Game Breaker/Video Games/Turn-Based Strategy: Difference between revisions

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[[Game Breaker|Game Breakers]] in turn-based strategy games. There are pages for ''[[Game Breaker/Nintendo Wars|Nintendo Wars]]'', ''[[Game Breaker/Fire Emblem|Fire Emblem]]'', and ''[[Game Breaker/Super Robot Wars|Super Robot Wars]]''.
[[Game Breaker|Game Breakers]] in turn-based strategy games. There are pages for ''[[Game Breaker/Nintendo Wars|Nintendo Wars]]'', ''[[Game Breaker/Fire Emblem|Fire Emblem]]'', and ''[[Game Breaker/Super Robot Wars|Super Robot Wars]]''.
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* The ''[[Disgaea]]'' games, (and in fact most [[Turn Based Strategy]] games by [[Nippon Ichi]]) actively encourage you to try to break the games by creating ridiculous multi-character chain [[Combos]] and creating your own [[Infinity+1 Sword|Infinity Plus One Swords]], as well as gaining [[Over Nine Thousand]] levels.
* The ''[[Disgaea]]'' games, (and in fact most [[Turn-Based Strategy]] games by [[Nippon Ichi]]) actively encourage you to try to break the games by creating ridiculous multi-character chain [[Combos]] and creating your own [[Infinity+1 Sword|Infinity Plus One Swords]], as well as gaining [[Over Nine Thousand]] levels.
** In the third game, Adell is an extremely broken DLC character. Evility that does 30% more damage in one on one combat plus a S ranked innate attack plus loads of enemies (including story mode boss fights) that are weak against fire equals pain.
** In the third game, Adell is an extremely broken DLC character. Evility that does 30% more damage in one on one combat plus a S ranked innate attack plus loads of enemies (including story mode boss fights) that are weak against fire equals pain.
** The DS remake of the first game makes Pleinair a playable character. She has great starting stats, good stat growth, 2 counters, good movement, and above average affinity for every attribute except defense, which isn't important because she has a %150 speed affinity which makes her almost impossible to hit anyway. She also has a %120 accuracy boost, so if you hand her some accuracy boosting armors and a gun and she can kill just about anything. Honestly, the girl can make it all the way to chapter 9 all by herself. It's slightly balanced in that she's only available during a [[New Game+]], but it's possible to trigger a [[Nonstandard Game Over]] at the end of the first episode by losing to Mid-Boss, effectively gaining a powerful character while only losing about four battles worth of progress. And the [[New Game+]] lets you keep Laharl, Etna, and any created characters at the their original levels, so even that isn't a problem.
** The DS remake of the first game makes Pleinair a playable character. She has great starting stats, good stat growth, 2 counters, good movement, and above average affinity for every attribute except defense, which isn't important because she has a %150 speed affinity which makes her almost impossible to hit anyway. She also has a %120 accuracy boost, so if you hand her some accuracy boosting armors and a gun and she can kill just about anything. Honestly, the girl can make it all the way to chapter 9 all by herself. It's slightly balanced in that she's only available during a [[New Game+]], but it's possible to trigger a [[Nonstandard Game Over]] at the end of the first episode by losing to Mid-Boss, effectively gaining a powerful character while only losing about four battles worth of progress. And the [[New Game+]] lets you keep Laharl, Etna, and any created characters at the their original levels, so even that isn't a problem.
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** The Yoshitsuna sword makes all the other weapon types useless in the first game. It has more range than a gun, higher Attack power and capability than any other item PLUS stats boosts in all areas and, coupled with the sheer variety of skills that swords provide, it can cover almost all the area effects you need. It was considerably nerfed down in the sequel.
** The Yoshitsuna sword makes all the other weapon types useless in the first game. It has more range than a gun, higher Attack power and capability than any other item PLUS stats boosts in all areas and, coupled with the sheer variety of skills that swords provide, it can cover almost all the area effects you need. It was considerably nerfed down in the sequel.
** Capturing monsters. By throwing a monster-type enemy (not a human-type, unfortunately), it will join your party under certain circumstances. Seeing as throwing an enemy on one another fuses them together, adding their levels together, it takes only 8 hours to go from a level 500 character to five level 9999 characters.
** Capturing monsters. By throwing a monster-type enemy (not a human-type, unfortunately), it will join your party under certain circumstances. Seeing as throwing an enemy on one another fuses them together, adding their levels together, it takes only 8 hours to go from a level 500 character to five level 9999 characters.
