Gang Up on the Human: Difference between revisions

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== Action Game ==
== Action Game ==
* The ''[[Bakugan]]'' game on the DS. In a battle royal, any time your bakugan is in combat, expect to see two of the following on the opposing side of the power meter: 2P, 3P, 4P. They NEVER aid you, and they do nothing when two computers are battling. you can attempt to return the favor, though, by aiding someone who has fewer captured gate cards to stall for turns.
* The ''[[Bakugan]]'' game on the DS. In a battle royal, any time your bakugan is in combat, expect to see two of the following on the opposing side of the power meter: 2P, 3P, 4P. They NEVER aid you, and they do nothing when two computers are battling. you can attempt to return the favor, though, by aiding someone who has fewer captured gate cards to stall for turns.
* ''[[Bomberman (Video Game)|Bomberman]] 64: The Second Attack!'' has Battle Mode AI that HATES human players, especially in the Challenges. The ones that get killed off and return as ghosts almost ALWAYS chase the human player if he's alive. This gets very annoying when two of them take turns grabbing you, forcing you to drop bombs, and holding you near those bombs, inevitably long enough for you to get killed because you can't escape.
* ''[[Bomberman]] 64: The Second Attack!'' has Battle Mode AI that HATES human players, especially in the Challenges. The ones that get killed off and return as ghosts almost ALWAYS chase the human player if he's alive. This gets very annoying when two of them take turns grabbing you, forcing you to drop bombs, and holding you near those bombs, inevitably long enough for you to get killed because you can't escape.
* In ''[[Star Wars Bounty Hunter]]'', there is a level in which the player has to escape from a prison during a riot. Theoretically, the guards and prisoners are supposed to be fighting each other, but in reality, they all gang up on the player for some reason.
* In ''[[Star Wars: Bounty Hunter]]'', there is a level in which the player has to escape from a prison during a riot. Theoretically, the guards and prisoners are supposed to be fighting each other, but in reality, they all gang up on the player for some reason.
** Possibly because Jango, the eponymous Bounty Hunter and Player Character, is [[Hoist By His Own Petard|the one who]] [[Fridge Brilliance|put them there.]]
** Possibly because Jango, the eponymous Bounty Hunter and Player Character, is [[Hoist by His Own Petard|the one who]] [[Fridge Brilliance|put them there.]]




== Action RPG ==
== Action RPG ==
* In all of the ''[[Monster Hunter (Video Game)|Monster Hunter]]'' games, your job is (usually) to take out a large wyvern or something similar. However, there are often normally peaceful animals (such as pig-like things) that will, should they be attacked by the boss monster (or even hit by a gust of wind), turn on the players, charging into them and knocking them down.
* In all of the ''[[Monster Hunter]]'' games, your job is (usually) to take out a large wyvern or something similar. However, there are often normally peaceful animals (such as pig-like things) that will, should they be attacked by the boss monster (or even hit by a gust of wind), turn on the players, charging into them and knocking them down.
* In ''[[Marvel Ultimate Alliance]] 2'', all the enemies will attack the guy that you're controlling. Combine this with the fact that you can block indefinitely without taking damage, and the [[Good Bad Bugs|game gets a lot easier]].
* In ''[[Marvel Ultimate Alliance]] 2'', all the enemies will attack the guy that you're controlling. Combine this with the fact that you can block indefinitely without taking damage, and the [[Good Bad Bugs|game gets a lot easier]].
* For some reason in ''[[Tales of Graces (Video Game)|Tales of Graces]]'', the CPU will focus on whoever the player is controlling. Play as Pascal and try to use her spells? They'll run right for her and interrupt them, ignoring Asbel and Hubert running around wreaking havoc. Play as Sophie or Cheria? every time you try to heal they go right for you. Try to play as Richard and go as far as you can from the enemies to cast Holy Lance? Then (at least one) will run ''right on over'' and interrupt you.
* For some reason in ''[[Tales of Graces]]'', the CPU will focus on whoever the player is controlling. Play as Pascal and try to use her spells? They'll run right for her and interrupt them, ignoring Asbel and Hubert running around wreaking havoc. Play as Sophie or Cheria? every time you try to heal they go right for you. Try to play as Richard and go as far as you can from the enemies to cast Holy Lance? Then (at least one) will run ''right on over'' and interrupt you.
* ''[[Dark Souls (Video Game)|Dark Souls]]'': [[Mook Chivalry]]? [[Nintendo Hard|HA]]! Yeah no. You're going to die. [http://25.media.tumblr.com/tumblr_m2mof63ULT1qd7v78o1_500.gif A lot.]
