Free-Floor Fighting: Difference between revisions
m
clean up
No edit summary |
m (clean up) |
||
(4 intermediate revisions by one other user not shown) | |||
Line 1:
{{trope}}
[[File:
A [[Fighting Game]] trope, where the fight ''isn't'' always limited to the plane that it starts on. This can open a lot more variation for stage effects, transitions, and action that ends in a completely different place from where it starts. This makes the matches more dynamic than the static counterpart, [[Fixed-Floor Fighting]].
Line 14:
* ''[[Dragonball Z]] Budokai'': In addition to knocking opponents to new areas, characters can also fly and introduce an entire new dimension to fights.
* ''[[Battle Area Toshinden]] 2''
* ''[[
* ''[[
* ''[[
* ''[[Super Smash Bros
* ''[[Power Stone]]''
* ''Battle Stadium DON''
* ''[[Tekken|Tekken 6]]'' had certain stages where the floor would collapse. ''Tekken Tag Tournament 2'' allows you to smash your opponent through some walls.
* ''[[
{{reflist}}
Line 28:
[[Category:Combat Tropes]]
[[Category:Free-Floor Fighting]]
[[Category:Alliterative Trope Titles]]
|