FreeSpace: Difference between revisions

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{{work|wppage=Descent: FreeSpace – The Great War}}
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{{Multiple Works Need Separate Pages}}
[[File:Freespace_4385.png|frame]]
{{quote|''When the Destroyers came for us, we attacked. Never had we been defeated. They were like the others: strange, hideous, resisting, fighting. Only these were not like the others. They did not die. We made our first retreat--we could forego one system. We left it to the Destroyers and went elsewhere. [[Oh Crap|But they followed.]] They hunted us. They followed us when we retreated, discovered where we lived. For a long time, we did not know why they chased us. They were no ordinary enemy. They did not seek our territory, our technology, our resources.''
'''''Now we know our crime was sin.'''''|Monologue from the fifth [[Cutscene]] from the first Freespace game, spoken by one of [[Precursor|the Ancients]], about [[Abusive Precursors|the Shivans]]}}
|Monologue from the fifth [[Cutscene]] from the first Freespace game, spoken by one of [[Precursor|the Ancients]], about [[Abusive Precursors|the Shivans]]}}
 
'''''FreeSpace''''' is a 1998 space sim developed by Volition and published by Interplay. It is officially titled ''Descent: FreeSpace - The Great War'' (or ''Conflict: FreeSpace'' in European markets) for trademark reasons which are not worth getting into, but has no relation to the game ''[[Descent]]'' other than being published by the same company. The sequel is just titled ''FreeSpace 2''.
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''FreeSpace 2'' takes place 32 years later. The Galactic Terran-Vasudan Alliance is embroiled in a civil war with Admiral Aken Bosch and his xenophobic, Vasudan-hating Neo-Terran Front. Then the Shivans return in force, effortlessly sweeping aside all opposition. The battle is on to find a way to contain them before they overrun known space once more.
 
''FreeSpace'' received mixed reviews, with reviewers praising the graphics - particularly the explosions - but calling the [[Standard Sci -Fi Setting|story]] and gameplay unoriginal. ''Silent Threat'' was generally agreed to be of very poor quality in comparisioncomparison, which led to the fans reworking it as ''[[Silent Threat Reborn]]''. ''FreeSpace 2'' received high praise, including numerous "Game of the Year" awards.
 
The franchise ended there despite the [[Left Hanging|incomplete story]] of the second game, due to a split between the publisher and the developer. However, in 2002, Volition released the source code for the game. The result of the fandom getting their hands on it is the FreeSpace 2 Source Code Project [http://scp.indiegames.us/] [http://www.hard-light.net/] (known by the fandom as the SCP. No, not [[SCP Foundation|that]].). It is a single umbrella project dedicated to improving the original source code; the FS2_Open engine is the result of the project, and is much more powerful and flexible than the original game engine, with [http://www.youtube.com/watch?v=xhAR8rWPluQ greatly improved graphics] as well as a plethora of new features for designers to utilize in mission-building, and it is still being improved to this day. A large number of fan-made campaigns are available as well, thanks to the game coming bundled with a mission editor, the same one that Volition used to create the original game.
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* [http://www.hard-light.net/forums/index.php?topic=70582.msg1395781#msg1395781 And many more...]
 
 
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{{tropelist}}
* [[Ace Pilot]]: The number and size of the ships you singlehandedly destroy during the course of a campaign will put any major fleet battle group to shame.
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* [[Boss Battle]] - The SD Lucifer, GTD Hades, SD Ravana, and SD Eva are examples of this. The Lucifer [[Reactor Boss|requires you to destroy all of its 5 reactors to take it down]]. All of them are [[Cores and Turrets Boss|armed with several turrets that aren't actually that deadly (well it depends on your skill anyway, but they're so large that their turrets are fairly dispersed and only a few can fire at you at a time)]]. All four of these [[Battleship Raid|require one whole level to take down]]. The Lucifer and the Hades [[Big Bad|are usually the main driving force behind each's respective villain faction]].
* [[Boss in Mook Clothing]]: The ''Lilith''-class cruiser looks ''exactly'' like the much weaker ''Cain'' in both games, a big surprise for players who don't read the tech description.
** Averted in the latest SCP versions, where the ''Lilith''{{'}}s hull has been made [[Dark Is Evil|black]] compared to the ''Cain''{{'}}s gray.
** The ''Fenris'' and ''Leviathan'' cruisers in the first game are not significant threats, but they both [[Took a Level in Badass|received a very significant facelift]] in the second game, especially the latter, since they are now capable of ragdolling fighters with their [[Beam Spam]].
** According to the techroom, the Satis-class Vasudan freighter was originally classified as a small Cruiser during the Terran-Vasudan War, because of the many laser turrets it carried.
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* [[Sprint Meter]]: The afterburner.
* [[Standard Sci-Fi Fleet]]: Fits almost perfectly, though the bigger ships deviate a bit.
* [[Standard Sci -Fi Setting]]: The first game follows this almost to the letter. The second is a little different.
* [[Starfish Aliens]]: The Shivans. They more closely resemble giant five-legged spiders than anything else, having apparently evolved in a zero-G environment. Among other interesting quirks about them are: nearly bulletproof exoskeletons, multiple [[Red Eyes, Take Warning|red]] [[Glowing Eyes of Doom]], and the ability to survive prolonged exposure to vacuum. Don't forget the integrated laser beams.
** There were some [[Epileptic Trees]] that went along the lines that the "Shivans" we see in the games are actually robots or combat suits or something similar. [[Word of God]] says that the Shivans shown in the cutscene are the true Shivans, not suits or robots.
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