* ''[[Dark Souls]]'': [[Mook Chivalry]]? [[Nintendo Hard|HA]]! Yeah no. You're going to die. [http://25.media.tumblr.com/tumblr_m2mof63ULT1qd7v78o1_500.gif A lot.]




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== Fighting Game ==
== Fighting Game ==
* In ''[[Super Smash Bros (Video Game)|Super Smash Bros]]'':
* In ''[[Super Smash Bros]]'':
** The final match before Master Hand in ''Brawl'' is a Battle Royal... except for the fact that it's not. CPU characters focus on killing the player, instead of each other. This is even more evident with the Dragoon and Smash Ball: the CPU opponent getting it always focuses on a player.
** The final match before Master Hand in ''Brawl'' is a Battle Royal... except for the fact that it's not. CPU characters focus on killing the player, instead of each other. This is even more evident with the Dragoon and Smash Ball: the CPU opponent getting it always focuses on a player.
** In fact, this seems to be the case in a regular free for all match. There will always be at least one guy who will stalk you no matter how much you try to distance yourself and when they do, it attracts attention from the other AI players, thus you get caught in the "brawl." Nor is it limited to major items. If you aren't there to hit the CPU players tend to just jump around and occasionally take a pot shot at each other. Also, if you hide behind a wall in a custom stage, which the AIs have trouble with, in free-for-all, they will ignore each other and attempt to hit you, even though they ''can't'', or they'll just pace back and forth together.
** In fact, this seems to be the case in a regular free for all match. There will always be at least one guy who will stalk you no matter how much you try to distance yourself and when they do, it attracts attention from the other AI players, thus you get caught in the "brawl." Nor is it limited to major items. If you aren't there to hit the CPU players tend to just jump around and occasionally take a pot shot at each other. Also, if you hide behind a wall in a custom stage, which the AIs have trouble with, in free-for-all, they will ignore each other and attempt to hit you, even though they ''can't'', or they'll just pace back and forth together.
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** The Covenant will always target ''you'' in favor of the various marines. Granted, this does make sense if you're surrounded by infantry, as you're a [[Super Soldier]] and thus are a greater threat than the marines. This gets a bit more ridiculous when the Scarabs target you, instead of the tanks that are shooting it. It's even more ridiculous if you have reasonable cover, and itty bitty you would be much harder to see as opposed to the big ass tank that's not making any effort to hide, and they still go for you.
** The Covenant will always target ''you'' in favor of the various marines. Granted, this does make sense if you're surrounded by infantry, as you're a [[Super Soldier]] and thus are a greater threat than the marines. This gets a bit more ridiculous when the Scarabs target you, instead of the tanks that are shooting it. It's even more ridiculous if you have reasonable cover, and itty bitty you would be much harder to see as opposed to the big ass tank that's not making any effort to hide, and they still go for you.
** When the player runs into the Flood, things get hairy because they ''also'' ignore everything else and try to turn Master Chief into metallic paste. However, not initially entering their vision range gives the player a nice rare opportunity to sit back, grab a snack and watch The Covenant and Flood duke it out for a few minutes.
** When the player runs into the Flood, things get hairy because they ''also'' ignore everything else and try to turn Master Chief into metallic paste. However, not initially entering their vision range gives the player a nice rare opportunity to sit back, grab a snack and watch The Covenant and Flood duke it out for a few minutes.
* ''[[Bulletstorm (Video Game)|Bulletstorm]]'' is a pretty egregious example, as enemies will almost never go after your teammates. Even if you're fairly far away and in cover, and your teammates are standing out in the open firing, the enemies will still aim their shots at you.
* ''[[Bulletstorm]]'' is a pretty egregious example, as enemies will almost never go after your teammates. Even if you're fairly far away and in cover, and your teammates are standing out in the open firing, the enemies will still aim their shots at you.


== Massively Multiplayer Online Game ==
== Massively Multiplayer Online Game ==
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== Platform Game ==
== Platform Game ==
* In ''[[Shadow the Hedgehog]]'' aliens have invaded and human soldiers are apparently trying to fight them off. And the aliens you would be expecting to be killing off the soldiers. Except they don't; all they do is gang up and fire rapidly at YOU, even when you're on their team. Way to persuade Shadow to save humanity, GUN.
