Full Thrust: Difference between revisions

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''[[Full Thrust]]'' is a starship miniatures combat game produced by Ground Zero Games in the UK. Like GZG's other two miniatures games, Dirtside II and [[Star Grunt II]], it is designed to be a generic system, capable of handling whatever miniatures the players happen to have and leaving much of its techobabble vague enough to be used with whatever sci-fi universe the players wish; conversions exist for [[Star Wars]], [[Star Trek (Franchise)|Star Trek]], and [[Babylon Five5]], among others. In addition, GZG has a universe shared by its three miniatures games, sometimes called GZG-verse or Tuffleyverse after GZG's principal developer, John Tuffley.
 
Full Thrust gameplay tends to be fast-paced and the rules are fairly simple and straightforward. One distinguishing feature is that each player secretly writes out movement orders for his/her ships at the beginning of each turn, which forces the players to try to predict their opponents' moves. The ratio of ship durability to weapon damage makes the game unforgiving of tactical blunders. The rules are available as free .pdf downloads from GZG's website, http://www.groundzerogames.net
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The factions of the Tuffleyverse can be divided into the 'initial group,' made up of the four powers that took part in the 'Third Solar War' and were introduced with the initial publicaiton of the game, and the later additions, most of which are second-tier and minor powers (the exception being the United Nations Space Command, which is effectively a fifth major power). Three alien races (the Kra'Vak, Phalons, and Sa'Vasku) have also been introduced as major powers in their own rights, each with their own unique technology sets but still mostly following the same core mechanics.
 
{{tropelist}}
The game contains examples of:
 
* [[Area of Effect]]: Phalon plasma bolts and human antimatter torpedoes both function this way.
* [[Beam Spam]]: The principal attack form for human ships, regardless of faction. Though some fleets deliberately eschew missiles and other 'heavy weapons' to cram in even more Beam Spam ability.
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* [[The Berserker]]: The Kra'Vak have something they call ''roh'kah,'' an aspect of their physiology that substitutes for a human's fight-or-flight response, and essentially forces them into escalating versions of this when under great stress, especially life-or-death situations. The worse the situtation gets, the madder they get; left unchecked, it can reach [[Leeroy Jenkins]] levels, as they become (temporarily) too enraged for rational thought. It's thought to have evolved as a survival trait against the native predators of their [[Death World|home planet]].
* [[Bizarre Alien Biology]]: The Kra'Vak go through a life cycle in which they go from being asexual to male to female back to being asexual over the course of about 40-5040–50 years (and they can live to be 150), in addition to the ''roh'kah'' mentioned above; the Phalons have three sexes, male, female, and neuter, a carapace shell, and a single eye with three seperate lenses, and the Sa'Vasku are basically big hyperevolved jellyfish-looking things.
* [[Blue and Orange Morality]]: Especially in Human-Phalon relations.
* [[China Takes Over the World]]: Or a big swath of the Asian mainland, anyway, including most of Russia.
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[[Category:Tabletop Games]]
[[Category:Full Thrust]]
[[Category:Tabletop GameGames]]
[[Category:Tabletop Games of the 1990s]]