Gameplay Ally Immortality/Playing With: Difference between revisions
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'''Basic Trope''': In a video-game, the player's allies (or at least those relevant to the plot), cannot die. |
'''Basic Trope''': In a video-game, the player's allies (or at least those relevant to the plot), cannot die. |
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* '''Straight''': [[Player Character|Sa]][[Action Girl|ra]] and [[Psycho Sidekick|Frederich]] are fighting enemies. While Sara can run out of HP and die, Frederich has [[You Call That a Wound?|no such difficulties]]. |
* '''Straight''': [[Player Character|Sa]][[Action Girl|ra]] and [[Psycho Sidekick|Frederich]] are fighting enemies. While Sara can run out of HP and die, Frederich has [[You Call That a Wound?|no such difficulties]]. |
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* '''Exaggerated''': Frederich can be [[More Dakka|hit with tons of bullets]], [[Kill It |
* '''Exaggerated''': Frederich can be [[More Dakka|hit with tons of bullets]], [[Kill It with Fire|lit on fire]], [[Destination Defenestration|kicked out of windows]], [[Half the Man He Used To Be|sliced in half]], and even [[Nuke'Em|nuked]] during gameplay, but simply gets right back up and keeps fighting. |
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* '''Justified''': Frederich has a major [[Healing Factor]]. |
* '''Justified''': Frederich has a major [[Healing Factor]]. |
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* '''Inverted''': Vince, a plot-relevant enemy, cannot be killed. |
* '''Inverted''': Vince, a plot-relevant enemy, cannot be killed. |