* In ''[[Shadow the Hedgehog]]'' aliens have invaded and human soldiers are apparently trying to fight them off. And the aliens you would be expecting to be killing off the soldiers. Except they don't; all they do is gang up and fire rapidly at YOU, even when you're on their team. Way to persuade Shadow to save humanity, GUN.
* ''[[Conkers Bad Fur Day (Video Game)|Conkers Bad Fur Day]]'''s mini-games can have this on its bad days. Although it is probably unintentional in mini-games other than ones based around killing free-for-alls (such as the multi), mini-games that feature teams which can include computer and player characters, including War (both Color and Total), Heist and Raptor, there are sometimes incidents computer-controlled characters can gang up and attack the player while ignoring each other, and other times even the computers who were supposed to be on your team can join the witch hunt as well (this can happen regardless of how smart/inbred you set their AI level to).
* ''[[Conkers Bad Fur Day]]'''s mini-games can have this on its bad days. Although it is probably unintentional in mini-games other than ones based around killing free-for-alls (such as the multi), mini-games that feature teams which can include computer and player characters, including War (both Color and Total), Heist and Raptor, there are sometimes incidents computer-controlled characters can gang up and attack the player while ignoring each other, and other times even the computers who were supposed to be on your team can join the witch hunt as well (this can happen regardless of how smart/inbred you set their AI level to).
** In Color!War, it can play this trope even more straight. Normally, if you shoot down at least 4 of your allies for whatever reason, your entire party will brand you as a traitor and start opening fire on you on-sight while the opposing party will no longer harm you (this can happen regardless of if you were initially a Squirrel or a Tediz). Because you're still on your side despite being a traitor, however, you can ''still'' take your opponent's flag, in which case now ''both'' sides will be after your ass (yes, even while you're carrying your enemy's flag, your own party will still recognize you as a traitor and try to kill you for attempting to give them a point.)
** In Color!War, it can play this trope even more straight. Normally, if you shoot down at least 4 of your allies for whatever reason, your entire party will brand you as a traitor and start opening fire on you on-sight while the opposing party will no longer harm you (this can happen regardless of if you were initially a Squirrel or a Tediz). Because you're still on your side despite being a traitor, however, you can ''still'' take your opponent's flag, in which case now ''both'' sides will be after your ass (yes, even while you're carrying your enemy's flag, your own party will still recognize you as a traitor and try to kill you for attempting to give them a point.)
* Inverted in ''[[Iji (Video Game)|Iji]]'', where the two alien races, Tasen and Komato, are hardcoded to prioritize shooting the other race over shooting you.
* Inverted in ''[[Iji]]'', where the two alien races, Tasen and Komato, are hardcoded to prioritize shooting the other race over shooting you.




== Racing Game ==
== Racing Game ==
* ''Destruction Derby 2'' for the PC was notorious for this. In the Total Destruction mode, from the moment the game started, every single AI car would immediately smash the player, without even attempting to play against each other.
* ''Destruction Derby 2'' for the PC was notorious for this. In the Total Destruction mode, from the moment the game started, every single AI car would immediately smash the player, without even attempting to play against each other.
* ''[[Mario Kart (Video Game)|Mario Kart]]'' is a fine example on the higher difficulties of this, where coincidentally every single item seems to hit just you.
* ''[[Mario Kart]]'' is a fine example on the higher difficulties of this, where coincidentally every single item seems to hit just you.
** This also applies in team VS matches, where your own AI teammates seem to save their items solely to attack ''you'', with no effect. They'll even ram into you when you have shells circling your kart in order to waste them, and will also often try to ram you off the track.
** This also applies in team VS matches, where your own AI teammates seem to save their items solely to attack ''you'', with no effect. They'll even ram into you when you have shells circling your kart in order to waste them, and will also often try to ram you off the track.
** In [[Mario Kart (Video Game)|Mario Kart]] DS, this part of team VS matches was even more common, due to the fact the team aspect simply added up the points of characters on said team, not disable friendly fire. Hence it's more like a free for all than a team game.
** In [[Mario Kart]] DS, this part of team VS matches was even more common, due to the fact the team aspect simply added up the points of characters on said team, not disable friendly fire. Hence it's more like a free for all than a team game.
** In ''[[Mario Kart (Video Game)|Mario Kart]] Double Dash!!'', every AI player on the track will get items, and use them on you. And only you. They never even try to attack each other.
** In ''[[Mario Kart]] Double Dash!!'', every AI player on the track will get items, and use them on you. And only you. They never even try to attack each other.
