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{{trope}}
[[File:wonderel 3432.jpg|link=The Non-Adventures of Wonderella|
{{quote|''[Aziraphale was] The Enemy, of course. But an enemy for six thousand years now, which made him a sort of friend.''
One of the most fun on-screen relationships antagonists can have isn't white-hot hatred, deep-seated revenge, or even bitter contempt, but... friendship.
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Even if the villain doesn't switch sides, it's not impossible for both to be friends "[[Punch Clock Villain|off]] the [[Punch Clock Hero|clock]]", or take time out of their latest fracas to [[Go-Karting with Bowser]], or [[No, Mr. Bond, I Expect You to Dine|share a meal]], or [[Villains Out Shopping|run errands together]].
Other times, the opposite happens. A [[Genre Savvy]] villain will notice that this is weakening him against the hero, and he'll promptly [[Jumping Off the Slippery Slope|jump off the slope]] that they've been slowly climbing and undoing [[Seasons]] worth of [[Villain Decay]] by doing [[Moral Event Horizon|something truly vile]], like [[Stuffed
In these relationships, the hero rarely stops trying to catch the villain, while simultaneously making his capture a personal quest or mission. Needless to say, humanizing a person whose capture you've objectified can complicate your priorities.
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Essentially, platonic [[Foe Yay]].
{{examples on subpages}}
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Characters As Device]]
[[Category:Villains]]
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