Game Breaker/Video Games/Turn-Based Strategy/Fire Emblem: Difference between revisions

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* Although many great weapons and items exist in ''Thracia 776'', the only true gamebreakers in this game are the Warp, Rescue, and Repair staves. Staff range for ranged staves is unlimited in FE 5, so for the Warp and Rescue staves, the player is able to move a unit to anywhere else on the map or retrieve a unit from anywhere else on the map, respectively. This allows for gamebreaking strategies that, for example, essentially allow the player to defeat a boss and seize a throne or gate to end a chapter in 1 turn. Warp is useful in maps with a seize objective; Rescue is useful in maps with an escape objective. Repair allows the player to repair any weapon to its original state, which means that the player can exhaust all 5 uses of Repair on a single Warp or Rescue staff to obtain 6 times as many uses out of that staff.
** By extension, since Saphy is the only unit capable of using the Repair staff, she is also a gamebreaker. The list of units who can reliably be assumed to be able to use Warp and Rescue is larger but still limited: Saphy, Salem, Tina, Linoan, Sleuf, Sara, Cyas, and Sety.
* In ''Sword of Seals'', there are likely no units who can be considered gamebreaking over the entire course of the game, although there are a handful of units that excel for large portions of the game. Of these include Marcus, Rutger, Zealot, Miledy, and Percival, although the former 3 are more accurately classified under [[Disc One Nuke]] and the latter 2 are more accurately classified under [[Last -Disc Magic]].
** The Warp staff makes a return in this game, but staff range is no longer unlimited and its availability is much less compared to that in FE 5. Despite this, a similar type of strategy can be used in some chapters of this game to skip most of the enemies and end chapters prematurely. Saul, Niime, and Yodel are mostly responsible for allowing the player to employ such strategies. An analog to the FE 5 Repair staff, the Hammerne staff, appears in this game, and can be used to repair a nearly broken Warp staff up to 3 times. Compared to the other GBA Fire Emblem games, the slightly different formula for determining maximum staff range (allowing for generally larger staff ranges) and the higher difficulty make Warp strategies more powerful in FE 6.
* Marcus from ''Blazing Sword'' is a gamebreaker in every sense of the word. High base stats allow him to trivialize the earlygame chapters, and his growths, although subpar, are just good enough to allow him to crush enemies all the way until the end of the game (even in Hector Hard Mode). Access to 3 weapon types gives Marcus a weapon for every situation, and high movement allows Marcus to quickly defeat chapters. The only point against Marcus being a gamebreaker is that he is reliant on gaining around 2-3 points of spd throughout the game at a 25% growth, something that he has a non-negligible chance at failing to do even if his average stats at a certain level indicate that he is expected to do so; regardless, he is still by far the best unit in the game even when failing to gain spd.