Game Maker: Difference between revisions

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** The OHRRPGCE is a freeware, open-source editor that was originally a DOS application, but has now been ported to FreeBASIC for support with new Operating Systems. It boasts flexibility and a powerful scripting engine, though has strict limitations that still exist from the DOS versions. The games made use a ''[[Final Fantasy IV]]''-style battle engine, with potential for complex attacks. Graphics must be drawn by the user, but has allowed creativity as a result. The engine is suited for any style of game, having a library of both high quality titles and quick fun distractions.
* [http://www.sawbladesoftware.com/ Power Game Factory]
** The premier game creation program for Mac OS X, Power Game Factory is best suited for [[platformer]]s such as ''[[Super Mario Bros. (video game)|Super Mario Bros.]].'' or ''[[Contra]]''. Sprites, sounds, enemy behavior and more can be customized, and parallax scrolling is supported for backgrounds. The latest version, 1.1, allows two sizes for background tiles: 64×64 and 32×32 pixels. It also includes ''two'' complete games: ''Greenland Invasion'' and ''Zombie Holiday''.
* [[MUGEN]]
** The most robust engine for 2D [[Fighting Game]]s out there, MUGEN sports a huge variety of features that enable makers to do damn near anything with it. There are a few full games out there, mostly fan games like ''Brutal Paws of Fury Remix'' and ''[[Mortal Kombat]]: Integral'', but far more common are stand-alone characters that can simply be plugged into the engine and used against each other in an [[Ultimate Showdown of Ultimate Destiny|anything-goes slugfest]].
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** For those who want something even easier, there's the [https://web.archive.org/web/20131031094112/http://www.ragsgame.com/Downloads.aspx RAGS suite], which is basically point and click!
** This is not a new idea either. There were at least two products released for the [[TRS-80]] Color Computer which allowed a user to specify vocabulary, rooms, items, and characters and then generated a BASIC program that implemented the game.
* [http://www.stencyl.com/ Stencyl] is a finished after years of waiting productaproduct that is sort of a Game Engine for Game Makers, finally finished after years of waiting{{when}}. It has some of the functionality of a Game Engine, but rather than making a game, you use it to make a "Kit". Kits define the basic behavior of the style of game, like [[Shoot'Em Up]]s or [[Platform Game]]s. Then, it becomes a Game Maker for that particular style of game.
* [[Older Than the NES]]: Quicksilva released a program called ''Games Designer'' for the ZX Spectrum in 1983. It was fairly rudimentary, and rubbish, and it could only make four different types of shoot-em-ups, meaning that it may well have inspired ''SEUCK'', but it was a designer and it did the job.
** Bill Budge's ''Pinball Construction Set'' came out for the Apple II in 1982, making it the probable [[Ur Example]].
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* [https://web.archive.org/web/20100219215313/http://www.bladeengine.com/ Blade]
** Blade is another [[Visual Novel]] engine.
* There are a veritable ton of ''[[Phoenix Wright]]'' case makers on various fansites around the Internet; some complex, some not-so complex.
* [[World Builder]] was a popular graphic adventure game maker in the black-and-white [[Apple Macintosh|Macintosh]] era, and was best known for the commercial game ''[[Enchanted Scepters]]'' (among amateur authors, Ray Dunakin and Louise Hope are probably the most noted). Its creator went on to found Cyberflix Interactive and develop an [[Full Motion Video|FMV Game]] engine called Dream Factory.
* ''[[StepMania]]'' is a vanilla build of ''[[Dance Dance Revolution]]'', allowing people to make their own rhythm games from it. Hell, it's what ''[[In The Groove]]'' and ''[[Mungyodance]]'' were built off of.
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* ''[[Touhou]] [https://en.touhouwiki.net/wiki/Touhou_Danmakufu Danmakufu]'', a tool for making ''[[Touhou]]''-like [[Shoot'Em Up|Shoot 'Em Ups]].
* [https://web.archive.org/web/20131031222135/http://www.byond.com/ BYOND] is a 2-D online game engine available for free. It's a hybrid between a full-service '''Game Maker''' and a programming IDE. Gameplay customization is achieved through writing Python-like code, but you can build a graphical map and wander through it with your friends before you write a single line of code.
* [https://web.archive.org/web/20111124132226/http://maglog.jp/sb/ Shooting Game Builder] is a shoot 'em up maker, used mostly for freeware doujin games.
* [[Knytt Stories]] could be considered a tool for making [[Metroidvania]] games. Download it [https://web.archive.org/web/20131202221648/http://nifflas.ni2.se/index.php?page=Knytt+Stories here].
* [[Warcraft|Warcraft III]] has a map desginer that can be considered this, why? it's a RTS map maker that was used to create things as varied as a Freak'n ''racing game'' and [[Defense of the Ancients]]. a MOBA.