Genetic Memory: Difference between revisions

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** [[Multi-Armed and Dangerous]] insectoids Thri-Kreen ("mantis warriors") have racial memory which isn't readily available, but is awakened by some reminders, piece-by-piece. Includes necessary skills like their language (spoken and written), how to make construction material from saliva, typical designs based on this material (like throwing weapon) and other interesting things.
** Dragons basically are able to pass along edited instincts through their genes—so yes, if a dragon researches some new spell, its children can learn it automatically. Or, if some evil empire nearly kills the parent (before the eggs are created, obviously), the children will know to avoid that kind of thing without being told. Given that most dragons are probably not great parents this is one possible way they know things like language, that or [[Functional Magic|magic]].
** It is rumored this is true for the arcane (or mercane) a [[Proud Merchant Race]] who travel the multiverse selling their wares. While nobody knows for sure how it works, arcane always seem to know everything about a mortal's interactions with other members of their species. As a result, it's not a good idea to cheat, con, rob, or harm a group of arcane if you want to do business with ''any'' arcane in the future.
* In a rather [[squick]]y variation, [[Super Soldier|Space Marines]] in ''[[Warhammer 40,000]]'' have the ability to absorb the memories of the dead by eating their flesh, particularly the brain.
** Furthermore, each Space Marine is based on the genetic template of a Primarch, one of the first Space Marines. The Blood Angels chapter and their successors have a random chance of triggering the genetic memory of their Primarch's bloody death, which can drive them into an [[Unstoppable Rage]].
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* The advantage Racial Memory in ''[[GURPS]]'' is a vaguely defined version of this. In the ''Space'' book the weaker version is listed among the traits that a realistic alien could have.
* In the setting [[Arcana Unearthed]], being able to access one's genetic memory (called "akashic memory") is the stated skill of the rogue, and the akashic memory also plays a large role in the worldbuilding and flavor text.
 
 
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