Gears of War: Difference between revisions

Clean up
(Spelling grammar)
(Clean up)
Line 13:
 
----
== '''<big>Gears Of War ==</big>'''
 
[[File:gears of war 001 1432.png|frame]]
 
{{quote| '''Dominic Santiago:''' Welcome back to the army, soldier. <br />
'''Marcus Fenix:''' Shit. }}
Line 24 ⟶ 22:
The game was praised for its beautiful visuals and innovative gameplay system. The most common complaints were a dull color palette but most especially an uneven storyline.
 
== '''<big>Gears Of War 2 ==</big>'''
----
== Gears Of War 2 ==
 
[[File:gears of war 2 001 4392.png|frame]]
 
{{quote| '''Marcus Fenix:''' This is it, Dom. This is everything we've been fighting for.<br />
'''Dominic Santiago:''' Yeah, well Maria is everything ''I've'' been fighting for. }}
Line 36 ⟶ 31:
The second game received similar accolades, with many complaints of the first game addressed. The graphics are better than ever, a larger weapon variety is given and the story is epic while more personal. However, it still holds many slight flaws, but that doesn't reduce the amount of fun there is in playing the game. The multi-player set-up has also been cheered, with the new "Horde" mode receiving the most attention; while it didn't invent the concept, ''Gears 2'' is the reason [[Follow the Leader|most shooters have a wave-based mode now]].
 
== '''<big>Gears Of War 3 ==</big>'''
----
== Gears Of War 3 ==
 
[[File:gears of war 3 001 5924.png|frame]]
 
{{quote| '''Augustus Cole:''' "Do you ever feel like you're dead, but nobody ever told you?"}}
 
Line 47 ⟶ 39:
With the added benefit of a multi-player beta to iron out the kinks (including [[And the Fandom Rejoiced|dedicated servers]]), ''Gears of War 3'' ended up the best reviewed of the trilogy with a very bright color palette, crisp visuals and fluid gameplay. A very full game release, it has a very long campaign where you can play with four characters at all times (including a co-op online arcade version), Horde Mode 2.0 (with some [[Tower Defense]]-like strategy), Beast Mode (a reversed Horde Mode where you play as Locust creatures attacking the COG), loads of features to track your gaming history and a single leveling system that works under all modes. The game was also built to be heavily modifiable, with a [[Downloadable Content]] pack called "RAAM's Shadow" containing an entire mini-campaign.
 
== '''<big>Gears of War: Judgment ==</big>'''
----
 
== Gears of War: Judgment ==
 
A prequel from fifteen years before ''Gears of War'' focusing on Damon Baird's time as a lieutenant in Kilo Squad, with Augustus Cole and others under his command. In the tale, taking place early in the Locust War, the squad is accused of treason for stealing COG experimental technology on a mission.
 
Line 59 ⟶ 48:
A film adaptation is currently in the works, though plagued with [[Development Hell]], and the third game will be the last to feature Delta Squad. A series of comic books [[Expanded Universe|expand on the backstory and what happens between the games]], alongside a collection of four novels, with a fifth to be released in 2012.
----
{{examples}}
 
=== The games provide examples of ===
* [[Abandoned Hospital]]: The New Hope facility and the multi-player level "Blood Drive".
* [[Abnormal Ammo]]: Nemacysts are huge, [[Flying Seafood Special|flying, squid-like creatures]] who constantly vent toxic sludge, and are fired as flak or hunter-killer missiles from Seeder arthropods. The Ink/Smoker grenades are actually baby Nemacysts tied to a Bolo Grenade handle. The Digger Launcher in the third game fires a small burrowing creature which digs through the ground ignoring any cover in its path, popping out from the ground if there's any enemy in its trajectory then detonating itself.