** There have been recorded cases of enemy AI firing Red Shells ''backwards towards you'' in games where they only home in going forward, they're in striking range of the place ahead, and it could mean the difference between 1st and 2nd.
** There have been recorded cases of enemy AI firing Red Shells ''backwards towards you'' in games where they only home in going forward, they're in striking range of the place ahead, and it could mean the difference between 1st and 2nd.
* The AI-controlled opponents in ''[[Twisted Metal|Twisted Metal 2]]'' would rarely, if ever, attack each other, being almost exclusively concerned with attacking the player.
* The AI-controlled opponents in ''[[Twisted Metal|Twisted Metal 2]]'' would rarely, if ever, attack each other, being almost exclusively concerned with attacking the player.
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** In skirmish mode, setting immutable teams beforehand will have the AI partner up with you, if that's what you set. (They're marginally helpful, but the AI really does not understand teamwork AT ALL.) In "Melee" Mode, It's Humans VS Computers, no exceptions. In "Free For All" Mode, it's every man (or AI) for him/her/itself, and the computers will happily frag each other into oblivion.
** In skirmish mode, setting immutable teams beforehand will have the AI partner up with you, if that's what you set. (They're marginally helpful, but the AI really does not understand teamwork AT ALL.) In "Melee" Mode, It's Humans VS Computers, no exceptions. In "Free For All" Mode, it's every man (or AI) for him/her/itself, and the computers will happily frag each other into oblivion.
** In fact, by default the scenario editor doesn't even let you sort yourself into the same team as an AI player if you don't use triggers.
** In fact, by default the scenario editor doesn't even let you sort yourself into the same team as an AI player if you don't use triggers.
** In ''[[Starcraft II (Video Game)|Starcraft II]]'', the AI tends to be more hostile towards human players, at least on the highest setting (Insane). To test this, create a Free-for-All game with 8 Insane [[A Is]] on Megaton so that they start very close to each other. They won't start attacking each other until they built a few army units. Now make the same game but replace one of the [[A Is]] with a human player. The [[A Is]] closest to the human player will immediately send a few workers to attack them while the others will ignore each other until they build army units.
** In ''[[Starcraft II]]'', the AI tends to be more hostile towards human players, at least on the highest setting (Insane). To test this, create a Free-for-All game with 8 Insane [[A Is]] on Megaton so that they start very close to each other. They won't start attacking each other until they built a few army units. Now make the same game but replace one of the [[A Is]] with a human player. The [[A Is]] closest to the human player will immediately send a few workers to attack them while the others will ignore each other until they build army units.
* ''[[Command and Conquer]]'':
* ''[[Command and Conquer]]'':
** In every game before ''Red Alert 2'', the AI would gang up on you once you defeated one AI opponent unless you change the "Paranoid" setting in the rules.ini file.
** In every game before ''Red Alert 2'', the AI would gang up on you once you defeated one AI opponent unless you change the "Paranoid" setting in the rules.ini file.
** ''Red Alert 2'' initially followed this trope as by default, only Battle mode was available in skirmish (ie. all [[A Is]] versus the player). A patch added Free for All but it wasn't until the expansion pack that the player could be allied with [[A Is]] (in Battle and Team Fortress mode, the latter incorporated special maps designed for team games).
** ''Red Alert 2'' initially followed this trope as by default, only Battle mode was available in skirmish (ie. all [[A Is]] versus the player). A patch added Free for All but it wasn't until the expansion pack that the player could be allied with [[A Is]] (in Battle and Team Fortress mode, the latter incorporated special maps designed for team games).
*** Oddly in [[Red Alert 3]] enemies are more likely to go after you at medium difficulty than at hard difficulty.
*** Oddly in [[Command and Conquer Red Alert 3]] enemies are more likely to go after you at medium difficulty than at hard difficulty.
* ''[[Homeworld (Video Game)|Homeworld]]'' has a setting for how often the AI players will attack the human player in the skirmish match setup screen. At the extreme ends, they will either always or never attack each other.
* ''[[Homeworld]]'' has a setting for how often the AI players will attack the human player in the skirmish match setup screen. At the extreme ends, they will either always or never attack each other.
* This is the normal behaviour of the AI in ''[[War Craft]] II'' when playing skirmish games. The AI players never attack each other and only attack you.
* This is the normal behaviour of the AI in ''[[Warcraft]] II'' when playing skirmish games. The AI players never attack each other and only attack you.
* ''[[Age of Empires II (Video Game)|Age of Empires II]]'' had this, if you did not lock teams and set the difficulty at Hard or higher, the computer teammates would within 10 minutes all un-ally you all at the same time and then gang up to kill you in some instances.
