Genre Shift: Difference between revisions

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* ''[[Oddworld]]: Stranger's Wrath'' starts out as the Oddworld equivalent of a western. Mysterious [[Bounty Hunter]]? Check. Gun toting outlaws? Check. Hick Towns populated by chicken men? ...Um, Check. But then in the final third of the game, {{spoiler|after stumbling into an ambush set up by the [[Big Bad]], and getting hit with a [[Tomato Surprise]],}} the game shifts to a more traditional Oddworld setting as you help the native Grubbs overcome the [[Big Bad]]. This change completely overhauls the game. Stranger's costume changes, the concept of Moolah (and therefore the concept of enemy bounties) is removed (enemies are turned into ammo instead. Don't ask), the soundtrack changes from spaghetti western music to epic orchestrated pieces, the enemies change from gruff outlaws to military Mooks, new gameplay mechanics are added, and the scenery colors shift from browns and reds to blues and greys.
* The ''[[Chzo Mythos]]'' goes from fairly conventional (but good) horror, to [[Recycled in Space|SPACE horror]], to [[Cosmic Horror]].
* Similarily, ''[[EarthBound]]'' starts off as pure humour and affectionate ribbing of the Unite States (it is the [[Trope Namer]] for [[Eagleland]], after all) then goes to sci-fi at the Cave of the Past, then shifts to [[Cosmic Horror]] at the end of said cave.
* In terms of in-game Genre Shift, ''[[Spore]]'' goes from the hunt/gather adventure-game-esque "Cell" and "Creature" stages, to real-time strategy for "Tribal" and "Civilization," to a [[Wide Open Sandbox]] for "Space."
* ''[[Okami]]'' gets a bit of a shift towards the end, from a feudal Japan mythical fantasy to a feudal Japan {{spoiler|Sci-Fi}} fantasy.
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** This has happened a lot with the [[Shin Megami Tensei]] series. The main series tends towards dark, post-apocalyptic stories, the first two games and [[Strange Journey]] having heavy sci-fi elements (you use some kind of technological device to summon your demons,) while [[Shin Megami Tensei Nocturne|Nocturne]] does away with all the sci-fi elements. Meanwhile, the ''[[Persona (video game)|Persona]]'' series ditches the post-apocalyptic elements and introduces high-school life and Jungian psychology into the mix, with the demons becoming aspects of a person's psyche, and the enemy demons doing the same, turning into Shadows starting with [[Persona 2]]. By [[Persona 3]], [[Slice of Life]] and [[Dating Sim]] elements are introduced, while [[Persona 4]] turns into a more [[Lighter and Softer|light-hearted]] [[Scooby Doo]]-style murder mystery with MegaTen trappings. Meanwhile ''again'', the [[Raidou Kuzunoha vs. the Soulless Army|Raidou]] [[Raidou Kuzunoha VS King Abaddon|Kuzunoha]] games are [[Alternate History]] with more action elements and also more light-hearted, while [[Devil Survivor]] acts very much like a [[Deconstruction]] of the [[Mons]] genre in general. And that's only counting a ''few'' of the games in the franchise.
* ''[[Super Mario Galaxy]]'' starts off like most typical ''Mario'' games, where the title plumber had to rescue Princess Peach from Bowser (in this game, Bowser kidnaps Peach and carries her off into space), but about halfway through the game, the plot unexpectly shift to a sad story about the loss of a different princess' family, but then cuts back to Mario still trying to save Peach from Bowser.
* ''[[Paper Mario: The Thousand-Year Door]]'' starts out as a turn-based RPG that seems typical Mario, with the heroic plumber fighting bad guys by jumping, stomping, and hammering, as he tries to rescue Peach (as usual) and find a lost treasure. And then it goes into [[Cosmic Horror]] territory we discover the "treasure" is an ancient demon who seeks to shroud the world into eternal darkness, Peach being the intended sacrifice to fuel said demon's return, a plot turn that brings the story squarely into [[Cosmic Horror]].
* The original ''[[Might and Magic]]'' did this with almost every game. Each game always started out in what appears to be a standard fantasy RPG setting, but then shifts to [[Science Fantasy]], with the heroes and the player discovering [[Ray Gun]]s, robots, and similar things that don't belong, until finally discovering that their world is a [[Lost Colony]] created by [[Sufficiently Advanced Aliens]].
 
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