[Screw the Rules, I'm Doing What's Right|I have a duty to attend to, and screw the natural order of things]]" is a normal attitude for his faithful.
** There's a Faerûnian proverb “black as a black opal", meaning sort of darkish, but not really black (or in figurative sense, evil) at all.
* [[Dead-Man Switch]]: Setting various contingency spells to one's death is such an obvious solution that there's a special kind of undead ('[[Infernal Retaliation|Blazing Bones]]') created when a spellcaster protected with such magics is killed by fire while casting something. Also, dragon magic includes 'Death Matrix' spell, which does nothing until the dragon is dead, then explodes in an inferno of scales, bones, flesh and dragonbreath -- ohdragonbreath—oh, and it's unaffected by normal dispel.
* [[Death World]] - Some of the [[Another Dimension|outer planes]], especially places like the Abyss, the [[Mordor|Barrens of Doom and Despair]], and so forth. Changed in 4E.
* [[Did You Just Punch Out Cthulhu?]] - The various deicides that have happened over the settings history.
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* [[Dropped a Bridge on Him]] - The fates of multiple ''nations'' and even a continent in the transition to 4E.
* [[Eldritch Abomination]] - A few local monsters are borderline cases. Phaerimm, [[Face Full of Alien Wingwong|parasitic]] "spell-grubs". Sharn - even weirder, but [[Chaotic Neutral|mostly benign]] ones, trying to keep Phaerimm in check (and [[Sealed Evil in a Can|sealed]] them to begin with), usually don't mess with anyone else even if invited to and repay if they think they owe to someone.
** ...Until the Spellplague hit. Now they're the helpful (if [[Mad Oracle|inherently cryptic]]) leaders of an (admittedly [[Anti-Villain|sympathetic and playable]]) group of [[Evilutionary Biologist|Evilutionary Biologists]]s who want to cover the world in it.
* [[The End of the World as We Know It]] - The Spellplague, the [[Applied Phlebotinum]] excuse for the 4th Edition changes.
** Also the Time of Troubles, which was the excuse for the AD&D ''2nd'' edition changes back in the day.
* [[Enemy Civil War]] - The Zhents hate the Netherese (Shade), Cyric hates Bane, The Red Wizards hate both (not to mention each other), and the Netherese hate everyone. Cult of the Dragon raids Zhents, who retaliate. Applies to most Underdark denizens as well, especially phaerimm. Who also hate Netherese. And this feeling is reciprocated.
* [[Even Evil Has Standards]]: Followers of the dietydeity [[Chaotic Evil|Malar]], who hunt people [[For the Evulz]], are forbidden to kill the young and pregnant.
* [[Evilutionary Biologist]]: The Order of Blue Fire. While they ''claim'' to be a support group for the [[Mutants|spellscarred]], they actually want to send the Spellplague back into full bore, thus spellscarring everything and everyone. Interestingly, [[Anti-Villain|they aren't inherently evil]], [[Hero Antagonist|and in fact are often good]].
* [[Eyes of Gold]] - A rare drow feature, notable but not dominant in Baenre (first house of Menzoberranzan).
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* [[Fantasy Counterpart Culture]] - most of them.
** Explicitly, if ''very'' obscurely, averted for Unther and Mulhorand, who (before the Spellplague, anyway) ''looked'' like blatant counterparts to Mesopotamia and Egypt... but they are the descendants of slaves taken from another world, and buried in all the still technically canonical fluff the setting has acquired over the years is a confirmation that that world was ''[[Transplanted Humans|Earth]]''.
* [[Fantastic Drug]] - The "cheeeese". Works only on halflings -- forhalflings—for everyone else it looks, smells and tastes like an extremely disgusting cheese, but that's all. Appeared in a [[Very Special Episode]] of FR Comics, where Foxy who was hooked on it before thought he can afford to taste a small piece once. And passed out for most of the issue in a mix of out-of-body experience, flashbacks and horrid hallucinations, ending with a comforting sermon from their recently recovered alcoholic paladin.
** ''Aurora's Whole Realms Catalogue'' offers (with limitations) Luiren Spring Cheese, a mild version that has effect "similar to strong wine" on halflings and is eaten as "aperitif" (no strong intoxication or side effects from doses lessbelow than 1/20.5 lb). And apparently less repulsive to humans -- at least, can be made palatable in right recipes.
* [[Fantastic Racism]] - some humans are inclined to it; many powerful species deem everyone else inferior; but in pure xenophobia elves beat everyone around more often than not. Theirs is the "honor" of forming both the church of Shevarash dedicated mostly to hatred of the Drow and Eldreth Veluuthra -- anVeluuthra—an elf supremacist group dedicated to the proposition that humans are vermin to be eradicated from Faerûn. Of course, there was also the Elite Guard -- GoldGuard—Gold Elves who deem even Moon Elves inherently unworthy... Still, the Black Archer's followers sometimes work with non-elves, Eldreth Veluuthra sometimes work with ''Drow'' (some Vhaeraunites), and the assassination of King Zaor greatly ashamed most Gold elves.
** Shevarash himself, on the one hand, preaches hatred, but on the other, has the clear purpose of proactively defending elves from their archenemies (unless or until Shar will succeed in corrupting him, that is). He expanded the list to illithids and more; conversely, he's in peace (if uneasy) with Eilistraee. Of course, just how much this affects their followers in the field is an open question: obviously, the prime reason to become a "drow-hunter" is [[Roaring Rampage of Revenge|indiscriminate vengeance]], the oath sounds simply "until the last drow is dead", and Sword Dancers tend to be converted Lolthites -- evenLolthites—even more flinchy than before and for all their good intentions not half as nice as they'd like to be (''The Seven Sisters'' and ''Silverfall'' shows this side).
** The Drow are just as haughty, but mostly [[Hates Everyone Equally|hate everyone equally]] (except holy/unholy wars) starting with their kin; due to their extreme pragmatism, traders work fine with humans, illithids, duergars, deep gnomes or whatever.
** The Golden Dwarves of the East Rift believe themselves to be superior to most races, even other dwarves, and look down particularly on creatures of an abhorrent origin. They however possess a very positive opinion of humans, impressed by the role they have carved into the world for themselves.
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* [[Fantasy Kitchen Sink]] - "Everything" has a place in the Forgotten Realms.
* [[Fantasy World Map]] - Much better than most.
** [[Left -Justified Fantasy Map]] - Averted somewhat. There's a very extensive world map, not just the continental map we usually see.
* [[BastardFather Bastardof a Thousand Bastards]]: An ''absurd'' amount of Cormyrean young nobles look [http://www.wizards.com/default.asp?x=dnd/rl/20061101a embarrassingly alike], due to the [[Handsome Lech|attitude and habits]] of Azoun IV. Some have joined coups, some are loyal to the official Obarskyr line's rule.
** Quoth [https://web.archive.org/web/20130622142359/http://www.wizards.com/dnd/Article.aspx?x=dnd/duad/20100319%2Fduad%2F20100319 Ed Greenwood],
{{quote|the nobles of Cormyr--including the royal Obarskyrs--were notorious for having many bastard offspring. Most of these turnshields, as they were called in polite company, were sent away [...] Some became skilled artisans loyal family retainers, or even "[[Spare to the Throne|heirs in reserve]]". But too many became coinless wastrels wandering distant realms as forgotten kin, hating their noble connections and without the means to reap revenge.}}
* [[Fictional Document]] - at least Volo's guides and ''Aurora's Whole Realms Catalogue'' are supposed to be actual books printed in the Realms. Some others, like ''Elminster's Ecologies'', are based on in-world texts to a lesser degree.
** "Quentin's Monograph" (a treatise on the nature of alignment and paladinhood by a retired paladin), known only in excerpts.
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** {{spoiler|Until it ended.}}
* [[Functional Magic]]
* [[Gambit Pileup]] - whole organizations like the Cult of the Dragon, Zhentarim, Red Wizards and suchlike all try to snake or claw their way to top via large-scale schemes, which practically ensures they clash with each other when least expected. [[Word of God]] states that sometimes Zhents rolled their [[Idiot Ball]] due to being used as [[Unwitting Pawn|Unwitting Pawns]]s by Thay and Malaugrim.
* [[Gender Bender]]: There are spells for that. Also, Mystra had [[The Elminster Series|young Elminster]] walk as "Elmara" for some years and
{{quote|'''[http://forum.candlekeep.com/topic.asp?TOPIC_ID{{=}}5812&whichpage{{=}}67#159733 Ed Greenwood]''': "One cannot truly feel the Divine Dance of Eilistraee PROPERLY except as a female, and so her (still very rare, few, and generally secretive about it) male priests must spend some time as a female (not just for the duration of a ritual, but they must do some everyday living as a female)."}}
* [[Getting Crap Past the Radar]] - There sure were a lot of brothe-- er, ''festhalls'', filled with pretty prosti-- er, ''dancing girls'' in the 2nd Edition Realms.
** "Festhalls" is a catch-all category, not limited to "lowcoin lasses", but covering a wide range of entertainment. Some are called "nightclub" in the lore, but generally this would be a misnomer, if only because they're not always limited by time of day. Typically it combines "escorts" with rooms, dancing scene (not necessarily of the sort they couldn't do on the street) and restaurant, but may lack any of these and act as anything between plain brothel, [[Love Hotels|love hotel]]<ref>according to ''Volo's Guide to Cormyr'', one notorious place keeps a giant spider to maintain "Spiderweb Room" popular among "adventuresome couples"</ref>, [[The Matchmaker|matchmaking service]], cosmetics shop, beauty parlor (visiting a "festhall" just for barber or massage is fairly common), wannabe-high-society<ref>''proper'' nobles usually arrange parties for peers in ''their own'' estates</ref> club, and concert hall. Though rooms+meals+massage house or a "trysting place" that ''only'' rents rooms still fall under "inns". So yes, it's one of those cases when censorship makes the authors think some more:
** "Festhalls" is a catch-all category covering a wide range of entertainment. Typical ones combine "escorts" with dancing scene and restaurant, i.e. more like a "night club", but variations range up to "somewhat decadent high-ish society club", [[The Matchmaker]] agency and/or the main concert hall.