* ''[[Age of Empires II]]'' had this, if you did not lock teams and set the difficulty at Hard or higher, the computer teammates would within 10 minutes all un-ally you all at the same time and then gang up to kill you in some instances.
* Inverted in ''[[Dungeon Keeper]] 2'' where the computer is perfectly willing to march its entire army through your territory, completing ignoring all your creatures, so that it can attack another computer player.
* Inverted in ''[[Dungeon Keeper]] 2'' where the computer is perfectly willing to march its entire army through your territory, completing ignoring all your creatures, so that it can attack another computer player.
* The AI's priorities for troop deployments, war declarations, spying, diplomacy and trade can all be edited in [[Hearts of Iron]], at least from the second game onward. This includes parameters for special behaviour toward human players, usually limited to having them deploy more troops on your border because the human player is more of a wildcard as well as better at using his/her army to begin with, but, either with AI files or events, it's entirely possible to invoke this trope [[Up to Eleven|even up to the point where you're at war with the whole world from day 1 no matter which nation you play.]]
* The AI's priorities for troop deployments, war declarations, spying, diplomacy and trade can all be edited in [[Hearts of Iron]], at least from the second game onward. This includes parameters for special behaviour toward human players, usually limited to having them deploy more troops on your border because the human player is more of a wildcard as well as better at using his/her army to begin with, but, either with AI files or events, it's entirely possible to invoke this trope [[Up to Eleven|even up to the point where you're at war with the whole world from day 1 no matter which nation you play.]]
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** The setting “Always War” is this trope in its purest form. No, it doesn't mean that everyone is at war with everyone. It just means that everyone is at war with ''you''.
** The setting “Always War” is this trope in its purest form. No, it doesn't mean that everyone is at war with everyone. It just means that everyone is at war with ''you''.
** Civ 5 inverts it on the two easiest difficulties, and plays it straight from Normal upwards. Also, their soldiers will be so advanced over you on the highest difficulties that they'll feel more biased than they really are.
** Civ 5 inverts it on the two easiest difficulties, and plays it straight from Normal upwards. Also, their soldiers will be so advanced over you on the highest difficulties that they'll feel more biased than they really are.
* When customizing A.I.'s in ''[[Sid Meiers Alpha Centauri]]'', one option is "Intense Rivalry." The highest difficulty turns this on for every AI faction.
* When customizing A.I.'s in ''[[Sid Meier's Alpha Centauri]]'', one option is "Intense Rivalry." The highest difficulty turns this on for every AI faction.
* In ''[[Mechwarrior]]: Mercenaries'', the player can enter an arena style fight that includes up to 8 other AI characters. Any of the AI characters who are near you will ignore other AI characters which quickly results in Gang up on the Human.
* In ''[[Mechwarrior]]: Mercenaries'', the player can enter an arena style fight that includes up to 8 other AI characters. Any of the AI characters who are near you will ignore other AI characters which quickly results in Gang up on the Human.
* Invoked in [[Touhou Project]] fangame, ''Sengoku Gensokyo''. During the story mode, all the other factions attack Reimu, and only Reimu, because {{spoiler|Yukari promised rewards to whoever brought her down first.}} In National Mode, everyone attacks each other, much like factions locked in eternal war ''should''.
* Invoked in [[Touhou Project]] fangame, ''Sengoku Gensokyo''. During the story mode, all the other factions attack Reimu, and only Reimu, because {{spoiler|Yukari promised rewards to whoever brought her down first.}} In National Mode, everyone attacks each other, much like factions locked in eternal war ''should''.
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== Western RPG ==
== Western RPG ==
* In ''[[Lord of the Rings]] Conquest'', [[Boss Fight|bosses]] ''will'' track you down, no matter what. Especially annoying is Saruman, who'll just stand around in his tower waiting for you to come up and get trampled, and maybe chase you for two feet.
* In ''[[Lord of the Rings]] Conquest'', [[Boss Fight|bosses]] ''will'' track you down, no matter what. Especially annoying is Saruman, who'll just stand around in his tower waiting for you to come up and get trampled, and maybe chase you for two feet.
* A minor version occurs in ''[[Mount and Blade (Video Game)|Mount and Blade]]''. In the arena melees, AI opponents will usually fight each other just as much as they fight you... but the moment you drop, they stop fighting and ''cheer''. It's like, "okay, he's out, we can stop pretending to be hostile now." This has been fixed in newer versions of the game.
