Geist (video game): Difference between revisions

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(Import from TV Tropes TVT:Main.Geist 2012-07-01, editor history TVTH:Main.Geist, CC-BY-SA 3.0 Unported license)
 
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{{tropework}}
{{quote box|[[File:Geist_119.jpg|frame]]}} ''[[Creepy Child|Raaaaaaaimiiiiiiii...]]''
 
A 2005 [[First -Person Shooter]] developed for the Nintendo Gamecube by n-Space. ''Geist'' is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigate a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...
 
This game is hardly your stereotypical FPS. While the gameplay never leaves the first-person perspective except for cutscenes, the gameplay varies widely from sequence to sequence. Some areas demand standard shooting and platforming skills, while others take the form of puzzles and resource management.
 
Critical reception was fair to good, as critics praised the concept but not the execution. The graphics were greatly outdated (resembling Nintendo 64 graphics more than anything else), the game didn't give the player any alternate solutions to its puzzles, and the like. A Let's Play of the game can be found [http://www.viddler.com/explore/yourleadingman/videos/1/ here]{{Dead link}}.
 
 
Not to be confused with [[MD Geist]], which is a [[So Bad ItsIt's Good]] OVA from the 1980s. Also not to be confused with the [[New World of Darkness (Tabletop Game)|New World of Darkness]] game, ''[[Geist: The Sin Eaters (Tabletop Game)|Geist: The Sin-Eaters]]''.
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{{tropelist}}
This game provides examples of:
 
* [[Air Vent Passageway]]: You're a dog that appears to be a boxer at the time, and you still have to crouch to get through. No one notices barking or claws clicking.
* [[Bedsheet Ghost]]
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* [[Demonic Invaders]]
* [[Escort Mission]]: A bizarre one; you help a friend escape by possessing any and all useful objects in the vicinity, including the escape vehicle. Before that happens there's a more standard escort mission, but fortunately the unarmed Bryson is too weak to run out ahead of you and the enemies don't really focus on him.
* [[Evil -Detecting Dog]] Dogs can tell if you're possessing a soldier, and will bark. This sets off the alarm and causes every soldier nearby to start shooting at you immediately.
* [[Faux Action Girl]]: Anna is an average nurse who only turns into a gun-toting [[Action Girl]] because you are possessing her at the time. After you leave her, she keeps the outfit and weapon, but not the competence.
* [[Gender Bender]]: You possess several women.
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* [[Just Eat Him]]: One boss swallows one of your allies whole, but spits him back up later.
* [[Justified Tutorial]]: A computer specifically designed to train new ghosts.
* [[Last -Name Basis]]: No one but Bryson calls you John. Bryson and Rourke don't even get that.
* [[Living Statue]]
* [[The Mind Is a Plaything of Thethe Body]]: Possessing some characters results in subconscious desires and aversions that the player doesn't share.
* [[Mini Game]]: Among other examples, one area can only be passed after a literally riveting action sequence.
** Or one could just [[Video Game Cruelty Potential|kill all the workers in the area]].
* [[Nice Job Breaking It, Hero]]: Trying to keep Bryson from being hit by the separation procedure and possibly driven mad, Raimi destroys the machinery that's keeping the rift stable. This does result in Bryson being taken down and sent to the medical wing, but it also means that a huge incorporeal demon can pass through and start making everything worse. Though it can't be solely blamed on Raimi - after the machinery was destroyed, one of the technicians insisted that the rift be closed down lest something escape, but [[The Dragon|Rourke]] orders it forced wide open, and when he gets argued with, he gives the engineer a present from his gun to the head to convince the other engineer to open it.
* [[No Sidepaths, No Exploration, No Freedom]] : For a game with a fundamental point of scaring people to control random guards, there is only one direction you can ever go in any given situation whatsoever, going back is never an option, as the game will never let you reopen some doors, not that there's a thing to find anyways.
* [[Playing Tennis With the Boss]]: In an odd variant, you possess his missiles and guide them back manually.
* [[Railroading]]: One of the game's biggest faults is the limited amount of freedom given in progressing through the game.
* [[Shout -Out]]: John ''Raimi''.
* [[Spirit Advisor]]: Gigi.
* [[Unexpected Gameplay Change]]: Repeatedly, up to and including a space shooter.
* [[Why Did It Have to Be Snakes?]]: Half of a level is spent setting up a situation where you can take advantage of [[The Dragon]]'s fear of dogs.
 
{{reflist}}
[[Category:Nintendo Gamecube]]
[[Category:First -Person Shooter]]
[[Category:Nintendo (Creator)]]
[[Category:Geist]]
[[Category:TropeNintendo]]
[[Category:Video Games of the 2000s]]
[[Category:Pages with working Wikipedia tabs]]
[[Category:NintendoVideo (Creator)Game]]