{{quote|'''[http://grubbstreet.blogspot.de/2010/03/realms-and-remembrance.html Jeff Grubb]''': I contributed Festhalls to the Realms. Ed’s original city maps had a high population of brothels, which made them inadvisable to publish. Our choices were rename them or rekey all the maps. I came up with the festhall name, which by definition spread out to handle a multitude of sins (feasts of both foods and flesh, and a bit of day spa added as well). }}
* [[God]] - Ao's boss makes His only appearance thus far in the Avatar Trilogy. Maztica and Al-Qadim sub-settings feature their own overgods (who may or may not be the same).
* [[God-Emperor]] - The God-Kings of Mulhorand.
** King Obould was known among his subjects as 'Obould-Who-Is-Gruumsh' after he was [[Super Empowering|blessed by said god as his champion]].
* [[God's Hands Are Tied]] - Gods cannot act ''against'' their portfolio at all (Oghma in Avatars cycle stood on a razor-edge when he hid a location of the pile of misinformation and Mystril presumably was unable to prevent the casting of ''Karsus's Avatar''), and the rules limit them even in withholding their boons.
** [http://forum.candlekeep.com/topic.asp?TOPIC_ID=5812&whichpage=74#163956 Gods play by the rules], understanding that breaking them is ultimately to everyone's detriment. With a few exceptions like Cyric -- whichCyric—which is why he's called mad, after all.
** The original Mystryl was [[Chaotic Neutral]], her successor Mystra was [[Lawful Neutral]], then she was killed by another god and replaced with a [[Neutral Good]] mortal who ascended to her office and found the hard way she's bound by the same rules. So she allows everyone equal acess to the "weave" (which controls magic) she controls, including those of 'Evil' alignment.
*** Contrasting with the Shadow Weave, where people who attempt to use it without worshiping the controling goddess usually go insane.
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** [[God Is Evil]] - Every god (Even the "good" ones) forced Kelemvor to return to ''holding the souls of every single mortal creature hostage in order to keep their power intact (see one above)''.
*** So, having a survival instinct makes gods evil?
*** Kelemvor tried to claim ''all'' petitioners without patron "his by default" -- as—as Walinda noted (''Finder's Bane''), outside of an united pantheon it wrecks the power balance. He didn't propose other variants not involving the Wall.
* [[Good Guy Bar]] - The World Serpent Inn mentioned in several sourcebooks was built in its own demiplane by an archmage from [[Forgotten Realms|'''Toril]]''', [[Spelljammer|Arcane]] and [[Cthulhumanoid|Illithid]] as a [[Truce Zone|neutral ground]] when Sigil turned out to be too violent and inconvenient for quiet business and rest. Not only is it connected to many worlds, but is accessible to powers, and some gods visit it to relax and chat with creatures they deem interesting. It's a [[Good Guy Bar]] since no one wants to annoy peacefully grazing deities, and some clients in a common room ''can'' turn out to be gods on a tea-break. And even if there aren't any, [[The Bartender]] is an avatar himself -- ifhimself—if some god just likes to meet new people and thinks it's funny, why not?
* [[Good Witch Versus Bad Witch]] - The Witches of Rashemen: The Hathran and the Durthran.
* [[Gotterdammerung]] - Also known as "Karsus's Folly", the only incident of reaching godhood through the spellcasting. While borrowing the divine status from a deity doesn't look like a safe endeavour as it is, the guy's worst mistake was choosing the goddess of magic, which left her choice of [[Better to Die Than Be Killed|killing them both immediately or dying together]] a bit later and leaving the world without useable magic at all. Thus most powerful magic became impossible or dangerous to use and [[The Magocracy]] Karsus tried to save was utterly destroyed.
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* [[Hate Plague]] - Dracorage.
* [[Hero Secret Service]] - Harpers are generic meddlers, but there are also personal hero-centric organisations, like Moonstars (Khelben "Blackstaff" Arunsun, Mystra's Chosen) and Soft Claws (Zundaerazylym "the Laughing Wyrm", ancient steel dragon).
* [[Hero with Bad Publicity]] - Due to his killing of Mystra in the Time of Troubles -- whichTroubles—which made too many dead-magic and wild-magic areas -- Helmareas—Helm isn't as popular as he used to be. [[What the Hell, Hero?|The work of some of his followers hasn't helped his image either]].
* [[Hidden Elf Village]] - Evermeet, Evereska. Cormanthor before it became Myth Drannor.
* [[High Fantasy]]
* [[Hobbits]] - The Halflings of Lurien.
* [[Holy City]]: Generally, [http://www.candlekeep.com/fr_faq.htm#_Toc16090488 places visited by the gods during Times of Troubles] became holy sites of their followers. There are more traditional places of worship, though:
** Skuld where residences of Mulhorandi pantheon's manifestations are located. Menzoberranzan, the sacred city of Lloth/Lolth from the start (named after her prophet and the city's founder Menzoberra the Kinless). Athkatla is a pilgrimage site for followers of Waukeen -- itselfWaukeen—itself being nicknamed "the City of Coin" and it's marketplace (the size of a good stadium and [[Bazaar of the Bizarre|providing nearly anything]]) called "Waukeen's Promenade".
* [[Honor Before Reason]]: Taken to a divine level in "The Trial of Cyric the Mad". [[Mad God|Cyric]] is put on trial and threatened with destruction because his insanity makes him a threat to the stability of the pantheon. He makes no secret of the fact that he intends to have the ''Cyrinishad'' read into evidence. The ''Cyrinishad'' is a book of epic propaganda telling the highly-sanitized story of Cyric's mortal life, enchanted by Cyric himself to brainwash anyone who hears its words from start to finish one of his worshippers, even gods. The pantheon's greater gods serve as Cyric's jury and would have no choice but to hear the ''Cyrinishad'' if he introduces it, and so pull out all the stops to keep the book hidden from his worshippers. [[Oh Crap|They fail]]. Thus, when Cyric's [[Dirty Coward|most worthy]] follower shows up at the trial with the book, all Heaven and Hell break loose, with half the gods ready to destroy the mortal and each other before being bound to Cyric's will. [[Lawful Good|Tyr]], God of Justice and the trial's judge, forbids them to interfere. To his reasoning, Cyric faces death and has the right to present any evidence he may to prove his innocence; to him, a pantheon of brainwashed deities bound in service to a [[Mad God]] is a small price to pay to avoid violating the sanctity of his trial.
* [[Improbable Species Compatibility]] - Humans, Elves and Dragons being able to reproduce with just about anything.
* [[Hybrid Monster]] - Fey'ri.
* [[In Name Only]] - Many 2e sourcebooks, that had 'Forgotten Realms' on the cover, but weren't very setting-specific or relevant.
* [[Irrevocable Order]]: Happened in ''[[Forgotten Realms|'''Elfsong]]''''' -- [[Magnificent Bastard|Elaith]] politely informed the would-be victim that he changed his mind on the issue, but the executing agency isn't confirmed to be called off. {{spoiler|And then thought a little more and chose to fight the hitmen he sent.}} [[Noble Demon|He's funny like this]] sometimes.
* [[The Juggernaut]] - [http://forgottenrealms.wikia.com/wiki/Tarrasque Tarrasque].
* [[Kudzu Plot]] - So many plot lines that were mentioned and alluded to over the course of the years never materialize into anything. Roleplaying purpose and [[Shared Universe]] nature of setting add up to this. The same for interesting secondary characters -- seecharacters—see also [[Characters As Device]] -- whether—whether authors want it to be this way or not.
** According to some authors, [[Executive Meddling]] trend was [http://forum.candlekeep.com/topic.asp?TOPIC_ID=1888&whichpage=7#36407 in favour of making of new characters instead of development of existing ones], with few obvious exclusions -- which explains a lot. At least sometimes it's justified: Galaeron Nihmedu after being a protagonist in his own [http://forgottenrealms.wikia.com/wiki/Return_of_the_Archwizards trilogy] was [[Put on a Bus]] to Vaasa for at least [[Happily Ever After|two]] [[All of the Other Reindeer|reasons]] -- he—he's unlikely to reappear until there will be either some novel about this hell-hole or Evereska nearly doomed again.
** According to the [[Word of God|Lady Herald of Realmslore]], it was Ed's own guideline keeping the [[Shared Universe]] from turning into the stage of limited stories:
{{quote|"[http://forum.candlekeep.com/topic.asp?TOPIC_ID{{=}}11313&whichpage{{=}}1#229210 For every one of my loose ends you tie up or explain, create three new ones and weave them into the Realms]".}}
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{{quote|'''Elminster''': And now, look ye, that rascal, rogue, and jackanapes Ed of the Greenwood's been at it again--passing on precious lore (words I spoke in confidence, mind ye) to folk at TSR, who've promptly published it for all to view. Has he no shame? (''Pages from the Mages'', introduction)}}
* [[Living Shadow]] - even aside of standard D&D undead, and transformation spells. Some (mostly shadow mages) get infused with essence of Demiplane of Shadows as a comfortable form of semi-undeath. Advanced shadow magic can be used to animate one's shadow as an independent sentient creature (and usually promptly make it less independent). Shadow is defined as "it ''is'' what you ''aren't''" and remembers everything it could see during the life of those who cast them, so they tend to be personal [[Nightmare Fuel]] for "owners". {{spoiler|When Melegaunt Tanthul had to do it, spell's subject wasn't happy at all, even though his shadow was rather good guy.}}
* [[Loads and Loads of Races]] - Played straight, even though most of the rarer ones are geographical isolates, no one--includingone—including a sage--showssage—shows any strong reactions when the first saurial appears. Mindulgulph Mercenary Company alone recruited anything capable of working for reward from [[Frogs and Toads|grippli]] and kenku to treants and beholders to thri-kreen and loxo.
** Shaar has Loxo -- humanoidLoxo—humanoid elephants with two trunks. [[Multi-Armed and Dangerous|Thri-kreen]] live there too, supposedly also on Anchorome continent and a few colonies elsewhere, reaching near Phlan.
