Game Breaker/Video Games/Real Time Strategy: Difference between revisions

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* In ''[[Evil Genius]]'', enemy agents won't show up in your island before you reach the first objective. Therefore, if you build enough lockers to hold 100 [[Mooks|construction workers]], get 100 of them, send them all overseas to steal money, and leave the game running for at least 2 hours, you'll end up with a strongroom holding at least... [[Austin Powers|*Pinky raise*]] ...''Three '''Million''' Dollars''!
** Plus Lord Kane's Smooth Operator ability will freeze any agent he targets with it until he gets into range to actually use the ability. Even your basic worker can knock out a Super Agent if Kane has a long way to run.
** If you manage to build an [[http://wiki.n1nj4.com/index.php?title=<!-- C39Cber%C3%9Cber-trap Über-trap]] and put agents into it, you've got an instant and limitless cash cow, as the game awards monetary bonuses to trap combos. With several agents in the trap, you will never need to worry about funds again. -->
* In the game ''[[Star Control]] 3'', the race of Doogs starts out an enemy, but can be converted into friends early in the game. Their ships are maneuverable, relatively fast, have a short-range cannon which can auto-fire on nearby ships, AND can quickly regenerate damage. No other enemy ship in the game comes close to challanging a Doog ship, making basically every battle after you get a Doog ship a matter of selecting the Doog ship and blowing up the enemy ship.
* ''[[Star Control]] 2'' will try to keep you in Earth's solar system until you gather the [[Plot Coupons]] with hordes of tough Slylandro probes. Fortunately, there's a Spathi ship lying nearby that's just ''perfect'' for killing them and gathering resources by the thousand before the game story hardly begins.
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{{reflist}}
[[Category:Game Breaker]]
[[Category:Real Time Strategy]][[Category:Pages with comment tags]]