*** No longer possible in the games following ''[[Disgaea 2]]'' (The remake of 2 included), as you can't capture monsters of a higher level then the main character.
*** No longer possible in the games following ''[[Disgaea 2 Cursed Memories]]'' (The remake of 2 included), as you can't capture monsters of a higher level then the main character.
** It's possible to apply both the poison and sleep status ailments to any non-boss enemy to kill them off with ease, regardless of the level difference between you and them. As a result of this, one can clear some optional maps with extremely good rewards (Dark Sun level 1-4 of Axel Mode in Dark Hero Days in particular) far earlier then intended, and break the game with the absurdly powerful equipment and tremendous EXP rewards from them.
** It's possible to apply both the poison and sleep status ailments to any non-boss enemy to kill them off with ease, regardless of the level difference between you and them. As a result of this, one can clear some optional maps with extremely good rewards (Dark Sun level 1-4 of Axel Mode in Dark Hero Days in particular) far earlier then intended, and break the game with the absurdly powerful equipment and tremendous EXP rewards from them.
** Some consider Desco of ''[[Disgaea 4 a Promise Unforgotten (Video Game)|Disgaea 4 a Promise Unforgotten]]'' to be a game breaker due to her powerful evilities (Increases attack of adjacent allies by 20%, gains 20% attack per third of total HP missing, and deals 50% more damage at the expense of receiving 30% of normal mana), high stats, and multitude of long ranged area attacks that become even better after a monster fuses with her (Yog Sothoth hits a 3X5 area up to six spaces away, making it the biggest ranged area attack in ''the entire series''). On top of that, she can be boosted even further by a Beast Trainer.
** Some consider Desco of ''[[Disgaea 4 a Promise Unforgotten]]'' to be a game breaker due to her powerful evilities (Increases attack of adjacent allies by 20%, gains 20% attack per third of total HP missing, and deals 50% more damage at the expense of receiving 30% of normal mana), high stats, and multitude of long ranged area attacks that become even better after a monster fuses with her (Yog Sothoth hits a 3X5 area up to six spaces away, making it the biggest ranged area attack in ''the entire series''). On top of that, she can be boosted even further by a Beast Trainer.
* In ''[[Shining Force]]'', arguably, [[Secret Character|Domingo]]. Let's see... he flies, he levels up quickly, he gets some very powerful magic, he gets more MP than most spellcasters, and, [[Squishy Wizard|most unusually for a spellcaster]], he gets very high HP and physical defense, to the point that even enemies in the last few battles will probably only do 1 damage if they use a non-magical attack. On top of all that, as a spellcaster, he's a prime target for the AI, so you can use him to keep enemies' attention while your other characters wail away. His only major downside is that he doesn't get to equip any weapons, but since he's not likely to physically attack anyway, that hardly matters.
* In ''[[Shining Force]]'', arguably, [[Secret Character|Domingo]]. Let's see... he flies, he levels up quickly, he gets some very powerful magic, he gets more MP than most spellcasters, and, [[Squishy Wizard|most unusually for a spellcaster]], he gets very high HP and physical defense, to the point that even enemies in the last few battles will probably only do 1 damage if they use a non-magical attack. On top of all that, as a spellcaster, he's a prime target for the AI, so you can use him to keep enemies' attention while your other characters wail away. His only major downside is that he doesn't get to equip any weapons, but since he's not likely to physically attack anyway, that hardly matters.
** In the GBA remake, Domingo is even more broken; because of the change to [[Useless Useful Spell|Desoul]], the token [[One-Hit Kill|instant-kill spell]] being a flat low chance for every non-boss enemy to a spell that has a 100% success chance for all but bosses and certain monsters, Desoul is now a ''very'' powerful and efficient spell for killing monsters - even factoring its steep 8MP cost. And with Domingo's massive MP growth, he can happily spam Desoul without ever worrying about depleting his MP pool.
** In the GBA remake, Domingo is even more broken; because of the change to [[Useless Useful Spell|Desoul]], the token [[One-Hit Kill|instant-kill spell]] being a flat low chance for every non-boss enemy to a spell that has a 100% success chance for all but bosses and certain monsters, Desoul is now a ''very'' powerful and efficient spell for killing monsters - even factoring its steep 8MP cost. And with Domingo's massive MP growth, he can happily spam Desoul without ever worrying about depleting his MP pool.