* [[Lost Colony]] - Shade was an evil one of these, to the Empire of Netheril
* [[Lost Technology]] - Mostly lost [[Magitek]]. The Imaskari Empire, the Netherese Empire, Ancient Elven Empires...
* [[Luck Manipulation Mechanic]]: During 2nd Edition certain clerics of Tymora, the goddess of luck, have the granted power to re-roll a die once per day. Similarly some clerics of Beshaba, goddess of misfortune, have the ability to force enemies to re-roll their dice.
* [[Mad God]] - Cyric.
* [[Magic Dance]] - Variant magic users known as Spellsingers (AD&D2 ''[httphttps://indexweb.rpgarchive.org/web/20120104202641/http://tsrinfo.net/display-entry~brenfrow/fr/fr.phtml?mainid=2461htm Wizards and Rogues of the Realms]'') or Spelldancers (D&D3 ''[httphttps://indexweb.rpgarchive.org/web/20111111095949/http://tsrinfo.net/display-entry~brenfrow/3f/magic.phtml?mainid=868htm Magic of Faerûn]'', toned down version) practice long elaborate dances istead of brief [[Magical Gesture|Magical Gestures]]s, which allows to get around [[Vancian Magic]] limitations. Circle Dance/Circle Charm spell.
* [[Magic Knight]] - Elven Bladesingers, Eagle Knight and Jaguar Knight of Maztica.
* [[The Magocracy]] - Both Thay and Halruaa ([[Dropped a Bridge on Him|until it exploded]]) were these. Netheril. Sshamathbefore them. Rashemen (''[http://forgottenrealms.wikia.com/wiki/Rashemen de facto]'' - the Iron Lord is chosen by the Witches). Athalantar, transiently (though technically they still had a [[Puppet King]]). Of city-states, Silverymoon was ruled by High Mages from the moment it became a city (except one military coup, and one regency), Sshamath, after removing the theocracy.
* [[Mayincatec]]: Maztica. ([[Refuge in Audacity|Even the name!]])
* [[Medieval European Fantasy]] - The Sword Coast (Moremore or Lessless) and Impiltur; the rest of the setting is notmuch less so.
* [[Medieval Stasis]] - Somewhat averted, (until 4th Edition). There's a literal god of technology and invention, and the setting was really more early Renaissance than medieval. [[They Changed It, Now It Sucks|And then they blew it up,]] ignoring this element in favor of [[Floating Continent|floating islands]].
** There was Netheril trilogy and [http://forum.candlekeep.com/topic.asp?TOPIC_ID=13961 campaign] lo-o-ong ago. It has flying enclaves and [[Magitek]]; it just wasn't mixed with "modern" Realms.
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* [[Mix-and-Match Critters]] - Bhaal creating Owlbears and Perytons.
* [[Moral Guardians]] - The Zhentarim and occasionally other evil organizations began to be portrayed as Keystone Kops, at times, because evil was not allowed to prevail.
* [[Mordor]] - Thay (though the worst part is ruled by the nicest of them), Zhentil Keep... Played with in Netheril's case--Phaerimmcase—Phaerimm reduced the entire region was an incredibly harsh magic-blighted desert. Now that the ensemble [[Big Bad]] Princes of Shade came along, it's quickly grown back to warm, temperate grasslands and forests.
* [[Multilayer Facade]] - According to ''Volo’s Guide to All Things Magical'',
{{quote|Several well-known mages in cities up and down the Sword Coast sell complex spell disguises (for 1,000 gp per layer, with the simplest having eight layers and most running to at least double that) for use by wizards who dare not attend a Mage Fair as themselves. (Wizards of any age or accomplishment seem to acquire enemies, or at least unscrupulous rivals, as easily as most of us breathe.)}}
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* [[Music for Courage]] - what bards are supposed to do.
* [[The Necrocracy]] - Skullport, named after its unusual rulers -- ''flying skulls''. Also, Thay as of 4E after the takeover by the lich Szass Tam, its long-time Zulkir of Necromancy.
* [[No Biochemical Barriers]] - As for diseases, sometimes played straight, but ''should'' be averted by in-depth DM's. For instance, some poisons don't affect dwarves, and while there are some pandemics that affect things along the lines of "all mammals", there are plenty of specific, endemic diseases.
** Canonically, many poisons are selective. Varrakas and orvas affects all mammals. Huld works on non-humanoids, and even then with exclusions. Some poisons don't affect dwarves, but there's "Dwarfbane" is self-explanatory. Witchweed only affects arcane casters.
** Also, [[Fantastic Drug|cheeeese]] is halflings-only.
** [http://forum.candlekeep.com/topic.asp?TOPIC_ID=5812&whichpage=72#162748 From Ed Greenwood's answers]: ''most'' critters are immune to rabies, but some of them still can be carriers, 'which is why human lore insists orc and goblin bites “carry poison”'.
** In a novel, one idealistic lady tried "humans but not elves" substance on a wrong target, though by this time she ''could'' get more wise to his little quirk (Chosen of Mystra are immune to poisons)... if she'd bothered with data acquisition for merely "unwashed human beast".
{{quote|'''Lady Laurlaethee Shaurlanglar''': ...That moonwine you drained oh so elegantly was laced with enough srindym to kill a dozen overambitious human magelings.
'''Elminster Aumar''': Well, that's certainly blunt enough. Being a thirsty beast -- and one of course quite devoid of proper manners, I wonder if I might have some more of this excellent wine. I believe the srindym improves it somewhat. }}
* [[Non-Mammal Mammaries]] - Most notably, yuan-ti purebloods, but they're [[Squick|bred from captured human stock]].
** As of the 4e transition, [http://forgottenrealms.wikia.com/wiki/Dragonborn Dragonborn]. They're even functional, apparently.
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{{quote|'''[[Eldritch Abomination|Ilsensine]]:''' There are so many gods worshiped in that world it's hard to keep track of them all. We wouldn't be surprised to find they have a god there with dominion over the tableware and ale mugs. (''Finder's Bane'')}}
** Especially since...
{{quote|'''[http://forum.candlekeep.com/topic.asp?TOPIC_ID{{=}}5812&whichpage{{=}}79#166235 Ed Greenwood]''': ALWAYS remember that except for fanatics, clergy, or the oppressed (such as, many drow in cities dominated by Lolth-worship), all intelligent beings in the Realms worship -- if only in appeasement -- many deities.}}
* [[Oh My Gods]] - "By Mystra's Lost Spell!". ''"Mask and mother-bitching Tymora, [[Nightmare Fuel|they]] ARE [[For Halloween I Am Going as Myself|real]]!"''. Time of Troubles added "By the first Mystra and the second".
* [[Older Is Better]] - varies: sometimes you get a [[Flawed Prototype]]. E.g. some protective magical rings from Myth Drannor were prone to explosive overloading. Netherese magic was (and what remained, is) very powerful, but mostly very crude and straightforward.
* [[Only the Chosen May Wield]] - meets [[Comes Great Responsibility]] in [http://forgottenrealms.wikia.com/wiki/Blade-rite blade-rite], most notablyfamously Elfblades (used as regalia of office, and as such made with powers and curses tailored for each position) and Moonblades (made to choose the future royal clan).
* [[Our Orcs Are Different]] - In addition to the standard barbaric mountain orcs, the Realms is also home to two other subraces, the highly spiritual (but equally savage) gray orcs and the more powerful and advanced subterranean deep orcs (also known as orogs), who are basically a race of [[Elite Mooks]].
* [[Physical God]] - One of the most common tropes of the setting. This is literally true during the Time of Troubles.
* [[Pirate]] - Whenever salt water is in sight,. withWith [[Boisterous Bruiser|larger-than-life]] Hrolf 'the Unruly' from ''Starlight and Shadows'' trilogy on top. Lots of 'em in ''The Threat from the Sea'' trilogy.
* [[Portal Network]] - Extensive, though not open for public. There are even a [http://www.wizards.com/default.asp?x=dnd/archfr/pg series of articles] each describing a group of such gates in several parts. And a [http://www.wizards.com/dnd/article.asp?x=dnd/mc/mc20010829f stable Ethereal pathways network].
* [[Portal to the Past]] - Three are exactly three of these, and all are closely watched by the elven [[Time Police|Knights Paradoxical]], as well as the deities of magic.
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** As a less important noble (!) in Cormanthor described the situation in elven civilization before its fall--
{{quote|'''Lady Evendusk''': we'd better work as hard as we can to see that Eltargrim is still our Coronal, and not [...] one of the oh-so-noble sons of our three highest houses. They may consider humans and the like no better than snakes and ground-slugs, but they look upon the rest of us elven Cormanthans as no better than cattle.}}
* [[Private Military Contractors]] - Oh, yes. There was a chapter on them in the old boxed set and even a separate supplement for 2nd edition, ''Gold and Glory'' .<ref>[http://forum.candlekeep.com/topic.asp?TOPIC_ID=13961 from Wizards' site], free</ref>.
** The biggest--1600biggest—1600 members, once before Time of Troubles 2000 (!)--is Flaming Fist company which doubles as Baldur's Gate's standing army. Not that there were operations big enough to force it to choose priorities. They sent 300 to Horde Wars, then some to kick pirates' asses, and there was still more than enough of them at home to not give anyone a false hope.
* [[Religion of Evil]] - Bane, Bhaal, Cyric, Shar, [[Xtreme Kool Letterz|Iyachtu Xvim]] et al.
* [[Retcon]] - All unexplained continuity differences between editions.
* [[Saintly Church]] - Torm, Bahamut, et al.
* [[Sand Worm]] - Purple worms and related creatures; you probably don't want to waltz through the Raurin Desert for a weekend picnic.
* [[Screw You, Elves]] - Realms' elves tend to be either xenophobic [[Noble Savage|Noble Savages]]s or the sad relicts of a great culture that fell past the decadence [[End of an Age|more than a thousand years ago]] (a lot of bitterness ensues) and mostly act on the defensive. Of course, in their time they ''did'' many great deeds -- [[Horrible Histories|not all of which]] they would [[Neglectful Precursors|care]] to [[Disproportionate Retribution|advertise]] -- but—but now they have more of haughty show than any real actions or abilities (going to weave a new mythal, anyone?).
