Freelook Button: Difference between revisions

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{{trope}}
{{trope}}
One solution to [[Camera Screw]] is a designated [[Freelook Button]] which switches the player from their normal gameplay controls to a player-view perspective of the gameworld (from either a first-person or [[Always Over the Shoulder|over-the-shoulder]] view), allowing them to look around using the same controls that would otherwise be used for their player movement.
One solution to [[Camera Screw]] is a designated '''Freelook Button''' which switches the player from their normal gameplay controls to a player-view perspective of the gameworld (from either a first-person or [[Always Over the Shoulder|over-the-shoulder]] view), allowing them to look around using the same controls that would otherwise be used for their player movement.


Engaging Freelook mode has one notable side effect: Since the player's normal movement controls are now adjusting the camera instead, the player character becomes essentially fixed in place until it is released, and they may be vulnerable to enemy attacks. Some games will switch back to normal control if the player takes damage during Freelook mode, or allow limited evasive maneuvers without interrupting the Freelook. Other games may even allow the player to use their weapons/attacks in Freelook mode, enabling this function to provide precision aiming with projectile weapons (like everyone's favorite, the [[Sniper Rifle]]).
Engaging Freelook mode has one notable side effect: Since the player's normal movement controls are now adjusting the camera instead, the player character becomes essentially fixed in place until it is released, and they may be vulnerable to enemy attacks. Some games will switch back to normal control if the player takes damage during Freelook mode, or allow limited evasive maneuvers without interrupting the Freelook. Other games may even allow the player to use their weapons/attacks in Freelook mode, enabling this function to provide precision aiming with projectile weapons (like everyone's favorite, the [[Sniper Rifle]]).
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Compare [[Camera Lock On]], [[Camera Centering]], [[Free Rotating Camera]].
Compare [[Camera Lock On]], [[Camera Centering]], [[Free Rotating Camera]].
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=== 2D examples ===
== 2D examples ==
* ''[[Aero the Acro Bat]]'': Holding the X button enabled the player to look around in any direction while Aero stood in place, with accompanying sprite animation.
* ''[[Aero the Acro Bat]]'': Holding the X button enabled the player to look around in any direction while Aero stood in place, with accompanying sprite animation.
* ''[[Commander Keen]]'': Keen could look Up or Down while standing in place, with accompanying sprite animation.
* ''[[Commander Keen]]'': Keen could look Up or Down while standing in place, with accompanying sprite animation.
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* The SNES ''[[Shadowrun]]'' game, which was isometric.
* The SNES ''[[Shadowrun]]'' game, which was isometric.


=== 3D examples ===
== 3D examples ==
* ''[[Dragon Quest VIII]]'': Around towns, dungeons, and other non-combat areas.
* ''[[Dragon Quest VIII]]'': Around towns, dungeons, and other non-combat areas.
* ''[[Epic Mickey]]'': A first-person perspective with greater precision for using Paint and Thinner.
* ''[[Epic Mickey]]'': A first-person perspective with greater precision for using Paint and Thinner.