** In ''[[Shining Force|Shining Force 2]]'', one of your characters, named Karna, learns a buff spell called 'Boost 2'. The spell itself is not the broken part of it, all it does is increase the affected member's defense and agility, which is nice, but not game breaking. What is game breaking, however, is the large area it can cover, allowing Karna to affect the entire party, which no other buff spell does. Because it affects the entire party, Karna earns the maximum possible experience every time it's used, no matter what level you are. This allows you to [[Level Grinding|power level]] Karna to ridiculous degrees relatively fast.
** In ''[[Shining Force|Shining Force 2]]'', one of your characters, named Karna, learns a buff spell called 'Boost 2'. The spell itself is not the broken part of it, all it does is increase the affected member's defense and agility, which is nice, but not game breaking. What is game breaking, however, is the large area it can cover, allowing Karna to affect the entire party, which no other buff spell does. Because it affects the entire party, Karna earns the maximum possible experience every time it's used, no matter what level you are. This allows you to [[Level Grinding|power level]] Karna to ridiculous degrees relatively fast.
*** Now promote Karna to the 'Master Monk' class using one of two "Vigor Orbs" found in the game and buy her a pair of knuckles, she is now a very effective front-line fighter as well as a healer, in addition to leveling disgustingly fast. Now consider that you can recruit her and do all of this about halfway thru the game.
*** Now promote Karna to the 'Master Monk' class using one of two "Vigor Orbs" found in the game and buy her a pair of knuckles, she is now a very effective front-line fighter as well as a healer, in addition to leveling disgustingly fast. Now consider that you can recruit her and do all of this about halfway thru the game.
* The original ''[[Civilization (Video Game)|Civilization]]'' had the Pyramids wonder. With just Masonry technology needed to build them, they allow you to change your government at whim, to any type of government (even if you haven't yet researched it), ''without an anarchy period''. That basically allows democracy (a game breaker government all in itself) about 3000 BC. And then, if you ever need to kick someone's butt but the Congress overrules it, just start a revolution, declare war, and continue enjoying benefits of democracy the very next turn! The only thing you need to watch out for is to never study Communism, which disables the Pyramids effect, and luckily, it sits pretty high up in the science tree and you don't really need it.
* The original ''[[Civilization]]'' had the Pyramids wonder. With just Masonry technology needed to build them, they allow you to change your government at whim, to any type of government (even if you haven't yet researched it), ''without an anarchy period''. That basically allows democracy (a game breaker government all in itself) about 3000 BC. And then, if you ever need to kick someone's butt but the Congress overrules it, just start a revolution, declare war, and continue enjoying benefits of democracy the very next turn! The only thing you need to watch out for is to never study Communism, which disables the Pyramids effect, and luckily, it sits pretty high up in the science tree and you don't really need it.
** The ''Civilization II'' Pyramids were also a game breaker as they counted as a free Granary in EVERY city you have from when you build it (right at the start of the game) right up to the end. What's that mean in real terms? ''Double population growth'' in all cities and it ''never'' expires!
** The ''Civilization II'' Pyramids were also a game breaker as they counted as a free Granary in EVERY city you have from when you build it (right at the start of the game) right up to the end. What's that mean in real terms? ''Double population growth'' in all cities and it ''never'' expires!
** ''Civilization IV'' still has the Pyramid wonder, with pretty much the same effect - it enables all government civics (''Civ IV'''s equivalent of government types). Combined with stone in one's starting area to halve their cost, this changes them from "hellishly expensive" to "doable", and constructing them gives access to the representation civic, which both allows you to increase the population of your largest cities by around 30-50% for the time period you are in and doubles the research produced by scientists.
** ''Civilization IV'' still has the Pyramid wonder, with pretty much the same effect - it enables all government civics (''Civ IV'''s equivalent of government types). Combined with stone in one's starting area to halve their cost, this changes them from "hellishly expensive" to "doable", and constructing them gives access to the representation civic, which both allows you to increase the population of your largest cities by around 30-50% for the time period you are in and doubles the research produced by scientists.
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** ''Civilization V'' gives us Bushido, the Japanese special ability, which causes units to maintain full defense and attack stats even while wounded. If this wasn't overpowered enough, it's possible to combine this with the Populism social policy, which grants a 25% damage bonus to wounded units. In other words, damaging Japanese units in these conditions ''actually makes them stronger''<ref>Like in anime. xD</ref>.
