Front Mission/YMMV: Difference between revisions

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* [[Awesome Music]]: In contrast to ''4'', which had a forgettable soundtrack, ''5'' has much improved music. Standouts include: the main theme, "Scars of the War"; the Strike Wyverns theme; and "Deliverance", the battle BGM for the final mission.
* [[Broken Base]]: The release of ''Evolved'' divided the fanbase into two camps. On one hand, some people claim it to be an enjoyable action title, even if it isn't on the same level as its predecessors. On the other, some call it a disgrace to the franchise and that another strategy title should have been made instead. Over in Japan, the reception is simple and universal - while fans have no problems with another genre spin-off (as they have access to ''Gun Hazard'', ''Alternative'' and ''Online'' unlike the rest of the world), they point out its numerous design flaws and don't see it as a successor to ''Gun Hazard'', let alone the brilliant ''Online''.
* [[Cliché Storm]] -: ''Evolved'' rather ironically degenerates into this.
* [[Complete Monster]]: Driscoll in ''1st'', even when playing the USN scenario who manages to make some of the officers in the USN likeable enough he keeps being a complete dick who treats Kevin like trash and his soldiers like tools.This would put him right on Jerkass territory but then there's the stuff he does to {{spoiler|Maria}} and {{spoiler|Karen}} along with all the scheme with the Sakata Industries.
** Serov in ''3''. He destroyed an entire city and killed several people just for the sake of researching his experimental Wanzer Genie Arm. He's also so insane, he would attack his own allies randomly.
* [[Continuity Lock Out]] -: Every canon video game entry are continuations of unresolved stories from the previous one chronologically. This is because the franchise tells its story like a TV serial: the standalone stories (for newcomers) often interconnect with other ones and tie back to a larger overarching storyline (for fans). ''Front Mission 2089'' leads into ''2089-II'', ''2089-II'' leads into ''1st'', ''1st'' leads into ''4'' and ''2'', ''2'' leads into ''3'', and so on for an 80-20 split between the standalone and on-going stories. Most evident in ''5'', which is a 50-50 split, but really requires having played ''all'' of the previous titles to truly understand. Also very evident in the [[Loads and Loads of Characters|70+ characters]] that show up in at least two or more of the games, some showing up as many as ''five'' times {{spoiler|(Roid Clive from 1st, Morgan Bernard and Glen Duval from 5, etc.).}}. Oh, and add in the other ''Front Mission'' media which only adds to this, and it becomes quite obvious that this is one of those things you REALLY have to get into, or don't even bother trying! This does not apply to Front Mission: ''Gun Hazard'' (which takes place in a completely different universe) and Front Mission ''Evolved'' (which is a reboot story-wise).
* [[Ensemble Darkhorse]]: Darril Traubel from ''4''. Besides his game proper, he shows up as a playable character in ''1st'' and ''5'' (and is recruitable later in ''5''), and is one of the best pilots in ''5''; strategy guides rate Darril as being more useful than a counterpart S-Type device pilot. May have something to do with the fact that he's not as goody-two-shoes as other protagonists in the series.
* [[Game Breaker]]: A few of these in the games.
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** The Smash abilities in ''3'' in general. You can activate them with melee, sniper, or missile shots. They '''WILL''' hit the enemy regardless of accuracy. A body smash is a straight up instant kill. An arm smash will ''ALWAYS'' destroy the left arm first (and the game never equips weapons on the right arm, only shields), which means you screw over your opponent from doing any significant damage to you afterward, since all they can do is punch you with a Hard Blow.
** Stacking ROFUP1 in ''3''. Very few enemies in the game can withstand it if it decided to chain.
* [[Genius Bonus]] -: Remember Paul? The hippie, with the mech named "Rainbow"? Yes, you snorted and laughed at a weapon of war being named after pretty colors. Because you're not too familiar with [[The Bible]]. When the Flood is over, God sets his bow in the sky as a promise never to point it at humankind again. That's right. The rainbow is God's own personal planet-killing [[Wave Motion Gun]].
* [[It's Easy, So It Sucks]] -: Another complaint about Evolved is how easy it seems sometimes, with player Wanzers being able to regenerate damage in any difficulty under hard, items that heal damage respawning frequently, and complaints of non-existent AI, except for the bosses.
* [[Memetic Mutation]] -: YTMND latching on to the "Secret Nazi Forest" made of [[No Swastikas|paths on the Cenktrich map]] in ''Gun Hazard''.
* [[Moral Event Horizon]] -: Driscoll crosses this when he reveals {{spoiler|what he did to Karen}} in ''1st''.
* [[Most Annoying Sound]] -: The limited and frequently repeated taunts spouted by Evolved's boss enemies get old ''fast.'' And many boss enemies will repeat a line ''every time'' they use a particular attack.
* [[Most Wonderful Sound]]: In ''3'' onwards, the skill activation sound... especially when it's in a chain.
* [[Needs More Love]] -: ''[[Front Mission]]'' in general, and ''4'' in particular.
* [[Player Punch]]: You won't get to counterpunch until ''5''.
* [[The Scrappy]]: Molly O'Donnell in ''1st''. Molly rarely does anything in the OCU scenario and when she does, her actions don't really benefit anyone. Rather, the rest of the Canyon Crows get pissed off at her {{spoiler|for trying to lure them into a USN ambush shortly after she's recruited}}.
* [[Scrappy Weapon]]: The Raptor MG, which has appeared in two games, stands out as being a fairly poor beginner-tier weapon that suffers from bad accuracy and low damage output.
* [[They Changed It, Now It Sucks]] -: The reason most people who dislike Evolved give when describing why they dislike it, citing the genre shift in the process. Also, it might be because the game throws out almost everything that makes Front Mission "Front Mission".
** must be the discarding stuff, as for the [[Genre Shift]] Gun Hazard also tried it and its good as it gets.
* [[Viewer Gender Confusion]] -: Emil in ''Gun Hazard'' is a good example of this: people who have played the game for the first time will most likely assume that character is a girl on their first meeting... then they read a bit into the detailed canon and find out that ''Emil is actually a boy''.
 
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