Forza Motorsport/YMMV: Difference between revisions
Moved Heartwarming moment tropes and Tear Jerker tropes to their respectable pages.
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(Moved Heartwarming moment tropes and Tear Jerker tropes to their respectable pages.) |
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* [[And the Fandom Rejoiced]]: ''Forza Motorsport 4'''s long awaited Porsche [[Expansion Pack]].
** Anytime a particularly popular car has been announced in a DLC pack.
* [[Breather Level]]: Bowling and Car Passing events in ''Forza Motorsport 4''.
* [[Complacent Gaming Syndrome]]: ''Forza Motorsport 3'' often had multiplayer games composed ''entirely'' of Audi A5s and A4s. Other "Leaderboard" cars (cars that have the top times for each track) dominated the multiplayer, but none quite as hard as the Audis. Thankfully, the behavior has died down quite a lot in ''Forza Motorsport 4'', as there are only a few game-breakingly good cars (and players usually get votekicked out of the lobby once they pull out the car).
* [[Game Breaker]]:
** In a sense, modification, as in ''Forza Motorsport 3'' and previous games, the
** Things can get deliciously broken when you take a car that ''technically'' qualifies for a given race, but which no human judge would allow entry. An example
** Due to how ''Forza Motorsport 3'' calculates a car's Performance Index (in other words, how "fast" a car is going around a track), All-wheel-drive drivetrains cause your performance index to actually go ''down'', since it adds about a hundred pounds to the car. However, this allows players to then install huge engines, or cut weight from the rest of the car. What effectively happens is online play gets dominated by AWD Audi A5s, Dodge Vipers with AWD drivetrains, and AWD Volkswagens
*** As of ''Forza Motorsport 4'', these problems have been fixed
*** However, upgraded muscle cars are tremendously fast for their class. As a result, a few muscle cars have been banned from setting leaderboard times while the problem is addressed.
** In ''Forza Motorsport 4'', Rivals mode is ''very'' easily abused. By continually going only a fraction faster than your previous effort, you will collect many more bounties than if you set your fastest time straight away.
** In ''Forza Motorsport 4'', preforming rear-wheel-drive swaps on cars (like making a Honda Civic, normally FWD, into a RWD Car) causes a ''massive'' performance index number drop in cars without any real drop in performance
* [[Good Bad Bugs]]: Certain clever maneuvers in ''Forza Motorsport 2'' might allow you to earn obscene amounts of cash. As a consequence, the inflation levels in the Auction House are ''astounding''.
* [[Memetic Badass]]:
*
** Apparently, according to Dan Greenwalt (
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* [[Ruined FOREVER]]: Toyota Prius and other electric/hybrid cars being in ''Forza Motorsport 4'' caused a lot of this on the Forza forums.
* [[Suspiciously Similar Song]]: A lot of the songs in the first game were done this way.
* [[That One Level]]:
** Silverstone. It seems to be the dev's pet level
** ''Forza Motorsport 4'' has two Track Day events that earn the scorn of most players, thanks to the [[Sarcasm Mode|excellently driven]]
*** The Fujimi Kaido event puts you on the arguably the trickiest circuit in the game in an A-class car making your way round superminis and city cars. The combination of steep narrow roads and sharp, blind turns only make the AI even slower [[Artificial Stupidity|than usual]], and if they swerve across the road, there is no space for you to avoid them. And on the one stretch of relatively straight road, an
*** The Nurburgring event isn't much better. You are in an S-class supercar on the "Green Hell" passing small hatchbacks and a couple of
** New York City in ''Forza Motorsport 3''. It's basically
* [[Tier
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