** ''Civilization V'' gives us Bushido, the Japanese special ability, which causes units to maintain full defense and attack stats even while wounded. If this wasn't overpowered enough, it's possible to combine this with the Populism social policy, which grants a 25% damage bonus to wounded units. In other words, damaging Japanese units in these conditions ''actually makes them stronger''<ref>Like in anime. xD</ref>.
** In ''Civilization III'' the Persians are considered by many to be the most powerful civilization in the game because they possess the Industrious and Scientific traits, which grants them bonuses to both production and research. Additionally, their unique unit, the Immortals, are the single most powerful ancient age offensive unit (it isn't until knights come along that a unit possesses more offensive power). The sheer power of the Immortals makes it easy for the Persians to conquer other civilizations during the ancient age and even well into the middle ages.
** In ''Civilization III'' the Persians are considered by many to be the most powerful civilization in the game because they possess the Industrious and Scientific traits, which grants them bonuses to both production and research. Additionally, their unique unit, the Immortals, are the single most powerful ancient age offensive unit (it isn't until knights come along that a unit possesses more offensive power). The sheer power of the Immortals makes it easy for the Persians to conquer other civilizations during the ancient age and even well into the middle ages.
* In ''[[Sid Meiers Alpha Centauri]]'' the supply crawler unit, which the computer never uses, gives the player a major advantage by itself. What makes it a game breaker is when you upgrade cheap crawlers and contribute them to builder wonders, because the cost of upgrading units is about 8 times cheaper than trying to pay for buildings. This makes it possible to build wonders, even the late game ones, in a single turn. Even at the highest difficulty, you civ score should skyrocket right after getting the tech for crawlers.
* In ''[[Sid Meier's Alpha Centauri]]'' the supply crawler unit, which the computer never uses, gives the player a major advantage by itself. What makes it a game breaker is when you upgrade cheap crawlers and contribute them to builder wonders, because the cost of upgrading units is about 8 times cheaper than trying to pay for buildings. This makes it possible to build wonders, even the late game ones, in a single turn. Even at the highest difficulty, you civ score should skyrocket right after getting the tech for crawlers.
** Similarly, you can just abuse the fact that the AI never uses Supply Crawlers, by using them as they were intended, ad nauseum. Supply Crawlers act as if you were harvesting resources from the square it's sitting on(though only one resource at a time, as opposed to the usual three). However, by planting forests, which have a chance based on your Planet rating and eco-damage to automatically spread, you can plop crawlers down in squares your cities can't reach and [[Combinatorial Explosion|use them to gather minerals to make supply crawlers to gather minerals...]]
** Similarly, you can just abuse the fact that the AI never uses Supply Crawlers, by using them as they were intended, ad nauseum. Supply Crawlers act as if you were harvesting resources from the square it's sitting on(though only one resource at a time, as opposed to the usual three). However, by planting forests, which have a chance based on your Planet rating and eco-damage to automatically spread, you can plop crawlers down in squares your cities can't reach and [[Combinatorial Explosion|use them to gather minerals to make supply crawlers to gather minerals...]]
** And this says nothing of the use of "Thermal Borehole" improvement... [[Video Game Cruelty Potential|as a weapon]]. Industrial development is normally limited by [[Gaia's Vengeance]], including rapid sea level rise. Boreholes tear the environment a new one. By using probe teams - saboteurs - in every enemy city to destroy the one building that lets them survive submersion, it's possible to eliminate EVERY OTHER CIVILIZATION IN THE GAME AT THE EXACT SAME TIME without declaring war even once, by using thermal boreholes to raise global sea levels until everyone drowns.
** And this says nothing of the use of "Thermal Borehole" improvement... [[Video Game Cruelty Potential|as a weapon]]. Industrial development is normally limited by [[Gaia's Vengeance]], including rapid sea level rise. Boreholes tear the environment a new one. By using probe teams - saboteurs - in every enemy city to destroy the one building that lets them survive submersion, it's possible to eliminate EVERY OTHER CIVILIZATION IN THE GAME AT THE EXACT SAME TIME without declaring war even once, by using thermal boreholes to raise global sea levels until everyone drowns.
* The late game in ''[[Master of Orion (Video Game)|Master of Orion]] 2'' had a pretty obscene example of this with the Phase Cloak/Time-Warp Facilitator Combo. Alone, the Phase Cloak rendered your ships invincible and invisible until you opened fire, at which point you would have to spend an entire turn doing nothing to get the cloak back up again, while the Time-Warp Facilitator effectively gave you two turns to every one of your opponents. (ie: Your Turn 1 -> Your Turn 2 -> Opponent's Turn 1) You can see the unfortunate side-effect of this a mile off, right? By using your first turn to open fire, then your second turn to recloak, you could annihilate an enemy fleet with utter impunity, without them being able to lay a single finger on you. Thankfully, this was changed in a patch.
