Game Breaker/Tabletop Games/Warhammer 40,000: Difference between revisions

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{{trope}}
Examples of [[{{TOPLEVELPAGE}}]]s in [[{{SUBPAGENAME}}]] include:
[[Game Breaker]]s in [[Warhammer 40,000]].
 
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* The first edition of Warhammer 40000 (called "Rogue Trader") wasn't meant to be a competitive, tournament game, but more like a skirmish game with RPG elements. So it's not really surprising that it was possible to create hideously unbalanced units. Perhaps the most notorious example is a squad of Imperial Guardsmen (essentially the cannon fodder of the game) armed with grenade launchers firing Vortex Grenades. Sure, the grenades were expensive, but that one squad could basically lay down a set of ten templates that would instantly destroy any enemy they touched. To make it worse, in the first edition (unlike now) a squad was allowed to split its fire between several targets...
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** During the 3rd and 4th edition, Eldar Falcons (basically anti-grav tanks that could also transport a small squad) were considered the cheesiest unit in the game, since they were almost impossible to destroy as long as they kept moving. As an illustration, a Lascannon (one of the most powerful anti-tank weapons in the game) shot had a 1.2% chance of destroying it. Yes, that's one point two, not twelve.
 
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