Game Breaker/Video Games/Role-Playing Game/Final Fantasy: Difference between revisions

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(God, I remember when I had to edit the FFT part of this section by hand on TV Tropes. Doing it again, ''by hand'' and sheer English knowledge.)
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** Give a Ninja the "Equip Spear" ability, the "Jump" ability, and optimize them with all of your speed boosting equipment and the Ultimate Javelin. For added effectiveness, learn the Lancer/Dragoon's best Jump skills. You'll have a warrior able to inflict 999 damage from eight panels away with the speed of a Short Charged, level 1 Black Magic spell.
** Give a Ninja the "Equip Spear" ability, the "Jump" ability, and optimize them with all of your speed boosting equipment and the Ultimate Javelin. For added effectiveness, learn the Lancer/Dragoon's best Jump skills. You'll have a warrior able to inflict 999 damage from eight panels away with the speed of a Short Charged, level 1 Black Magic spell.
* The broken combo of the reaction ability "MP Switch" and "Move MP UP" which makes you ''completely invulnerable to damage'' as long as you move at least one panel.
* The broken combo of the reaction ability "MP Switch" and "Move MP UP" which makes you ''completely invulnerable to damage'' as long as you move at least one panel.
* One can also raise a Monk's level which can permit more damage than any weaponed character. Accumulate ability provides 10 experience and the according Job Points for the class you are on per usage, meaning that, with enough time, you can level up an entire party (and their jobs) in one match as many times as you want, without doing any damage or casting any magic. Combined with Haste spells (which raises speed for the match), characters could have many, many turns while enemies have one.
* One can also raise a Monk's level which can permit more damage than any weaponed character. Accumulate ability provides 10 experience and the according Job Points for the class you are on per usage, meaning that, with enough time, you can level up an entire party (and their jobs) in one match as many times as you want, without doing any damage or casting any magic. Combined with Haste spells (which raises speed for the match), characters could have many, many turns while enemies have one.
* The [[Infinity+1 Sword]]
* Two Dancers, paired with three Mimes. Set the Dancers to Wizzinabus. Set the controller down. Even without exploiting the way the game engine calculates damage, they can usually murder their way through just about anything before the enemy can even reach them.
* Two Dancers, paired with three Mimes. Set the Dancers to Wizzinabus. Set the controller down. Even without exploiting the way the game engine calculates damage, they can usually murder their way through just about anything before the enemy can even reach them.
* In a similar vein to Orlandeau, give Agrias Dual Wield, [[Infinity+1 Sword|Chaos Blade and Excalibur]], a Lordly Robe (optional, but its +2 attack and Wall status helps), and a Chantage. She'll be ridiculously fast, powerful, and most importantly, '''immortal'''. Alternatively, if you're playing the [[Updated Rerelease]], you can replace the Excalibur with a more powerful weapon if you have one, and replace the Chantage with the Tynar Rouge, which will take away your immortality but make you overall more powerful. You ''could'' do the same with Meliadoul, but as her attacks can only hit one target, it's not as effective.
* In a similar vein to Orlandeau, give Agrias Dual Wield, [[Infinity+1 Sword|Chaos Blade and Excalibur]], a Lordly Robe (optional, but its +2 attack and Wall status helps), and a Chantage. She'll be ridiculously fast, powerful, and most importantly, '''immortal'''. Alternatively, if you're playing the [[Updated Rerelease]], you can replace the Excalibur with a more powerful weapon if you have one, and replace the Chantage with the Tynar Rouge, which will take away your immortality but make you overall more powerful. You ''could'' do the same with Meliadoul, but as her attacks can only hit one target, it's not as effective.
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* Calculators. With a little trial and error and simple math, you have the ability to get any spell, free of cost, with no charge time, and hitting potentially every enemy in the screen at once. This method was used to solo a speed run in under five hours.
* Calculators. With a little trial and error and simple math, you have the ability to get any spell, free of cost, with no charge time, and hitting potentially every enemy in the screen at once. This method was used to solo a speed run in under five hours.
* Hell, ANYTHING from the War of the Lions multiplayer rewards list. While some of it is limited to either Melee ([[PvP]]) or rendezvous (co-op missions), most of it breaks the game. the Brigand's Glove for example, it's a glove accessory that gives +3 to speed and Auto-Haste; no need of Excalibur as a weapon as now you can equip a Chaos Blade and still get Haste. The next item is the Grand Armor which gives permanent Reraise, like Chantage does, but now it frees up that accessory slot for female units, or now males get Reraise automatically. Perhaps the most game breaking of all is the Brave Suit, which is pretty much the Grand Armor but as clothing. You might ask why is it more of a game breaker? It's because it's actually easier to get, relatively speaking, albeit time consuming.
* Hell, ANYTHING from the War of the Lions multiplayer rewards list. While some of it is limited to either Melee ([[PvP]]) or rendezvous (co-op missions), most of it breaks the game. the Brigand's Glove for example, it's a glove accessory that gives +3 to speed and Auto-Haste; no need of Excalibur as a weapon as now you can equip a Chaos Blade and still get Haste. The next item is the Grand Armor which gives permanent Reraise, like Chantage does, but now it frees up that accessory slot for female units, or now males get Reraise automatically. Perhaps the most game breaking of all is the Brave Suit, which is pretty much the Grand Armor but as clothing. You might ask why is it more of a game breaker? It's because it's actually easier to get, relatively speaking, albeit time consuming.

=== [[Final Fantasy Tactics Advance]] ===
=== [[Final Fantasy Tactics Advance]] ===
* The Concentrate ability. This Passive ability raises your accuracy by an absurd degree, despite the fact that the accuracy rate is practically the only device the game uses to balance abilities. That instant kill move that only had a 30% hit rate? Well now it's 80%!
* The Concentrate ability. This Passive ability raises your accuracy by an absurd degree, despite the fact that the accuracy rate is practically the only device the game uses to balance abilities. That instant kill move that only had a 30% hit rate? Well now it's 80%!