* The late game in ''[[Master of Orion]] 2'' had a pretty obscene example of this with the Phase Cloak/Time-Warp Facilitator Combo. Alone, the Phase Cloak rendered your ships invincible and invisible until you opened fire, at which point you would have to spend an entire turn doing nothing to get the cloak back up again, while the Time-Warp Facilitator effectively gave you two turns to every one of your opponents. (ie: Your Turn 1 -> Your Turn 2 -> Opponent's Turn 1) You can see the unfortunate side-effect of this a mile off, right? By using your first turn to open fire, then your second turn to recloak, you could annihilate an enemy fleet with utter impunity, without them being able to lay a single finger on you. Thankfully, this was changed in a patch.
** Also, the counter was quite obvious: Use a Phase Cloak on your own, but don't use a TWF. This way the enemy ships have to keep the cloak up for twice the amount of turns, which means their cloak will run out of energy first.
** Also, the counter was quite obvious: Use a Phase Cloak on your own, but don't use a TWF. This way the enemy ships have to keep the cloak up for twice the amount of turns, which means their cloak will run out of energy first.
** In addition there was a starship component called a Structural Analyzer, which doubled all damage that struck the target's bare hull. Not a [[Game Breaker]] on it's own, but there was also a component called the Achilles Targeting Unit, which caused all attacks to ignore the target's armor. Combine these with weapons capable of bypassing shields and season with some more general damage/accuracy boosting components and you had a warship who could wipe-out 10-20 ships by itself in a single round (a more 'conventionally' equipped ship takes 2-3 rounds just to destroy a single ship of similar size).
** In addition there was a starship component called a Structural Analyzer, which doubled all damage that struck the target's bare hull. Not a [[Game Breaker]] on it's own, but there was also a component called the Achilles Targeting Unit, which caused all attacks to ignore the target's armor. Combine these with weapons capable of bypassing shields and season with some more general damage/accuracy boosting components and you had a warship who could wipe-out 10-20 ships by itself in a single round (a more 'conventionally' equipped ship takes 2-3 rounds just to destroy a single ship of similar size).
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** [http://ufopaedia.org/index.php?title=Smoke_Grenade Smoke grenades] are remarkably effective at decreasing the aliens' initial advantage; just drop it at the foot of the transport's ramp, before leaving, and the chances of the aliens' reaction fire hitting the redshirts drops drastically. [http://ufopaedia.org/index.php?title=Proximity_Grenade Proximity grenades] are sworn by for many players to mine UFO exits and buildings aliens might be hiding in. Both together are a potent combination, especially if you've mined a Zombie that turns into a Chrysalid.
** [http://ufopaedia.org/index.php?title=Smoke_Grenade Smoke grenades] are remarkably effective at decreasing the aliens' initial advantage; just drop it at the foot of the transport's ramp, before leaving, and the chances of the aliens' reaction fire hitting the redshirts drops drastically. [http://ufopaedia.org/index.php?title=Proximity_Grenade Proximity grenades] are sworn by for many players to mine UFO exits and buildings aliens might be hiding in. Both together are a potent combination, especially if you've mined a Zombie that turns into a Chrysalid.
* Not to mention ''X-Com Apocalypse'''s Toxigun. An insanely powerful weapon that costs just a pair of [[A Ps]] per shot to fire and completely surpasses the aliens' Disruptor Shields. After researching this and the Personal Teleporter, the game pretty much turns into administering point-blank euthanasia shots to the aliens. Even more ridiculously overpowered Alien Gas Grenades and Alien Gas Rockets are available late in the game, provided you manage to {{spoiler|capture the Alien Queen live}}. The [[Teleporters and Transporters|Personal Teleporter]] allows you to instantly teleport your soldiers anywhere on the map, and it is not uncommon to [[Single-Stroke Battle|win the mission on the first turn]] considering that your soldiers are likely [[Person of Mass Destruction|people of mass destruction]] by the time you research this item.