* [[Shared Universe]] - Over the years, multiple designers and authors have come and gone, all of them leaving some kind of mark on the setting, for good or for ill.
* [[Side-Story Bonus Art]] - "Wizards Three" articles, spin-a-yarn stories.
* [[Signature Device]]: The [[Hero Secret Service|Harpers]] don enchanted pins and they used them. For example, Cormyr has mainly enchanted common items for the army (i.e. Purple Dragon's ring, Commander's ring, etc), the War Wizards have their cloaks which can multitask as a "badge" that displays their rant and a "pass card". Witches of Rashemen got enchanted masks which comes through a variety and they're very recognizable.
* [[Silver Has Mystic Powers]]: Silver is the metal most associated with and suitable for magic. Magic items that involve moon-related magics, electricity/lightning and energy discharges (e.g. Magic Missile) will automatically make all saving throws related to item creation magic if they're 60% (or more) silver by weight.
* [[Soul Jar]] - Liches are masters of this sort of thing.
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** This being a highly magical setting, a law not applicable to all priests, adepts of the [[Psychic Powers|Invisible Art]], people who just got a nifty magic item and so on doesn't instill order too much. But it does: a) help to compile lists of Cormyrean resident mages so that the War Wizard recruiters (or draft notices) know where to go, and b) gives an extra measure of control on adventuring parties, because any of them that didn't stop to register their wizard can be kept in town simply by arresting their arcane caster and forcing the rest to either abandon him or pay his bail.
* [[The Syndicate]] - The Zhentarim, The Twisted Rune, The Knights of the Shield, Iron Throne et al.
* [[Time Abyss]] - lots of people outlived everyone and everything they saw, several times. Honorary prize goes to Labelas Enoreth, elven god of time who detached from the living so much that when forced to incarnate during Time of Troubles he gone mad. Top prize goes to The Srinshee -- elvenSrinshee—elven guardian ex-undead who was already ancient in "reasonably ancient" times and knew a tale of every little trinket in the whole ''cave complex'' stuffed with piles of these. Consolation prize goes to Elminster, though even some living humans are older by thousand years or so -- inso—in a bad mood, time catches up with him in every other phrase:
{{quote|I'll be all right. Stop soaking my robes with tears, look ye! They cost me three silver pieces, they did, in -- ... Well, in a place gone now. (''Shadows of Doom'')}}
* [[Too Much for Man to Handle]] - Dragonmagic is said to involve channeling enough power to instantly kill several times over any little two-legged creature trying to do the same. Elven High Magic is likewise inherently inaccessible for anyone else. Karsus' inability to work as the guardian of the Weave even for few seconds proved that either it's a female-only position, one needs to ascend normally, or both.
* [[Toxic Phlebotinum]] - the Shadow Weave magic.
* [[Transplanted Humans]] - It's implied (the "Forgotten" part refers to from Earth's standpoint) that the Mulhorandi and Utheric peoples are descended from Egyptian and Mesopotamian people the Imaskari "forcibly" imported, umpteen-thousand years ago.
* [[Truce Zone]] - Some trade cities. Ravens Bluff was an interplanar trade center and though most gates are closed long ago, it was shaped into current form and steered behind the scene by an archpriestess of Waukeen -- theWaukeen—the net result is that even drow (though not aarakocra, strangely) usually can walk openly without troubles. Skullport, a [[Wretched Hive]] [[The Necrocracy|ruled by spell-hurling flying skulls]] whom no one wants to annoy, not that provoking any local power group was safe. Sshamath, the city where one tavern has enchanted floors for unusual guests - such as fire-dwelling ones; knowledge that the city's choke-full of drow wizards who don't like disruptions in their trade seems to prevent most troubles.
** Ravens Bluff ''was'' the setting of the Living City campaign (The first Living-style campaign from the RPGA) and lots of weird PC races were allowed as special characters.
* [[Up to Eleven]] - The Arcane Age. Magic wasn't bound by [[Vancian Magic|Vancian]] rules and the maximum spell level instead of 9 was, well, '''11''' (there was 12-level spell cast once, but that being ''[[A God Am I|Karsus's Avatar]]'', [[Gotterdammerung|they would be better off without this one]]).
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** Finder Wyvernspur managed to become a demigod after defeating Moander, God of Decay. Unfortunately for him, becoming a god by defeating one means taking on that god's portfolios. Since he was [[Chaotic Good]], he dropped all of Moander's evil-based domains, which left him with dominion over...rot. Yippie. He managed to parlay this into change and renewal of art and music, an exceptionally narrow portfolio that has left him with a grand total of two clerics and maybe a hundred lay worshippers, most of whom he assisted when he was mortal and thus worship him more out of thanks than any real devotion to his principles. Along with the lack of [[Gods Need Prayer Badly|a fanbase]], his portfolio is constantly being nibbled at by other deities, even good ones like Lathander, who has dominion over rebirth in a more general sense and wants to make Finder subservient to him or downright steal his portfolio entirely. On the plus side, he managed to [[Intercontinuity Crossover|score]] [[Dragonlance|Fizban]] as an even-more-divine mentor, so good for him.
 
=== The specific stories and accesories contain the following tropes: ===
 
* [[Absurdly Sharp Blade]]: Many, many examples.
* [[Affably Evil]] - Jarlaxle. The kind of acceptance Drizzt took several decades of good deeds and angst to accomplish, Jarlaxle can reach in about five minutes because of how much of a nice guy he comes across as. In the Sellsword Trilogy, he manages to win over a bar full of semi-xenophobic mercenaries with his wit and charm. Those who don't approve of his [[Always ChaoticExclusively Evil]] ancestry, he manipulates into starting a fight that gets them thrown out. Although to be fair, Drizzt ''had'' done some societal trailbreaking for Jarlaxle. Not in that area, the mercenaries say they've never heard of Drizzt before.
** Lauzoril, Zulkir of Enchantment.
** The city of Sshamath -- theySshamath—they still venerate Dark Seldarine, though not exclusively, rsolveresolve personal matters via bloody vengeance and apparently still have [[Chronic Backstabbing Disorder|very deadly rivalries]]. But their Conclave (which includes a ''drow vampire'') works toward greater cooperation between various interests and power groups. They did half-abolish slavery and generally are trying to be as nice as they can -- incan—in the name of large-scale magical development, trade and prosperity. And are ''much'' less xenophobic than the theocratic drow... or most surface elves.
* [[A God Am I]] - Many Netherese archwizards gone beyond [[Flat Earth Atheist]] state andinto believebelief that the whole godhood thing is a conspiracy of uber-mages who found some secret. They hoped to get the same one day, and fearing tricks that could prevent them from this, even refused to receive healing spells -- [[Too Dumb to Live|with predictable results]]. Karsus has a more sane view on the divinity, which is why he managed to become the only man who ''did'' achieve godhood via spellcasting. For a minute or so. [[Gotterdammerung|Not that he didn't immediately regret this very much]].
* [[Agony Beam]] - Nybor's line of pain spells (Gentle Reminder / Mild Admonishment / Stern Reproof / Wrathful Castigation).
* [[Animated Tattoo]] - One of the splatbooks provides rules for Living Tattoos.
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** Waterdhavian nobles are just as prone to "nobility decay" and even less law-abiding: lots of them are or were smugglers at best and slave-traders at worst.
** Doesn't really affect Dark Elves. While Drow nobles are indeed vicious and cruel, commoners are usually just as evil and only lack the power and resources to cause as much damage.
*** Still ones from the merchant clans are safer to their own and partners than ones from the noble houses. And it seems that lower-status drow are more likely to form stable teams and save each other (making a ''[[Makes Us Even|sport]]'' of it) even if they are just as eager to claw their way up. By necessity, of course -- therecourse—there are [[Divided We Fall|group survival]] situations, reputation bites in the ass, [[Better the Devil You Know]], and all that. Nobles just have worse prospects of alliances and can afford to be complete jerks.
* [[Artifact of Doom]] - The Crown of Horns, Crenshinibon (The Crystal Shard), Cyrinishad, Kezefbane...
* [[Attack Animal]] - Wyverns originally were weapons made by Aearee (a [[Precursors|creator race]]) to use against Lammasu (according to ''The Grand History of the Realms''). The stream of wizardly projects involving some or other custom-made weaponized [[Hybrid Monster]] reemerged in the human era and shows no sign of drying up. [[Counselors and Kings|Akhlaur]] experimented with "cat-man warrior" idea and later created laraken. Red Wizards make "chosen ones" (these are [[Turned Against Their Masters|unstable]], though) from slaves and darkenbeasts (these work well... outside of direct sunlight) from any normal animals. Then there was a project of perfect assassins as "Living Construct" described in ''The Finder's Stone Trilogy'' (it [[Turned Against Their Masters|messily backfired]], of course).
* [[Automaton Horses]] - Not a common aspect, but one NPC in the book ''Power of Faerûn'' has one.
* [[Backstab Backfire]]: Subverted in "The Silent Blade" by R.A. Salvatore. Drizzt Do'Urden and Artemis Entreri have engaged in a duel to the death to determine once and for all who is the better fighter. Entreri ultimately loses, although even Drizzt acknowledges that his loss has more to do with bad luck than any lack of skill on his part. Entreri doesn't care, and tells Drizzt to finish him since he cannot live with the knowledge that he was beaten. Drizzt refuses, and begins to walk away. Entreri runs at him from behind and cries out in rage—his goal, as it turns out, is to alert Drizzt to his attack so that Drizzt will be forced to kill him. And Drizzt does defend himself by turning around and stabbing Entreri. However, a protective spell cast on Entreri without his knowledge protects him and mortally wounds Drizzt instead.
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* [[Battle Couple]] - Most known are [[Sword and Sorcerer]] pairs. For obvious reasons we didn't see Elminster and Alassra "The Simbul" Shentrantra, or even Khelben and Laeral (save non-described killing of Sammaster) fighting together.
