Game Breaker/Video Games/Role-Playing Game/The Elder Scrolls: Difference between revisions

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** "A Silent Death": As above, but enchant with Silence. All mages instantly lose their ability to do anything that can harm you.
* Unlock spells. Get your alteration skill to at least expert level. Make a spell that opens very hard locks. You will never, ever need lockpicks again (Save for one of S'Krivva's Thieves Guild quests). Combine this with the 100% chameleon suit, add equipment, spells, and potions that do feather, and you can rob a whole city blind. If you use this to steal stuff for the Thieves Guild, the world is your oyster and you can access missions right away by selling all your stolen goods to just one fence.
* The Atronach birthsign gives you the highest magicka bonus of all birthsigns plus 50% spell absorption at the expense of not being able to regenerate your magicka reserves. Combine this with playing an Altmer (Highest starting magicka out of all the playable races). Stack more spell absorption via enchanted items (The Amulet of Absorption, Magebane Greaves, Greaves of Purity, Sorcerer's Ring, and Mankar Camoran's robe (Provided you get it at level 20) are all good items for this, or wait until you're level 17 to close Oblivion gates and keep save-scumming until you get sigil stones that have 15% spell absorption and enchant other items with them; if you don't want to keep closing gates to get copies of such sigil stones honestly, you can always just get one and [http://www.uesp.net/wiki/Oblivion:Exploitable_Glitches#Duplication_Glitches clone it with the Skull of Corruption or scrolls]) and you will completely offset your Stunted Magicka birthsign effect. Enemies will be unable to kill you as spells and magic weapons will only refill your magicka (High Elves have a weakness against fire, frost, and shock, which is easily remedied with 100% Spell Absorption), so all the game can do is hit you with normal weapons. And if that was not enough, due to an oversight, Spell Absorption works on your own Telekinesis spells. Now the amount of Magicka absorbed is equal to the cost of the spell at skill level 33. This means that if your Mysticism level is above that, you actually absorb more Magicka than is costs you to cast the spell, by the time you master Mysticism, this is ''five times'' the amount of Magicka. This makes your Stunted Magicka completely meaningless, as you can replenish your Magicka in a few seconds. [[MinmaxersMinmaxer's Delight]] indeed.
* And then there's a trick called "Burning" or "Ripping" using the duplication glitch twice, wearing 1 or an equitable item with a Stat boost will force the item off of you, without taking the boost, noticed this when I was duping Spell Drinkers amulet's, and seeing as you can make Stat Boosting items yourself...
 
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* Being an Orc is, in many ways, a serious [[Game Breaker]] for melee characters. How? Let us count the ways.
** First, an orc has one racial ability, but it is so game breaking that the developers did not need to give the orcs any other abilities: Berserk. Take half damage, deal double damage, for 60 seconds. You can kill a LOT of enemies in 60 seconds, or one really powerful enemy. As long as you are quick enough, once a dragon lands, an orc can deal 50% of a dragon's health before it can take off, which will cause the dragon to be grounded. From there, you can finish it off without worrying about it taking off and attacking from the air.
** Second, the freedom to immediately enter orc strongholds. Gloombound mine is the has a the largest number of ebony veins anywhere, and ebony is the material needed to make two of the strongest armors in the game, and you have to enter the orc stronghold that guards it before you can enter. An orc can walk right in with a pickaxe and mine every ore vein in the place, resulting in 10-15 ingots worth each trip. AndAdditionally, the mines regularly regenerate their stock. Even before you reach 80 smithing, allowing you to make armor and weapons with it, the ingots do sell quite well. Once you reach 80 smithing, you can easily make Ebony armor and weapons for your own use or for selling. It's free money.
** Three, the innate bonuses to smithing and enchanting. Using the Warrior stone to boost your experience growth, and orc has a faster and easier time maxing out his enchanting and smithing skills than any other race.
*** Putting these three advantages together, an orc can reach lvl 80 smithing very quickly, make ebony armor for himself very quickly, and use enchanting and smithing to make them very powerful very quickly. Normally, you'd have to be lvl 30 before you could even get ebony equipment in shops. With a training regimen focused on smithing, you can get Ebony gear before you are lvl '''20''', and it will only improve from there.