* Not to mention ''X-Com Apocalypse'''s Toxigun. An insanely powerful weapon that costs just a pair of [[A Ps]] per shot to fire and completely surpasses the aliens' Disruptor Shields. After researching this and the Personal Teleporter, the game pretty much turns into administering point-blank euthanasia shots to the aliens. Even more ridiculously overpowered Alien Gas Grenades and Alien Gas Rockets are available late in the game, provided you manage to {{spoiler|capture the Alien Queen live}}. The [[Teleporters and Transporters|Personal Teleporter]] allows you to instantly teleport your soldiers anywhere on the map, and it is not uncommon to [[Single-Stroke Battle|win the mission on the first turn]] considering that your soldiers are likely [[Person of Mass Destruction|people of mass destruction]] by the time you research this item.
** [[Spiritual Successor|Spiritual Successors]] ''[[UFO After Blank|UFO: Aftermath]]'' and ''Aftershock'' had warp weapons. Subverting the previously established player knowledge of armor=longevity, warp weapons inflict ''greater'' damage if the target is wearing armor. Devastating when first encountered, when the weapons are reverse-engineered by the player, they become the single most devastating weapon in the game, capable of one-shot killing ''anything'', as enemies are ''always'' wearing heavy armor at that point. Greatly toned down in ''UFO: Afterlight'', as the player only gets two warp weapons, with six shots each that can't be recharged during a mission and low base accuracy.
** [[Spiritual Successor|Spiritual Successors]] ''[[UFO Afterblank|UFO: Aftermath]]'' and ''Aftershock'' had warp weapons. Subverting the previously established player knowledge of armor=longevity, warp weapons inflict ''greater'' damage if the target is wearing armor. Devastating when first encountered, when the weapons are reverse-engineered by the player, they become the single most devastating weapon in the game, capable of one-shot killing ''anything'', as enemies are ''always'' wearing heavy armor at that point. Greatly toned down in ''UFO: Afterlight'', as the player only gets two warp weapons, with six shots each that can't be recharged during a mission and low base accuracy.
*** ''UFO: Aftershock'' has psionics with level 3 sniper, using the .50 calibre rifle with accuracy add-on and accuracy boosting psi-gear has a 1.1 - 110% chance of a torso hit. A headshot is merely 100% chance of instantly killing the standard mutant or [[Scary Dogmatic Aliens|Wargot]]. Also you can field a whole team of these girls, and depending on the status of your install the accuracy aura buffs may stack. Gets more insane if you give them Katanas against [[Butt Monkey|Wargots]] in room-to-room combat...
*** ''UFO: Aftershock'' has psionics with level 3 sniper, using the .50 calibre rifle with accuracy add-on and accuracy boosting psi-gear has a 1.1 - 110% chance of a torso hit. A headshot is merely 100% chance of instantly killing the standard mutant or [[Scary Dogmatic Aliens|Wargot]]. Also you can field a whole team of these girls, and depending on the status of your install the accuracy aura buffs may stack. Gets more insane if you give them Katanas against [[Butt Monkey|Wargots]] in room-to-room combat...
*** Even against enemies that could take multiple headshots and survive, a called shot to the head is considered a critical hit and topples the target over (there are enemies with "knock back resistance" ability but they are not common). Guess how much time it takes to stand up? Approximately same amount as making another called shot. If there is another enemy between sniper and target, then there is chance of hitting the enemy blocking vision, and if this happens, that enemy will be critically hit as if it was intended target of called shot, even if it is impossible to make called shot on that enemy. Very effective against mutants and Starghost combat drones.
*** Even against enemies that could take multiple headshots and survive, a called shot to the head is considered a critical hit and topples the target over (there are enemies with "knock back resistance" ability but they are not common). Guess how much time it takes to stand up? Approximately same amount as making another called shot. If there is another enemy between sniper and target, then there is chance of hitting the enemy blocking vision, and if this happens, that enemy will be critically hit as if it was intended target of called shot, even if it is impossible to make called shot on that enemy. Very effective against mutants and Starghost combat drones.
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** Demonology and the "Summon Elemental" spells in [[Heroes of Might and Magic]] IV border on this. Especially if the character with the spell or ability also gets their hands on a [[Artifact of Doom|Demonary]] or [[Amplifier Artifact|Ring of the Elementals]].
** Demonology and the "Summon Elemental" spells in [[Heroes of Might and Magic]] IV border on this. Especially if the character with the spell or ability also gets their hands on a [[Artifact of Doom|Demonary]] or [[Amplifier Artifact|Ring of the Elementals]].
