Gameplay and Story Segregation: Difference between revisions

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* [[Fight Like a Card Player]]<br />The story has almost nothing to do with cards, but a lot of the gameplay revolves around them.
* [[Follow the Plotted Line]] <br />You somehow always end up where the plot says you should be, no matter how little sense it makes that you should be there.
* [[I Fought the Law and The Law Won]] <br />The game can deploy a seemingly endless number of law enforcement officers to deliver [[Video Game Cruelty Punishment]] even if the narrative insists that they're too understaffed and overstretched to deal with the criminal or enemy army problem.
* [[Improbable Power Discrepancy]] <br />Enemies in RPGs are given statistics based on how powerful you are expected to be at that point, not how strong that enemy would be based on common sense.
* [[Irrelevant Sidequest]] <br />In RPGs, people have an alarming tendency to entrust powerful items to random strangers for doing the most mundane of things, and regardless of whether the stranger has any meaningful level of skill at the random thing in question.