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** ''Forza 4'' has two Track Day events that earn the scorn of most players, thanks to the [[Sarcasm Mode|excellently driven]] AI cars:
*** The Fujimi Kaido event puts you on the arguably the trickiest circuit in the game in an A-class car making your way round superminis and city cars. The combination of steep narrow roads and sharp, blind turns only make the AI even slower [[Artificial Stupidity|than usual]], and if they swerve across the road there is no space for you to avoid them. And on the one stretch of relatively straight road, an AI car has usually '''come to a complete halt'''.
*** The Nurburgring event isn't much better. You are in an S-class supercar on the "Green Hell" passing small hatchbacks and a couple of [[SU Vs]]SUVs. The width of the [[SU Vs]]SUVs means they will back up many cars behind them that cannot get past. And yes, they are by far the slowest traffic cars on the circuit.
** New York City in ''Forza 3''. It's basically 2 straightaways on Time Square, three 90 degree turns, and a roundabound, making it tiring to race on. It's even worse in the "New Circuit" version, which adds a chicane on each straightaway - the chicanes will take out ''at least'' one person per lap, the chicanes are so narrow that if one car wrecks, ''all'' the cars wreck. And finally, the chicanes are placed at the perfect distance to make passing almost impossible unless your car is far, ''far'' faster than the person you're passing.
* [[Tier-Induced Scrappy]]: 3 has lots of the High Tier varients of this trope in the "Leaderboard cars", so called because [[Game Breaker|they always get the best times on the leaderboards]]. Some examples include the Dodge Viper and most things made by Audi (but especially the A5)
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