* In the release version of ''[[Master of Magic]]'', a single unit of Paladins could slaughter just about any enemy in the game.
* In the release version of ''[[Master of Magic]]'', a single unit of Paladins could slaughter just about any enemy in the game.
** To clarify, this was because they combined the speed of cavalry, excellent armor, powerful holy weapons, and the very rare ability "Magic Immunity". Magic Immunity, in the release version, [[Exactly What It Says On the Tin|made you immune to hostile magic, even "mundane" magical ranged attacks and magical weapons]], [[A Wizard Did It|which was nearly everything in a game about wizards]]. On top of all of that, as they were considered a mundane unit, you could start making them as soon as you had the right buildings set up, [[Humans Are Special|but only if you played as high men.]] The later patches weakened Magic Immunity to simply be an enhanced chance to resist magic, but they were still quite effective.
** To clarify, this was because they combined the speed of cavalry, excellent armor, powerful holy weapons, and the very rare ability "Magic Immunity". Magic Immunity, in the release version, [[Exactly What It Says on the Tin|made you immune to hostile magic, even "mundane" magical ranged attacks and magical weapons]], [[A Wizard Did It|which was nearly everything in a game about wizards]]. On top of all of that, as they were considered a mundane unit, you could start making them as soon as you had the right buildings set up, [[Humans Are Special|but only if you played as high men.]] The later patches weakened Magic Immunity to simply be an enhanced chance to resist magic, but they were still quite effective.
*** To clarify further, the bug was that a unit with magic immunity was immune to all attacks from magical creatures, even non-magical attacks. It was supposed to make you immune to attacks like fire breath and stoning gaze as well as magical spells, but not claws and teeth. So an immensely powerful monster like a Great Drake simply could not harm a unit with magic immunity. The last official patch fixed this bug.
*** To clarify further, the bug was that a unit with magic immunity was immune to all attacks from magical creatures, even non-magical attacks. It was supposed to make you immune to attacks like fire breath and stoning gaze as well as magical spells, but not claws and teeth. So an immensely powerful monster like a Great Drake simply could not harm a unit with magic immunity. The last official patch fixed this bug.
** Sorcery gives [[Ninja Pirate Zombie Robot|Flying Invisible]] ''Anything'' with spells and equipment (for heroes). Flying Invisible Warships unlike Paladins weren't nerfed in the patch. If Flight is dispelled on a wrong terrain units are killed, but Spell Lock is a Sorcery spell, so Flight users are likely to have it too, and even if not, there are 3 stacking bonuses against dispels.
** Sorcery gives [[Ninja Pirate Zombie Robot|Flying Invisible]] ''Anything'' with spells and equipment (for heroes). Flying Invisible Warships unlike Paladins weren't nerfed in the patch. If Flight is dispelled on a wrong terrain units are killed, but Spell Lock is a Sorcery spell, so Flight users are likely to have it too, and even if not, there are 3 stacking bonuses against dispels.
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** The PSP Remake removes the Retissue tactic, but some characters still manage to be overpowered, such as Canopus, who is a winged human who has high movement, is unrestricted by height and can be turned into one of the strongest archers in the game provided you have a class mark for it...which is 300 Goth...when an average battle rewards you with several thousand. Canopus can also be kept as a Vartan, allowing him to use a bow and axe, but they both need to be one handed and they don't do as much damage...but give him an absolutely amazing movement range. Did I mention you receive Canopus on the 4th mission of the game? The first 3 missions are all automatically performed, you can't lose.
** The PSP Remake removes the Retissue tactic, but some characters still manage to be overpowered, such as Canopus, who is a winged human who has high movement, is unrestricted by height and can be turned into one of the strongest archers in the game provided you have a class mark for it...which is 300 Goth...when an average battle rewards you with several thousand. Canopus can also be kept as a Vartan, allowing him to use a bow and axe, but they both need to be one handed and they don't do as much damage...but give him an absolutely amazing movement range. Did I mention you receive Canopus on the 4th mission of the game? The first 3 missions are all automatically performed, you can't lose.
** ''Knight Of Lodis'' had that any class could equip any weapon. Simple, right? Yeah, but then you've got a ghost that teleports to the target, floats, and uses a hammer. Or you can just use two insanely powerful spears (The second-most powerful weapon (after [[Infinity+1 Sword|the four Snapdragons]]) in the game, the Spear of Longinus, is [[Captain Obvious|a spear]].) and have your spear-using characters fight each other, hitting the target in the middle twice. (Does not work on Shaher, who stays in the corner.) And then there's [[Summon Magic]]...
