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{{examples}}
* Klik & Play / The Games Factory / Multimedia Fusion
** An object-oriented program and its two successors, developed by Clickteam. The bulk of the "programming" is done in the Event Screen for each level, which puts individual conditions into rows, and applies them to gameplay aspects and objects which have columns. One of TGF's most
* [[RPG Maker]]
**
*** [[Yume Nikki|There]] [[Alter AILA|are]] [[Vacant Sky|plenty]] [[Ara Fell|of]] [[Quintessence|high-]] [[Last Scenario|qual]][[Exit Fate|ity]] [[The Reconstruction|gam]][[I Miss the Sunrise|es]] [[Master of the Wind|ma]][[The Way|de]] [[A Home Far Away|in]] [[RPG Maker]], a few of them arguably better than some "actual" RPGs. It is also possible to make non-RPGs in the maker (there have been platformers and ''[[Civilization]]''-style games made), but it is difficult and not usually worth the effort.
*** One important thing to note with RPG Maker, at least with earlier versions, is that level-ups and stat growth have much less effect in RPG Maker than in many real RPGs. It would be extremely difficult and require a great deal of trickery to make a game with the very dramatic power escalation of a ''[[Final Fantasy]]'' title, for instance.
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