Gas Chamber: Difference between revisions
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== [[Video Game]] == |
== [[Video Game]] == |
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* The videogame adaptation of ''[[The Thing (film)|The Thing]]'' has a scene where the protagonist is lured into a room quickly being filled with poison gas. The message left on a computer screen in the room is a nice touch: |
* The videogame adaptation of ''[[The Thing (film)|The Thing]]'' has a scene where the protagonist is lured into a room quickly being filled with poison gas. The message left on a computer screen in the room is a nice touch: |
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{{quote| |
{{quote|Breathe deep, Blake. Breathe deep and die.}} |
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* ''[[Star Fox Adventures]]'' had such a room: you had to [[Block Puzzle|push blocks around]] while a special meter started emptying. This troper has never seen whether an empty meter means your life gauge starts emptying, or whether you got a failure cutscene, or whether you lost a life, but when you succeeded, the door would open, letting good air in{{spoiler|1=, and also dropping the bars holding the Queen CloudRunner captive}}. |
* ''[[Star Fox Adventures]]'' had such a room: you had to [[Block Puzzle|push blocks around]] while a special meter started emptying. This troper has never seen whether an empty meter means your life gauge starts emptying, or whether you got a failure cutscene, or whether you lost a life, but when you succeeded, the door would open, letting good air in{{spoiler|1=, and also dropping the bars holding the Queen CloudRunner captive}}. |
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** You got a failure cutscene and reappeared outside the room. This troper can't remember if there was any loss of health, though (but there wasn't any loss of ''continue''). |
** You got a failure cutscene and reappeared outside the room. This troper can't remember if there was any loss of health, though (but there wasn't any loss of ''continue''). |