** Drizzt and Catti-brie as well.
* [[Becoming the Mask]] - Vangerdahast's brilliant scheme to blackmail noble lady Shaerl Rowanmantle with her "[[Classy Cat Burglar|theft against boredom]]" to become a Cormyrean agent in Shadowdale. After adventures together and a romance with the Dale's lord she became a co-ruler there (and he perfectly knows how his wife met him), she didn't care much about what War Wizards may tell anyone. In ''Shadow of the Avatar'' one of Vangey's subordinates told her that he thinks it's the time for Shadowdale to "join" Cormyr -- andCormyr—and [[Crowning Moment of Awesome|how it ended]]?
* [[Bizarre Alien Biology]] - Mind flayers, for starters. Anything with the creation type "aberration".
* [[Black Sheep]] - Drizzt Do'Urden is the Black Sheep of House Do'Urden. Zaknafein Do'Urden as well, to a degree.
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* [[Characters As Device]] - Many characters, in sourcebooks and novels, seem to only exist to further a specific plot, and then are never mentioned ever again. A [[Kudzu Plot]] reinforces this trend.
* [[The Chessmaster]] - a lot of them, from Zhentarim to Harpers.
* [[Chivalrous Pervert]] - Guess who? It became a running gag. Just from memory: scoring ''innumerable'' human, elven and half-elven ladies (half of whom at some time before or after either were villainesses or just tried to kill him), several ''avatars of a goddess'', daughters of the same goddess who attacked him before; having daughter from a dragon (polymorphed into human, but he ''knew'') [[Foe Yay|who served the enemy]] of the abovementioned goddess; flirting with ''watchghost'' ({{spoiler|in ''Elminster's Daughter''}}), ''archlich'' ({{spoiler|in ''Shadows of Doom''}}) and ''lich'' ({{spoiler|in ''Temptation of Elminster''}})... ''The Drow of the Underdark'' starts with narrator findingrunning himinto Elminster chatting with a drow lady -- hislady—his ex-apprentice [[Two-Person Pool Party|semi-submerged in his private pool]] and clearly [[Sorry to Interrupt|upset by this stranger's arrival]].
** Jarlaxle.
* [[Chronic Backstabbing Disorder]] - Cyric, in his days as a mortal.
* [[Classy Cat Burglar]] - Bored noble lady Shaerl Rowanmantle indulged in thievery for amusement. And even though she underestimated the guard's vigilance, an attempt to blackmail her into service just made her co-ruler of the place she was supposed to spy upon and [[Hilarity Ensues|brought Cormites some hilarity]] later. Narnra Shalace the "Silken Shadow" ({{spoiler|in ''Elminster's Daughter''}}).
* [[Cloning Blues]] - The basic spell [[Only One Me Allowed Right Now|has limitations]], but there are twists. The unique ''Manshoon's Stasis Clone'' spell circumvents this, and according to ''[httphttps://ww2web.archive.org/web/20190924162936/https://dnd.wizards.com/Booksproducts/mirrorstonefiction/Article.aspx?doc=fr_spinyarn2003anovels Only a Woman Can Take This Sort of Abuse]'' (though it's a [[Side-Story Bonus Art|spin-a-yarn story]], not canon), it emulated Tarrasque's life cycle.
** The conspiracy in ''Azure Bonds'' as the most devious and overcomplicated case.
** "The Night of Fourteen Magisters" was the nastiest straight example (dozen of Zunroun's clones, ''nine'' of whom lived to get Magister's powers at once -- plusonce—plus the original).
** "Manshoon Wars", the result of Manshoon's Stasis Clone being finally broken. Lord Orgauth and Fzoul Chembryl killed Manshoon, expecting one clone with non-updated memory (thus not knowing of their treachery) to reappear. Instead, ''four'' Manshoons teleported in, trying both to get their master spellbook and avenge themselves. Soon ''at least'' 40 normal (and very desperate) clones of him were runing around. [[Hilarity Ensues]], as well as trading spells, un-squirrelingreturn of magic itemitems squirreling away long ago and killing or bribing lots of other magic-users. The clones who were converted to any form of undeath, permanently polymorphed or simply left Realmspace weren't ''compelled'' to kill all others, but this changed little.
** Deepspawn can create copies of whatever creature it devoured. Unlimited, as long as it got enough of food.
*** [http://www.candlekeep.com/fr_faq.htm#_Toc16090581 The Spawn Wars] - Wars between dwarven kingdoms circa -9000 DR involved lots of deepspawn-bred troops. Which had aftereffects on dwarven spirit immediately (what with having lots of "second-class citizens") and vitality later -- "the Spawned" were banned from breeding, but this obviously didn't ''always'' work, and some blame on this factor the decline in birth rates that ultimately contributed to the number of unpopulated dwarven ruins. Oh, and this also left a few still living deepspawn (with dwarven samples, obviously) here and there...
* [[Cool and Unusual Punishment]] - [[Unperson|What]] the Harpers did to Finder Wyvernspur. Also, in "[httphttps://ww2web.archive.org/web/20190924162936/https://dnd.wizards.com/Booksproducts/mirrorstonefiction/Article.aspx?doc=fr_spinyarn2003anovels Only a Woman Can Take This Sort of Abuse]".
* [[Cool Pet]] - In [[Great Big Book of Everything|Groonpeck's Field Guide to Terrifying Denizens of the Air, with special appendices for Acheron, the Elemental Planes, and the Abyss]] the [[Non-Human Sidekick]] of {{spoiler|[[Rebellious Princess|Miliana]] da Sumbria}} was called ''"[[You Have Been Warned|sacred, untouchable, and extremely dangerous; avoid at all cost]]"''. And when a book on critters like dragons, invisible stalkers and vrocks rates some silly bird like that, it ''[[Musical Assassin|is]]'' cool. Shopscat manages to fit it being just a normal raven.
* [[Corrupt Corporate Executive]] - Guilds (and Knights of the Shield) overthrew the monarchy in Tethyr. And then things quickly rolled downhill, for everyone. Including themselves (in the long run, smoldering civil war isn't good for business).
* [[Crossover]] - Sometimes happens (it's a [[Kudzu Plot|well-interwoven]] world), sometimes is [[Hilarity Ensues|hilariously]] averted with two characters ''from the same city'':
{{quote|'''Elaine Cunningham''' :<ref>[http://forum.candlekeep.com/topic.asp?TOPIC_ID=1888&whichpage=6#36209 on Candlekeep]</ref>: ...something I wrote in response to the perennial question, "What would happen if Drizzt and Liriel met?" For those who might be interested in my take on the matter, here 'tis.}}
** [http://www.elfwood.com/~meiyin3u/Whenmeiyin2/image/ae2269d0-Drizzt2580-11e4-947f-5501182bc554/when-drizzt-meets-Liriel.3030110.htmlliriel There]'s even fanart -of this]{{Dead link}} - sadly, only the first half of their supposed "dialogencounter" is depicted.
** Despite this, it's alluded in the text and later [[Word of God|confirmed]] that the guy who "deflowers Liriel and teaches her to throw knives, both at her request, and not necessarily in that order" was {{spoiler|Jarlaxle}}.
*** Just pointing out the {{spoiler|[[Squick]] involved, as he's her [half-]uncle.}}
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* [[Dark-Skinned Blond]] - Occurs semi-regularly in the Calishite human ethnicity. And, of course, dark elves. And their descendants, Crinti.
* [[Deal with the Devil]]- Erevis Cale's deal with Mephistopheles during the Twilight War trilogy.
* [[Defeat by Modesty]] - It varies. Some (e.g. elves) just rarely give a damn, some (mostly humans) do. Inverted in ''Laeral's Disrobement'' spell -- trapspell—trap releasing another spell when its substrate is severely damaged or removed from its unwilling wearer--thewearer—the most (in)famous use involved Sylune and her gown; before activation there also were some slavers who wanted to brand her, their log-built stronghold and [[Stuff Blowing Up|Meteor Swarm]] spell charge.
* [[Defeat Means Friendship]] - Aside from warriors resolving their issues, xenophobic elves forced Elminster to play this game with them ''ad nauseam''. Some didn't make it through, however.
* [[Disproportionate Retribution]] - The [[Cool and Unusual Punishment]] visited on Finder was ''a bit'' too much. And never mind collateral damage, like robbing thousands of people (including yet unborn) of mighty fun, or the [[Nice Job Breaking It, Hero|inevitable result]]. Harpers are good guys, right?
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* [[Free the Frogs]]: "Leave Chitines Alone!" <s>movement</s> notion of some Ched Nasad drow, mentioned in ''War of the Spider Queen''. That wouldn't be so utterly mind-boggling... if the main argument wasn't that they follow the same [[Religion of Evil]] which ''approves'' [[Chronic Backstabbing Disorder]] of drow so much. No wonder [[Chaotic Neutral|Pharaun]] just laughed at a question whether he's one of those.
* [[Genre Savvy]] - Drizzt does not bother chasing after the crystal shard because he knows that as soon as he destroys it something else evil will pop up.
* [[Ghost Shipping]] - ''[httphttps://ww2web.archive.org/web/20190924162946/https://dnd.wizards.com/Booksproducts/mirrorstonefiction/Article.aspx?doc=fr_spinayarn2005novels The Lady of the Mists]''.
* [[God Was My Co-Pilot]] - ''Finder's Bane''
* [[Grammar Nazi]] - Interprete this little footnote from ''Volo's Guide to All Things Magical'' as you want:
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* [[Great Big Book of Everything]] - The Leaves of One Night.
* [[Half the Man He Used To Be]] - Dorn Graybrook lost much of the left side of his body to the red dragon, and for this reason was turned into half-golem. And took [[The Hunter|some issues with dragons]].
* [[Handsome Lech]] - Obarskyrs tend to be very charismatic and a bit too... passionate which generally is regarded as a "fact of nature" and assurance that the dynasty isn't going to either lose contact with the people around or die out causing a fight for the throne. Azoun IV was "[http://forum.candlekeep.com/topic.asp?TOPIC_ID=3684&whichpage=15#73653 just the most randy of a long line of lusty Obarskyrs; their ‘rutting reputation’ was part of the lore of the realm long before Azoun IV was born]", so Cormyr got ''lots'' of [[Royal Bastard|Royal Bastards]]s. For that matter, his daughter Alusair is very well-known for getting to mens' hearts metaphorically even more easily and often than literally, though in her case consequences are prevented by magic.
