Game Breaker/Video Games/Action Game: Difference between revisions

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{{trope}}
[[Game Breaker|Game Breakers]] in action games.
 
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* In ''[[Dynasty Warriors: Gundam]]'', [[Mobile Suit Gundam Wing|Wing Zero]]'s beam attacks can pierce enemies without the Piercing Shot skill. Its [[Limit Break|SP attacks]], once fully developed, are as follows: first level is firing the [[Wave Motion Gun|Twin Buster Rifle]] at full power directly ahead, level 2 has Zero hovering in mid air and firing the rifle down, and finally it splits the rifle in half and spins like a top, firing beam in either direction. If you use the SP attack in tandem with another named character, Zero will do another spin attack, angling side to side to hit enemies above or below. Coupled with the simple enemy AI, and the SP attacks being the easiest to aim, and it's likely that whatever survived that onslaught is just about dead.
** In ''Dynasty Warriors Gundam 2'', Wing Zero isn't quite the death machine as before, with tougher enemies and altered SP Attacks; Wing Zero's spin attack is its combination SP Attack. [[Chars Counterattack|Nu Gundam]] though, has a charge attack that launches its [[Attack Drone|Fin Funnels]] and have them form a barrier. When this field is being brought down, it can kill just about any Mobile Suit in one hit. Once you've cleared a field, the barrier can bring enemy mechs to near death [[Collision Damage|by running into them.]] The best gamebreakers are some of the pilot skills. DG Cells lowers defense, but grants a fast-acting [[Healing Factor]], and Overdrive enables the combination SP attack for one character. This makes Wing Zero, [[Mobile Suit Zeta Gundam|Zeta Gundam]], and [[Turn A Gundam (Anime)|Turn a Gundam]] monsters in battle. [[Nuke'Em|Especially Turn A Gundam.]]
*** In the second game, the [[Mobile Fighter G Gundam|God Gundam]]'s Overdrive skill causes it to split into three versions of itself ''if'' you use it when the SP gauge is completely full. Combine this with its God Slash Typhoon, which is the strongest Melee attack in the game, and you can render your opponent dead or very close to it in two moves. Some players call it "the blender."
*** One strategy for both the second and third games is play with just one character over and over. Since you'll play the same stages with the same enemies, you can level up the other Gundams and MS before using them with the other characters. This makes their stages much easier.
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** For those who haven't played: the ''Otana'' is the Player Character's personal transport, a''civilian freighter'', but between the massive shield banks, nigh-impenetrable armour and auto-targeting laser turrets with 360° coverage it went through the series' signature fighters like a mower through grass. The Millenium Falcon was even worse, having all that and a high top speed to boot, but we can [[Cool Ship|kinda forgive that]].
* ''[[Star Wars]]: [[Rogue Squadron]]'' for the Nintendo 64 had the V-Wing airspeeder. It was fast and agile, possessed a unique rapid-fire feature for its blasters, and a speed booster as standard equipment. Its only initial downside is the secondary cluster missiles, which are dummy rockets that fire in a hexagonal pattern. However, these become a [[Game Breaker]] when you find the hidden power-up that makes each cluster rocket an individual seeker missile that can kill just about any TIE in a single hit. Armored targets fell quickly to these missiles as well, considering if all clusters hit a target the resulting damage made a proton torpedo look like a water balloon. Combine this powerful secondary weapon with the agility, speed, and firepower of the V-Wing and you have a very broken fighter.
* ''[[Grand Theft Auto: San Andreas]]'' features a special gambling system linked to a luck stat, whereby you can only bet based on your gambling skill. It then tosses the whole thing out the window with Inside Track Betting, a horse racing gambling shop with no upper limit to bets. And one of them is right near a save point. So, bet the long shot, reload if it doesn't win, save if it does, and repeat this; you'll quickly have more money than you could ever possibly spend.
** Think ''San Andreas'' is broken? Try ''[[Grand Theft Auto Vice City Stories]]''. By taking over a few businesses, building High-Rollers and doing their missions early on, you can easily get 5-digit income every day... and you can speed through time by repeatedly getting Wasted or Busted. Combine this with the [[Mini Gun]] (although in all fairness, you can't get this until near the end of the game, but before that there are many other great weapons too), which thanks to your high income you can easily afford, and the game becomes a walk in the park.
** Many of the ''Grand Theft Auto'' games have respawning, free hidden weapons. In ''San Andreas'' by the time your friends say you should pick up a pistol you can have an AK-47 and a hundred grenades. In the original ''Vice City'', drive a bus into the gap by the yacht, cross to the other side and pick up a bazooka. Heck, the final confrontantion in ''GTA III'' assumes the player will only have a machine gun. Collect enough packages and your nearby safehouse has guns galore. Drive fast!
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[[Category:GameAction BreakerGame]]
[[Category:Action{{TOPLEVELPAGE}}]]
[[Category:Game Breaker/Video Games]]