* A minor version occurs in ''[[Mount and Blade]]''. In the arena melees, AI opponents will usually fight each other just as much as they fight you... but the moment you drop, they stop fighting and ''cheer''. It's like, "okay, he's out, we can stop pretending to be hostile now." This has been fixed in newer versions of the game.
** Also in arena fights, once you start winning the remaining enemies will often cease fighting altogether just to charge you, and ignore any opportunity to hit each other.
** Also in arena fights, once you start winning the remaining enemies will often cease fighting altogether just to charge you, and ignore any opportunity to hit each other.
* In ''[[Mass Effect]]'', the likelihood of any enemies targeting your squadmates instead of you seems to be inversely related to the difficulty level. On Insanity, enemies will ''never'' target your squad, ''only'' you. Even if they're getting beaten to a pulp by your allies directly in front of them and you're behind cover halfway across the battlefield.
* In ''[[Mass Effect]]'', the likelihood of any enemies targeting your squadmates instead of you seems to be inversely related to the difficulty level. On Insanity, enemies will ''never'' target your squad, ''only'' you. Even if they're getting beaten to a pulp by your allies directly in front of them and you're behind cover halfway across the battlefield.
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** Somewhat justified in-story (although it's never explicitly stated) since your character is a well-known gang leader, and defeating you in combat would logically be much better for a fighter's reputation than some other no-name scrapper.
** Somewhat justified in-story (although it's never explicitly stated) since your character is a well-known gang leader, and defeating you in combat would logically be much better for a fighter's reputation than some other no-name scrapper.
** This also happens in the Demolition Derby. After the initial pileup every single AI car will start coming after you excusively.
** This also happens in the Demolition Derby. After the initial pileup every single AI car will start coming after you excusively.
* ''[[In Famous (Video Game)|In Famous]]'' on the evil route, as both the police and the bad guys will be out to get you, and it's not rare to beat down the police in the streets, only to have to deal with a rooftop sniper right afterwards, who didn't seem to be shooting when he could've hit the police. Justified in that an evil superhero really is much more dangerous to both sides.
* ''[[Infamous (video game series)|In Famous]]'' on the evil route, as both the police and the bad guys will be out to get you, and it's not rare to beat down the police in the streets, only to have to deal with a rooftop sniper right afterwards, who didn't seem to be shooting when he could've hit the police. Justified in that an evil superhero really is much more dangerous to both sides.
* In the game ''[[Prototype (Video Game)|Prototype]]'', one of the big features being touted was being the third side in a two-way war. Unfortunately, the Infected almost always target you unless they're under fire from the military, the military targets only the Infected unless you alerted them, but they always target the Infected ''closest'' to you first thus ensuring you'll get hit as well.
* In the game ''[[Prototype (video game)|Prototype]]'', one of the big features being touted was being the third side in a two-way war. Unfortunately, the Infected almost always target you unless they're under fire from the military, the military targets only the Infected unless you alerted them, but they always target the Infected ''closest'' to you first thus ensuring you'll get hit as well.
** In one boss fight, this is explicitly subverted. {{spoiler|After Greene pops up in [[One-Winged Angel]] form in Times Square, the attention indicator will turn red, meaning Alex is an active target of the military. Then the call comes in telling the military to focus ''only'' on Greene, and the indicator turns yellow, meaning that Alex isn't considered an active threat. The military then pays attention only to Greene and ignores Alex.}}
** In one boss fight, this is explicitly subverted. {{spoiler|After Greene pops up in [[One-Winged Angel]] form in Times Square, the attention indicator will turn red, meaning Alex is an active target of the military. Then the call comes in telling the military to focus ''only'' on Greene, and the indicator turns yellow, meaning that Alex isn't considered an active threat. The military then pays attention only to Greene and ignores Alex.}}
* In ''[[Bully (Video Game)|Bully]]'', if you decide to [[Video Game Cruelty Potential|put marbles in front of the door of the boy's dorm and pull the fire alarm]], this is why you should hide in the trash can because for some reason, the first person they go for is always you. Even if you jump out of the trash can when the riot had already started, they may sometimes just turn around and fire at you. This can also happen with other cliques.
* In ''[[Bully (video game)|Bully]]'', if you decide to [[Video Game Cruelty Potential|put marbles in front of the door of the boy's dorm and pull the fire alarm]], this is why you should hide in the trash can because for some reason, the first person they go for is always you. Even if you jump out of the trash can when the riot had already started, they may sometimes just turn around and fire at you. This can also happen with other cliques.