Franchise Original Sin: Difference between revisions

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** Another, and earlier, likely Original Sin may have been [[Resident Evil (film)|the film adaptation]], which was, at the time, one of the most action-packed zombie movies ever made, and certainly more action-heavy than the games that preceded it. Its sequels [[Actionized Sequel|only further amped up these elements]], to the point where the ''RE'' movies are now described strictly as action films with zombies in them. The success of the film series likely [[Ink Stain Adaptation|colored people's expectations of the games]], leading to later installments of the latter, such as ''RE4'', incorporating more of the former's stylistic elements.
** Another, and earlier, likely Original Sin may have been [[Resident Evil (film)|the film adaptation]], which was, at the time, one of the most action-packed zombie movies ever made, and certainly more action-heavy than the games that preceded it. Its sequels [[Actionized Sequel|only further amped up these elements]], to the point where the ''RE'' movies are now described strictly as action films with zombies in them. The success of the film series likely [[Ink Stain Adaptation|colored people's expectations of the games]], leading to later installments of the latter, such as ''RE4'', incorporating more of the former's stylistic elements.
* ''[[Metroid]]'', after eight years in rest since ''Super Metroid'', was revived with two well-received games, one of them being ''Metroid Fusion''. Despite the positive reception, a point of criticism from fans was its stronger focus on a story, it was even the first time Samus interacted with another character. This was seen as a turning point for the entire series to shift towards more plot-driven games, which may not have affected too much games like ''Metroid Prime 3'', but by the time of ''Other M'', it has become an important concern for the fanbase (particularly due to how the latter characterized Samus Aran).
* ''[[Metroid]]'', after eight years in rest since ''Super Metroid'', was revived with two well-received games, one of them being ''Metroid Fusion''. Despite the positive reception, a point of criticism from fans was its stronger focus on a story, it was even the first time Samus interacted with another character. This was seen as a turning point for the entire series to shift towards more plot-driven games, which may not have affected too much games like ''Metroid Prime 3'', but by the time of ''Other M'', it has become an important concern for the fanbase (particularly due to how the latter characterized Samus Aran).
* [[Mass Effect]] suffered from this greatly, a problem which stemmed from [[Mass Effect 2]]. While Mass Effect 1 ended with {{spoiler|Commander Shepard looking for a way to stop the impending Reaper invasion}}, Mass Effect 2 advanced absolutely nothing about this. Instead, it {{spoiler|chooses to kill Commander Shepard, scatter his allies and undo almost everything Shepard fought to accomplish}}, something that's not productive at all in terms of overall plotting. Mass Effect 2 even ends with {{spoiler|Shepard stating that they'll find a way to stop the Reapers, that is to say, ''the same exact thing they were going to do when Mass Effect 1 ended''.}} All of this went unnoticed, however, because of truly excellent character writing and dialog, alongside very memorable moments and relationships. The problem takes the spotlight with [[Mass Effect 3]], a game that has to contend with a prequel which didn't bother to develop much of the main plot, leaving barely a skeleton of a plot left. Seamus Young has a [[Doorstopper|novel sized]] [https://www.shamusyoung.com/twentysidedtale/?p=27792 analysis on why this happened].



== Other ==
== Other ==