Game Breaker/Video Games/Role-Playing Game/Massively Multiplayer Online Role Playing Game: Difference between revisions

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{{trope}}
[[Game Breaker|Game Breakers]]s in [[Massively Multiplayer Online GamesRole Playing Game]]s.
 
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* In [[EverQuest]], the Mana Burn ability given to wizards meant that you could take down any boss in the game simply by assembling enough wizards who had gained that ability, and all they had to do was be coordinated enough to all cast at roughly the same time. This was particularly game-breaking with respect to bosses whose difficulty was regeneration- or threat-based. Teams of Mana Burn wizards used to prowl for fun and profit, even working for hire. Point and shoot, effective one-hit-kill boss fights.
* In [[EverQuest]] 2, one of the level 70 top raid mobs dropped a fighter item. A leather pair of boots with a proc on them that had a chance to make the wearer immune to damage for one hit. On their own they were good but not overpowered, but then came along AA's which boosted proc chance and procs that also boosted proc chance and they became the best boots in the game to raid tank on, selling for hundreds of dollars. Then came the nerfbat, changing the proc to only be once every 10 seconds, stopping infinite stoneskins.
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[[Category:Massively Multiplayer Online GamesRole Playing Game]]
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