** ''Knight Of Lodis'' had that any class could equip any weapon. Simple, right? Yeah, but then you've got a ghost that teleports to the target, floats, and uses a hammer. Or you can just use two insanely powerful spears (The second-most powerful weapon (after [[Infinity+1 Sword|the four Snapdragons]]) in the game, the Spear of Longinus, is [[Captain Obvious|a spear]].) and have your spear-using characters fight each other, hitting the target in the middle twice. (Does not work on Shaher, who stays in the corner.) And then there's [[Summon Magic]]...
*** A few more for [[Ko L]]: [[Infinity+1 Sword|The four Snapdragons]] are on a completely different plane of existence compared to all your other weapons. You'd be very happy with a weapon of attack 60. Snapdragons: attack 75 right off that bat, and then you can improve that AND give your character stat boosts and special abilities by 'snapping' specific classes and characters. The Ninja and Swordmaster classes are both stupidly overpowered: Ninjas move three times faster than any other character, [[Disk One Nuke|are available at the beginning of the game]] and have an insane evasion score. Swordmasters are the same as Ninjas, but trade a tiny bit of speed for the ability to equip any sword in the game, and are cast buffs or status spells. Including Time Stop ([[Exactly What It Says On the Tin|Stops time for the enemy team]]) or Teleport ([[Exactly What It Says On the Tin|teleport]]), which are already [[Game Breakers]] of themselves. Then you have sword techniques that cost a tiny bit of HP to use, but easily allow you to hit the damage cap if you have a Snapdragon... by the end you can beat the last boss with your main character and another (to use the Lance of Longinus to break the last boss's invulnerability field). In three turns (one turn to get there and break the field, two turns using of the time-stop special technique combo).
*** A few more for [[Ko L]]: [[Infinity+1 Sword|The four Snapdragons]] are on a completely different plane of existence compared to all your other weapons. You'd be very happy with a weapon of attack 60. Snapdragons: attack 75 right off that bat, and then you can improve that AND give your character stat boosts and special abilities by 'snapping' specific classes and characters. The Ninja and Swordmaster classes are both stupidly overpowered: Ninjas move three times faster than any other character, [[Disk One Nuke|are available at the beginning of the game]] and have an insane evasion score. Swordmasters are the same as Ninjas, but trade a tiny bit of speed for the ability to equip any sword in the game, and are cast buffs or status spells. Including Time Stop ([[Exactly What It Says on the Tin|Stops time for the enemy team]]) or Teleport ([[Exactly What It Says on the Tin|teleport]]), which are already [[Game Breakers]] of themselves. Then you have sword techniques that cost a tiny bit of HP to use, but easily allow you to hit the damage cap if you have a Snapdragon... by the end you can beat the last boss with your main character and another (to use the Lance of Longinus to break the last boss's invulnerability field). In three turns (one turn to get there and break the field, two turns using of the time-stop special technique combo).
* ''[[Odium]]'' has the Attracting Device. When you deploy it on the ground during battle, monsters become hypnotized and won't attack you, instead trying to reach the device as fast as possible, thus earning you several turns of blasting them to bits without fear of retaliation. Some monsters are immune, but most aren't (including, ridiculously enough, {{spoiler|human enemies}}, making several potentially tough fights a doozy.) A fun thing to try is surrounding the device with your men to keep enemies from ever reaching it...
* ''[[Odium]]'' has the Attracting Device. When you deploy it on the ground during battle, monsters become hypnotized and won't attack you, instead trying to reach the device as fast as possible, thus earning you several turns of blasting them to bits without fear of retaliation. Some monsters are immune, but most aren't (including, ridiculously enough, {{spoiler|human enemies}}, making several potentially tough fights a doozy.) A fun thing to try is surrounding the device with your men to keep enemies from ever reaching it...
* Milanor from [[Yggdra Union]] gets very strong by the half of the game. Enough that his attack can top any kind of enemy even though he has a disadvantage in [[Tactical Rock-Paper-Scissors|a weapon triangle rule.]] And he's one of the main characters you need to use in every battle.
* Milanor from [[Yggdra Union]] gets very strong by the half of the game. Enough that his attack can top any kind of enemy even though he has a disadvantage in [[Tactical Rock-Paper-Scissors|a weapon triangle rule.]] And he's one of the main characters you need to use in every battle.