** Volo's indiscretions are not limited to gathering and dispensing information. For one:
{{quote|''' Elminster''' :<ref>[http://www.wizards.com/default.asp?x=dnd/wn/20030827a in Realmslore article]</ref>: If Lord Laerlos Silmerhelve ever reads this, there won't be a fortress strong enough or distant enough in all Toril to save the skin of Volothamp Geddarm from the vengeance of the Silmerhelves. I hear Ravithara wants the father of her baby to return to her side, too.}}
* [[The Hat Makes the Man]] - The Horn of Crowns makes its wearer crazed and violent.
* [[Heel Faith Turn]] - Something like this implied to be a part of the past Shield of Innocence (''orog paladin'') was reluctant to talk about. Since Thamdarl "the Wizard Unseen" named his memoirs ''Tyrant's Throne to the Arms of a Goddess: My Road To Mystra'', this seems to be his case too.
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** Elminster was a 'human dust catcher' in an old Netherese tomb for a century or so at the beginning of ''Temptation of Elminster''. And [[Late to the Party|found out]] that {{spoiler|Myth Drannor became a fiend-ridden ruin, surprise}} (though either Mystra or Azuth cared to soften impact by sending visions).
* [[I Gave My Word]] - Elminster swore to never kill Fzoul nor Manshoon in an agreement [[Enemy Mine|with one of their common foes]], in favour of stopping yet another common foe. "So high a price", indeed.
* [[I'm a Humanitarian]] - An interesting twist. Creators of [http://www.wizards.com/dnd/article.asp?x=dnd/mc/mc20010829e one mythal] instead of specifically listing a few nasty critters blocked "any being that had consumed the flesh of men", a rite of passage in nearby orc tribes. Thus ghouls, most evil dragons and fiends, and so on are straight out too. But the Nethertusk Horde did walk in--noin—no more Myth Glaurach. It was puzzling how a mythal failed back then if it still keeps monsters out several centuries later, until a journal of one orc shaman found in the Herald’s Holdfast explained it. After the first wave of rampaging orcs was stopped and slaughtered, Gruumsh told his shamans what's up. So, the next generation of orcs was prohibited from eating their foes. Orcs aren't as brainy as illithids, but they aren't idiots either.
* [[Identity Amnesia]] - Kheil of Sentinelspire.
* [[Indian Burial Ground]] - Played with. Elven tombs attract thieves, but are not safe at all, even if not patrolled by armed forces (like in vicinity of Evereska). Or, Battledale farmers thought, if backed up by few mercenaries and wizards, they could fill and use a swamp even after mold men neighbours told them it's their burial ground. It turned out that both "their" and "burial" should be understood rather broadly. Less than in one year farmers who ran away quickly enough thought they were damn lucky to survive at all. <ref> ''Elminster's Ecologies'', # 1111 </ref>
* [[Intercontinuity Crossover]] - used really well in ''The Wizards Three'' from 'neighbour' crystal spheres (see above). More canonically,
{{quote|While it is suspected that Elminster has visited Oerth and Bigby has visited Toril, it is known that Mordenkainen and Vangerdahast both competed magically for the hand of a young extra-planar beauty (both lost, by the way).}}
** Blackstaff had an encounter with Bigby "apparently not on the best of terms" resulting in a mention that "the old goat comes up with [[Helping Hands|one good gimmick]] and [[When All You Have Is a Hammer|beats it to death with a rock]]" -- and—and creation of Khelben's Warding Whip.
* [[Interspecies Romance]] - Half-Elves in most place don't even cause a lifted eyebrow, but it's not the only case. Myth Drannor was named after an elf who loved a dwarven lady (and yes, on Toril female dwarves got beards, male elves don't).
** [http://forum.candlekeep.com/topic.asp?TOPIC_ID=5812&whichpage=69#160874 Here]'s clarification from Ed Greenwood on all those half-orcs.
* [[In the Blood]]:
** Zaknafein Do'Urden is a "good guy", and skilled with the blade. Thus, so is his son, Drizzt. To a lesser extent, Vierna, Drizzt's full sister, is noticeably gentler and more reasonable than their half-sisters...until she goes through the ''advanced'' brainwashing techniques of the Church of Lolth.
** "Silken Shadow" (in {{spoiler|''Elminster's Daughter''}}) ended up with [[Loveable Rogue|much the same occupation]] as so-called "Eladar the Dark" before he cast his first cantrip. For that matter, {{spoiler|Tanalasta Obarskyr}} was a bookworm and after conversion to Chauntea [[Took a Level Inin Badass|developed an iron determination]]... not unlike her grandfather.
** [[Who Wants to Live Forever?|Dornal Silverhand]] and [[Hot Amazon|Storm Silverhand]], both being rangers and playing complete [[You Must Be Cold]] on strangers, though in different circumstances.
* [[It Got Worse]]: In the Avatar Crisis, the forced descent of all the gods into mortal bodies caused havoc with the Weave--outsideWeave—outside of the several-mile radius which surrounded an avatar, magic was unpredictable, either not working at all, working with a quirk, going wild, or blowing up in your face. It was spellcast at your own risk. [[Nice Job Breaking It, Hero|Then Helm killed Mystra]]... and things went entirely insane, magically.
** Happens all the time.
* [[Jerkass]] - Mostly heroic incarnations are Vangerdahast (at least until retirement), Khelben (a bit less, mostly due to [[Morality Pet]] effect).
* [[Jerkass Facade]] - sometimes Elminster (e.g. fun with slug sandwiches he remembered in ''Elminster in Hell''), but usually Lhaeo does this for him. Liriel played this with Xzorsh up to [[Knife Outline]] level to keep him from being [[Too Dumb to Live|unguarded around any other drow he could meet]].
* [[Karma Houdini]] - Artemis Entreri. For all of the evil stuff he has done, he is still many people's favorite character.
** He ''is'' an [[Career Killers|assassin]]-- Or—Or at least, he was for a good chunk of page-time. Plus, (Lawful) [[Evil Is Cool]].
*** Most of his evil actions tend to be justified or overshadowed by the evil that the people around him do, and he has paid for a lot of it, knocked off a cliff, stuck in menzoberran and forced to ally with Jarlaxle, and then is mindscrewed somewhat by Jarlaxle
* [[Killer Rabbit]] - Several, including literal ones (according to ''Elminster's Ecologies'').
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* [[Lawful Stupid Chaotic Stupid|Lawful Stupid]] - Knights of Samular [[Good Is Not Nice|aren't very nice people]] as it is (see [[What the Hell, Hero?]]), but in ''Thornhold'' a young knight right from the monastery was given a mission requiring some understanding and diplomacy, which helped him to quickly make himself look a bigger [[Jerkass]] than Khelben and end up as a [[Butt Monkey]] for everyone including a little girl.
* [[Let Me Tell You a Story]]: In ''Daughter of the Drow'', a human warrior amuses a drow mage (who saved him from carnivores and tried to claim as a slave) with a folk tale about how "old favors are soon forgotten". Then {{spoiler|managed to get away and added the same phrase to his "farewell" as he ran off}}.
* [[Living Weapon]], [[Attack Animal]] - Wyverns originally were weapons made by Aearee (a [[Precursors|creator race]]) to use against Lammasu (according to ''The Grand History of the Realms''). The stream of wizardly projects involving some or other custom-made weaponized [[Hybrid Monster]] reemerged in the human era and shows no sign of drying up. [[Counselors and Kings|Akhlaur]] experimented with "cat-man warrior" idea and later created laraken. Red Wizards make "chosen ones" (these are [[Turned Against Their Masters|unstable]], though) from slaves and darkenbeasts (these work well... outside of direct sunlight) from any normal animals. Then there was a project of perfect assassins as "Living Construct" described in ''The Finder's Stone Trilogy'' (it [[Turned Against Their Masters|messily backfired]], of course).
* [[Love Triangle]] - all variants, notably one around Galaeron Nihmedu which transformed several times, including [[Tenchi Solution]] and ended up {{spoiler|better than one could suspect, though it was sort of foreshadowed}}.
* [[Loveable Rogue]] - lots of, including Eladar the Dark {{spoiler|a.k.a. Elminster Aumar}} and {{spoiler|his daughter}}.
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* [[Nice Job Breaking It, Hero]] - Karsus tried to become a god by using the first 12-level spell to borrow some divine power from the only deity he should have left alone. The result is: destroyed Netheril, killed goddess, no 11-level and higher spells on Toril anymore and 10 level working only when relevant gods are ''sure'' it's a good idea, Karsus being a god just long enough to understand how much he screwed up everything and then [[And I Must Scream|trapped for ages]] as almost-dead almost-god.
** The Harpers' great idea to imprison an irresponsible and arrogant artificer off-plane where he can't do anything and [[Unperson|remove him from the history]]. Quickly became less than safe when one of the few last traces of the evidence fell into hands of wrong guys who forced him to work with them.
** The Dracorage Mythal. Free the world from the dragons' domination by disorganizing them: a good idea. [[Neglectful Precursors|Leave behind]] the device with nigh-unlimited service life not only making dragons aggressive every few years, but capable of making one big nightmare of the whole world just by failing to turn off: not very good idea. This one had ''two'' very close calls. First the dragons not knowing what exactly got them tried to destroy the visible comet -- whichcomet—which gone wrong and produced Tears of Selune -- soSelune—so the mythal's activating key almost got stuck in either Toril's moon or one of the new satellites. Later perhaps the best metamage in the world gone batshit insane, found and "hijacked" the mythal itself. These elves are not only nice, but also very foresighted People, aren't they?
** In "The Pirate King", Captain Deudermont leads an army to overthrow the ruler of Luskan, the evil lich archmage Arklem Greeth. Despite the best efforts of Drizzt to help him, he ultimately winds up [[It Got Worse|making things worse]].
* [[Noble Demon]] - Lauzoril.
** ''Some'' Princes of Shade: while flooding large part of the desert they found time to warn locals and offer their help with evacuation--inevacuation—in rather clumsy way, but they ''tried''. Melegaunt Tanthul acted responsibly and honestly with his incidental partners, though it's not quite clean how random was the initial accident.
