Gameplay and Story Segregation: Difference between revisions

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=== [[Tabletop Games]] ===
* In the ''[[Dungeons and Dragons]]'' pencil-and-paper RPG, the character class known as the "Paladin" is granted divine powers by his patron god and will lose them if he commits acts contrary to his god's nature (this is newhow it's phrased as of 4th Edition - previously all paladins had to be [[Lawful Good]] regardless of their deity). Some mechanism to represent this rule is usually present in computer games based on ''D&D''. Even so, one isn't necessarily allowed to bring it up in circumstances in which it would be useful to do so. To whit: In the computer [[RPG]] ''[[Neverwinter Nights 2]]'' (in which paladins can only be lawful good), there is a sequence in which the player stands falsely accused of slaughtering an entire village and must prove his innocence at a trial. Illogically enough, if the class of the player character is a paladin, one is not allowed to point out that if that if the player character had actually committed this heinous act, he would have lost his divine powers, but since he retains them, he must be innocent.
** Played with by ''[[The Order of the Stick|Order of the Stick]]'' in a trial: the prosecution argues that the arresting officer didn't lose her powers, so the defendants must be guilty (though in this particular case, this is specious reasoning, as it would only mean the paladin acted in good faith).
** Capcom's ''[[Dungeons and Dragons]]'' arcade game ''Shadow Over Mystara'' introduces two new characters to the playable party, and the plot acts as if they've always been adventuring with them from the start. One of them even pulls out a [[Plot Coupon]] from the first game that they "stole" to allow the party to access the final leg of stages.
** The rules book ''Elder Evils'' states that the elder evils are so powerful that even the gods would think twice before standing against them, but a comparison of the statistics of some of the elder evils in that book to the gods' statistics in ''Dieties and Demigods'' shows that the gods could [[Curb Stomp Battle|easily crush]] the elder evils. Likewise, the ''[[Epic Level Handbook]]'''s claim that even the gods can't stand up to a certain monster described in that book seems questionable when the statistics are compared.
** Character example from DnD: Elminster. In the novels, this guy is one of the most powerful wizards in the world, had an affair with the ''goddess of magic'' (and is one of her Chosen), and is functionally immortal. However, his character stats as presented in the [[Forgotten Realms]] campaign setting... well, let's just say anyone who has a passing familiarity with Dungeons and Dragons can make a better epic-level wizard.
*** Technically, in the lore Elminster and others like him are somewhere between "character" and "fixture of the world". Like Cthulhu. Thus it's same old problem with characters that belong in mythology.
*** Even as mortal magic-users go, it's an eternal struggle to make tabletop rules suck less at reflecting certain features of the setting.
* [[Super Soldier|The Space Marines]] of ''[[Warhammer 40000]]'' are always depicted as being near unstoppable and above and beyond every other factions foot soldiers (and sometimes their larger forces) in every single way. In-game, they die rather easily and there are many other basic troops that surpass them in power. Lampshaded by Games Workshop themselves with the "Movie Marines" list, where every marine is effectively a monstrous creature, and every Bolter (their standard firearm) is turned into a tank-shredding assault cannon.
** Not just the Space Marines, every faction has something like this. Daemons have Greater Daemons, which can often be overwhelmed by a few basic troop Hormagaunts, a basic Guard troop squad can kill a Carnifex with a little luck, and the Necron C'Tan (a [[Physical God]]) can fall to a couple shots from a Dark Eldar on a jetbike.
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** Two characters out of a massive cast of seventy three, mind you.
* In ''[[Fire Emblem the Sacred Stones|Fire Emblem: The Sacred Stones]]'', a support conversation between Garcia and Dozla has the two talking about their failed attempt to practice archery, including Dozla trying to swing his bow like an axe, and Garcia putting the arrow in backwards. The two decide archery isn't for them. This is ignoring that it's very possible that Garcia promoted to a Warrior by this point, and can use a bow quite competently.
 
=== [[Turn-Based Tactics]] ===
* ''[[X-COM]]: Enemy Unknown/UFO Defense'' intro has Mutons appear as drop troops,leave by somehow "beaming" out [[Star Trek]] style, and Muton commander who apparently likes shouting. In the game, all action is contained in the map - there's no retreat except for X-Com troopers if they'll make it back to the transport. And there are only Muton Soldier, Navigator and Engineer - no Leaders or Commanders, because Mutons serve the Ethereals.
** Naturally, modders had to [http://www.openxcom.com/mod/muton-commander go and try to fix it] - at least for OpenXcom.
 
 
=== [[Wide Open Sandbox]] ===