* [[Noodle Incident]]: It's not known ''what'' Aerilaya (green elf druidess referenced in a few elf-related Realmslore sources) did that she had to leave the continent - except [[Noodle Implements|a few bizarre details]] .
* [[Not So Harmless]] - Cyric in 4th edition.
* [[Nude Nature Dance]] - The Good-aligned female Drow worshippers of Eilistraee dance nude outdoors in the moonlight.
* [[Obfuscating Stupidity]] - As Elminster's scribe Lhaeo played little obnoxious [[Obstructive Bureaucrat]]. After he covertly turned into Haedrak III he plays less than bright lordling and dabbler in magic absent-mindedly playing with his familiar instead of listening to any [[Serious Business]] discussed before him. While his personal power isn't great, he has [[Seen It All]], have an ideal memory, is very observant, good enough investigator to tell nosy ''Khelben'' something new about the events under Blackstaff's own nose and as deft with his spells - including a few Elminster developed personally for him - as it can be expected from a guy apprenticed to the Old Mage for two dozens years.
* [[Older Than They Look]] - Fyodor takes some time to get accustomed to the idea of Liriel being mature enough for a relationship. For one, she's small for a drow. For two, as a drow, at the age of 39 ,<ref> at 1361 DR, born 1322 DR</ref>, she looks more like 12.
** In ''The Bargain'' by Elaine Cunningham the true age of Arilyn "Moonblade" rather shocked {{spoiler|Hasheth}}. Calishites usually marry very young, so...
{{quote|'''Arilyn''': I'm a ''half-elf'', remember? I'll probably outlive your grandchildren. [...] For as many years as you ''and'' your mother have lived, I've been a hired warrior.}}
* [[Ominous Floating Castle]] - Netherese Enclaves, Flattery Wyvernspur's castle, Temple in the Sky.
* [[Our Elves Are Better|Our Dark Elves Are Better]]: Carried out to extremely aggravating levels by R.A. Salvatore, who takes great pains to show how dark elves can effortlessly see through the most complicated [[Plan|plansplan]]s, can get past any trap or precaution, and are overall far superior in magic, intrigue, knowledge and skill to any of the pathetic humans they come across.
** Averted with Berg'inyon Baenre. Like most drow, he thinks himself greatly superior to humans. But he {{spoiler|meets his end in a [[Curb Stomp Battle]] against Artemis Entreri.}} Also averted with Matron Baenre and her insistence on attacking Mithral Hall after the Time of Troubles. That really wasn't very smart of her, and Menzoberranzan was significantly weakened after taking great losses against Mithral Hall's defenders.
** Elves were too, but they became mostly useless relicts long ago, which led them to The Retreat: turning Cormanthor into Myth Drannor was the last strong attempt to counter the consequences of the decadence. And it held water only as long as the Coronal lived.
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** Make one permanent extradimensional pocket, and you have a very secret stash. [http://www.wizards.com/default.asp?x=dnd/rl/20060628a Make few hundreds in one city, and they turn the continuum into old rag], and then some ugly fiend jumps in and bites off your head before you can say "Hey, it's supposed to be a totally teleport-proof place!". Eek.
** In the Heroes of Phlan trilogy, we are treated to a case of Foetal [[Phlebotinum Overdose]] : one pregnant spellcaster used so much magic during her pregnancy that her son ended up immune to all magic. [[Blessed with Suck|Including healing spells.]]
* [[The Pollyanna]] - Lathander is the god of optimism in all but name ("there is always another morning") and there seems to be more of obliviousness than defeating the circumstances. Many his followers are like this too: Muragh Brilstagg, Rod of Lathander, was cursed to have his awareness stuck in his body after dying and soon reduced to a skull able only to talk and roll around using his jaw. The priest remained [[Talkative Loon]] loudly preachful about others' faults he was -- whichwas—which got a wizard to curse him in the first place -- throughplace—through it all.
* [[Precursors]] - Before humans, Toril was dominated by elves. Who in turn broke the dragons' rule. Before dragons there were Creator races.
* [[Purple Is Powerful]] - The Knights called the Purple Dragons.
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* [[Razor Wings]]: The 'Sharpwings' spell. It gives a dragon's wing buffet double the damage of a claw attack while keeping its knockdown efect. Without any visual changes.
* [[Rebellious Princess]] - [[Meganekko|Miliana]] Da Sumbria (''The Council of Blades''). Liriel Baenre, technically, counts too. Alusair "[[Lady of War|The Steel Princess]]" of Cormyr had a loud dish-breaking disputes with her father just about every time she returned to the palace.
{{quote|'''Queen Filfaeril''' :<ref>[http://www.wizards.com/default.asp?x=dnd/rl/20060614a in Realmslore article]</ref>: Vangerdahast could be busily marrying both our daughters right now, and declaring himself Emperor-Wizard of all Cormyr.
'''King Azoun''': (snorting) If he tries, he'd better lash up Tana's tongue and Luse's sword hand, first, or he'll have the shortest reign of any -
'''Queen Filfaeril''': (giggling) Hold that thought, my lord. That's a mind-view I can savor. }}
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* [[Secret Test of Character]] - Harpers sometimes do such things. [[Jerkass|Vangerdahast]] at least once used Secret Test Of Loyalty - those who answered his proposal with an attempt to kill him on the spot were deemed truly loyal to Cormyr's crown.
* [[Shout-Out]] - A lot.
** ''Volo's Guide to All Things Magical'' even has a mocking reference to the ''[[The Anarchist Cookbook]]'' of all things.
** The original ''Forgotten Realms'' sourcebook included the spell "Spell Engine", which was almost identical (given the differences between the two works' underlying magic rules) to the "Warlock's Wheel" from [[Larry Niven]]'s ''[[The Magic Goes Away (novel)|The Magic Goes Away]]'' series.
* [[Sinister Minister]] - The priest in charge of Selûne's church in Memnon.
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{{quote|The "joyful" nature of Nybor's voyage refers to the joy of the spell's caster rather than that of its target.}}
* [[Super Registration Act]]: The kingdom of Cormyr requires all adventurers within their borders to register with the government.
* [[Sword and Sorcerer]]: As [[Battle Couple|Battle Couples]]s, Fyodor with Liriel (''Starlight And Shadows'') and Arilyn "Moonblade" with Danilo Thann (''Songs and Swords''). Others include Ryld Argith with Pharaun Mizzrym (''War of the Spider Queen'').
* [[Tactile Script]]: The Elves got this, but the only known use is tradition of bidding via ''yulthaari''. It's an IOU note in the form of small platinum tube with "writing" on the inner surface that must be read with one's finger, and as such can't be accidentally read from the outside.
* [[Take That]] - In ''The Simbul's Gift'': Lauzoril became Zulkir by [[Klingon Promotion|killing his predecessor]] and mentor in a duel. Then he found an old guy's granddaughter locked away on the estate and soon married her. Granddaddy turned her into [[Cloudcuckoolander]], [[For Your Own Good|trying to protect her]] and/or because later she would constitute a danger. Lauzoril later swore his magic will never touch his daughter, even to straighten her crooked tooth, and if this will be his demise, so be it. That's one of ''major villains''. Thing is, it was printed soon after [http://marvel.wikia.com/wiki/Robin_Borne_(Earth-9500) Hobgoblin 2211] story, Hasbro-to-Hasbro missile.
* [[Taking You with Me]]: aside of specific incidents there are at least two spells that involve the caster's own death: Red Wizards' ''Gur's spell-lash'' (exploding for the wizard's own hit dice worth of damage) and Elven ''Blood Dragon'' (someone's get hounded by a near-unstoppable magical construct with flesh-dissolving touch).
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* [[Throw It In]]: Where did Drizz't come from? R. A. Salvatore's editor called while he was working on ''The Crystal Shard'' and said he needed to add a sidekick. He came up with him on the spot.
* [[Tome of Eldritch Lore]]: Lots, perhaps most (in)famously, the Nether Scrolls (though they're harmless for reader) and Cyrinishad (not a real lore, just a sheet of bullshit, but it can brainwash a ''deity'').
* [[Too Much for Man to Handle]]: In ''Elminster's Daughter'' Caladnei was bold enough to demand from Elminster ''and'' Simbul to talk the way everyone can hear instead of a mindlink they obviously used. It turned out that there were more than two participants and when Mystra agreed with this request, Caladnei (and everyone present) learned the hard way why exactly direct contact with deities is rarely used even by priests strong enough to do it every day. They were barely able to move after this fun -- andfun—and she was ''nice''.
* [[Trapped Behind Enemy Lines]] - Drizzt Do'Urden in The Lone Drow.
* [[Tropes for Dummies]] - [[Canon|Canonically]]ically, every [[Fictional Document|Volo's Guide]] is a mix of brilliant investigations and silly hearsay. The most infamous was "Volo's Guide to All Things Magical", which the author sold to someone (in FR comics). Its "second edition" <ref>[http://forum.candlekeep.com/topic.asp?TOPIC_ID=13961 from Wizards' site], free</ref> claimed that v.1.0 contained a lot of [[The Anarchist Cookbook|recipes how to kill oneself in amusing way]] and so much sensitive information that not only Volo hesitated to introduce himself in the hearing range of any other wizard ever after, but Elminster ''personally'' hunted down and destroyed every last copy.
** During the introduction to ''[[Neverwinter Nights 2]]: Storm of Zehir'', Volo mentions that Elminster decided that ''Volo's Complete Guide to the Behavior of Nymphs'' was "too naughty for print."
* [[Unperson]] - While the Harpers imprisoned {{spoiler|Finder}} they [[Cool and Unusual Punishment|also removed him from all records and suppressed his songs]]. Not a small task, given that the target was a noble, widely known bard and great artificer at once. They even make him forget his own name. Of course, later it [[Nice Job Breaking It, Hero|backfired]]. In the end they "restored" him when not only the cat was out of the bag, but {{spoiler|he ascended to the demipower status}}, and the story ended up rather embarrassing for both sides.
* [[Unrelated Effects]] - according to the ''[httphttps://indexweb.rpgarchive.org/web/20111211073801/http://tsrinfo.net/display-entry~brenfrow/fr/menzo.phtml?mainid=4987htm Menzoberranzan]'' [[Sourcebook|boxed set]], in some drow traditions wizards suspecting they are watched (i.e. [[Properly Paranoid|most of them most of the time]]) disguise actual working, tactical properties or even nature of their spells with "frills" - bogus rituals, spell components and special effect cantrips. If such a wizard is in serious danger, he always can drop this comedy and cast the same spell "as is", much faster than those who spied upon his experiments would expect.
* [[Van Helsing Hate Crimes]] - it seems anyone who can be presented as an "acceptable target" dealt with this. Of protagonists, Jander Sunstar (vampire) and Liriel Baenre (drow). And let's not start on the whole [http://forgottenrealms.wikia.com/wiki/Bhaalspawn Bhaalspawn] problem... Flavour text of ''The Seven Sisters'' features a wizard who ran into the dell where followers of Eilistraee (including Qilué) danced - it goes ''"aww... how cute... ''firestorm''! [[Punch-Punch-Punch Uh-Oh|Oops.]]"''. Dark Ladies obviously have to deal with such things time and again, and most are neither protected by Mystra's daughter and her wards, nor deterred by her from answering in kind. It was limited to a mild annoyance in Ravens Bluff - in a hardy [[Seen It All]] city only local drunks made a nuisance of themselves.
* [[Vestigial Empire]] - Unther
* [[Villain Protagonist]] - The ''[[War of the Spider Queen]]'' series is a [[Story Arc]]-spanning adventure for the sake of [[Religion of Evil]]. Though ''some'' of them were quite decent even by non-drow standarts {{spoiler|or "got better" later}}.
** Artemis Entreri. Although he eventually turned out to be something like an [[Anti-Hero]] x 10, his stats should still read [[Character Alignment|Lawful]] [[Lawful Evil|Evil]].
* [[Voice Changeling]]: Giogioni Wyvernspur was known among his peers for a good imitation of his king -- untilking—until he met someone [[Manchurian Agent|conditioned]] to kill the guy with this voice, anyway.
* [[We Could Have Avoided All This]] - it happens, but when it's subverted... The rumors of Charisma being the [[Dump Stat]] in AD&D have been rather exaggerated (see [[What Kind of Lame Power Is Heart, Anyway?]]).
* [[Well-Intentioned Extremist]] - Paladin orders have unfortunate tendency to go over the top. Knights of Samular (see [[What the Hell, Hero?]]) proved themselves as [[Lawful Stupid Chaotic Stupid|Lawful Anal]].
** Golden elf Kymil Nimesin formed "Elite Guard" conspiracy, they planned a coup and managed to kill the king of Evermeet - which fact most gold elves consider their collective shame. Why? Out of oblivious utopism.
{{quote|'''Elaine Cunningham''' :<ref>[http://forum.candlekeep.com/topic.asp?TOPIC_ID=1888&whichpage=5 on Candlekeep]</ref>: He sees himself as a revolutionary who wishes to overthrow the monarchy in favor of a republic. He is further incensed by the fact that that royal family are moon elves, who he sees as less worthy than - [[Fantastic Racism|indeed, inferior to]] - the gold elf race. For much of the history of Faerûn's elves, power has resided in the hands of the gold elves. Kymil seeks a return to past glories.}}
** Khelben Arunsun ''is'' a great and mighty hero when there's some or other immense threat. When there are none, he will find something anyway. Blackstaff shows signs of this in most novels by Elaine Cunningham, but it's not a [[Armed with Canon|disagreement on board]]: according to Ed Greenwood, [http://www.wizards.com/default.asp?x=dnd/wn/20021218a seeing a polymorphed steel dragon on a revel] is enough for him to "casually toss a ''wyrmbane'' spell her way". Or his old obsession with smoke powder. He usually balances on the border of this, slipping back and forth, with Laeral [[Morality Pet|holding him back]].
* [[What Kind of Lame Power Is Heart, Anyway?]] - Once a group of adventures including a ''very'' easy on the eye [[Lady of War|female human fighter]] entered a monsters-infested castle. Pretty typical? She has two exotic assets: a [[Whip Sword]] and a [[Psychic Powers|wild talent]]. Not ''[[Brainwashed|Domination]]'', not ''[[Stuff Blowing Up|Detonation]]'', not even ''[[Palantir Ploy|Clairvoyance]]''. ''[[Telepathy|Mindlink]]'' -- ability—ability to ''talk'' mind-to-mind with just about anything. Typical adventurers leave a ruin a few days later, with a lot more of personal property and [[Overdrawn At the Blood Bank|serious blood loss]]. Gayrlana "Lady Bloodsword" was ''not'' [[We Could Have Avoided All This|typical]]. By the time she left the Mindulgulph Castle she was the leader of a little, but strong - and mostly non-humanoid - [[Private Military Contractors|mercenary company]]. And it was ''[[All Your Base Are Belong to Us|her]]'' castle. And this was just the beginning. She's good at playing [[Tactical Rock-Paper-Scissors]] with a wild collection of specialist troops. Persistent suspicions that the Mindulgulph Company is led by [[Half-Human Hybrid|part]]-drow may pop up [[Magnificent Bastard|not just because]] she's a [[Dark-Skinned Blond]].
* [[What the Hell, Hero?]] - Knights of Samular while hunting for demon Vladjick attacked an elven community that denied them passage due to "[[With Us or Against Us]]" thinking. Now for ''some'' inexplicable reason many elves have very, very dim view of ''some'' paladins. Strange people, aren't they? The same paladin order on a lesser scale:
{{quote|I have no love for orcs, but I know what is happening, and I do not place all the blame on the monsters who attacked. What choice do the displaced orcs have when their hunting grounds are taken from them? They must raid towns and farms in order to survive, and so they do.| '''a woman from Gladestone''', ''Thornhold''}}
** Let's not discuss Elminster's brilliant idea of ''letting'' the Tuigan Horde rampage across the Heartlands, because God forbid that Cormyr actually do anything horrible like allying with other good and neutral nations to form a temporary mutual defense pact. Fortunately, in perhaps the only example in the setting of Elminster not getting his way, everybody ignored him and went with Azoun's plan instead.
*** Tuigans attacked Thay, were let go alive on condition of joining the next war on Thay's side. Which is how they were "invading Thesk": got kicked out of Rashemen so hard that Red Wizards had to part a lake to save them. Still dangerous, but after two meatgrinders like this in a row, there was a reasonable doubt whether to panic. On the other hand, Zhents got an excellent chance to infiltrate a great area, and used it.
**** Indeed, the Zhentilar managed to infiltrate Thesk so hard that all the troops they stationed there went native and they and their children are now living happy new lives as Theskian militia, miners, and farmers.
*** Cormyr is frequently seen as a domineering and grasping state and isn't trusted much, especially in Dales ''and'' after the "inclusion" of Tilverton. [[Properly Paranoid|For good reasons]], as ''Shadow of the Avatar'' shows. Obarskyrs themselves tend to act as a redeeming feature, but still. And of course...
{{quote|Never before in the history of this fair realm have so many owed so much to the coffers of the king. Never fear but that he'll come collecting in short order...and his price shall be the lives of his debtors, in some foreign war or other. He'll call it a Crusade or something equally grand: but those who die in Cormyr's colors will be just as dead as if he'd called it a Raid To Pillage, or a Head Collecting Patrol. It is the way of kings to collect in blood.| Albaertin of Marsember, ''A Small But Treasonous Chapbook''}}
**** Of course, this chapbook entirely fails to explain why the king's allegedly imperialistic adventure collected no tribute, colonized no new lands, didn't even collect any loot, and was funded almost entirely by donations and volunteers. Cormyr didn't even ''conscript'' for the Tuigan Crusade; everybody who went along was either a volunteer, a hired mercenary, or from the military forces provided by various allies. IIRC, Azoun didn't even levy a war tax.
** Lathander seems to be a bigger meddler than all mortal wizards put together. First he causes the Dawn Cataclysm, then allows himself to be fooled into attempt to "fix" some of its consequences...
*** Lathander seems to be a bigger meddler than all mortal wizards put together. First he causes the Dawn Cataclysm, then allows himself to be fooled into attempt to "fix" some of its consequences... There was supposed to be some general chill in relations after the Dawn Cataclysm, and he got some troubles for the latter, but [[The Pollyanna|he's freakin' Lathander, he doesn't care much]].
*** Plus, it then turns out the whole thing was actually Amaunator being "reborn" as Lathander, which changed back right after the Spellplague...
** What a certain order of [[Knight Templar|Helmites]] (the Companions of the [[Well-Intentioned Extremist|One True]] [[Crystal Dragon Jesus|Vision]]) [[Does This Remind You of Anything?|did in Maztica]] not only ruined the ([[Hero with Bad Publicity|already tarnished]]) reputation of their deity, it caused the paladins themselves to have to spend a number of years making amends for their racist slaughter, create new orders dedicated to preventing such atrocities in the future as well as pass laws forbidding it - and they [[Reformed but Rejected|''still'' are]] distrusted and closely watched by some Faerunians even today.
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* [[Whole-Plot Reference]] - Some of the novels do this, including one trilogy that was [[The Fountainhead]] [[Recycled in Space|in Forgotten Realms]]. Not that it was bad.
* [[Why Did It Have to Be Snakes?]] - Lark of Suzail panically feared snakes. Guess ''where'' Elminster sent her to do research for ''Ecologica''? Right, into Serpent Hills (the foreword is titled "That's not a stick"). Now guess ''whom'' he recommended her as a guide...
* [[With Due Respect]] - there hardly will be any larger case than a greater god confronted by his own paladin. Of course, Lathander ''is'' rather irresponsible by nature. Labelas Enoreth -- onEnoreth—on account of acting deranged during the Time of Troubles (as the personification of [[Time Abyss]], he lost the touch with mortals) -- was abandoned by the priest he possessed. Whom upon regaining full godhood he talked back into the fold and elevated to proxy status.
* [[With Great Power Comes Great Insanity]] - Elminster, Halaster, The Simbul, and others.
* [[Wizard Classic]]: Elminster follows in this venerable tradition.
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