Jump to content

Genre Shift: Difference between revisions

(→‎Video Games: adding example.)
Line 313:
* ''[[Oddworld]]: Stranger's Wrath'' starts out as the Oddworld equivalent of a western. Mysterious [[Bounty Hunter]]? Check. Gun toting outlaws? Check. Hick Towns populated by chicken men? ...Um, Check. But then in the final third of the game, {{spoiler|after stumbling into an ambush set up by the [[Big Bad]], and getting hit with a [[Tomato Surprise]],}} the game shifts to a more traditional Oddworld setting as you help the native Grubbs overcome the [[Big Bad]]. This change completely overhauls the game. Stranger's costume changes, the concept of Moolah (and therefore the concept of enemy bounties) is removed (enemies are turned into ammo instead. Don't ask), the soundtrack changes from spaghetti western music to epic orchestrated pieces, the enemies change from gruff outlaws to military Mooks, new gameplay mechanics are added, and the scenery colors shift from browns and reds to blues and greys.
* The ''[[Chzo Mythos]]'' goes from fairly conventional (but good) horror, to [[Recycled in Space|SPACE horror]], to [[Cosmic Horror]].
* Similarily, ''[[EarthBound]]'' starts off as pure humour and affectionate ribbing of the Unite States (it is the [[Trope Namer]] for [[Eagleland]], after all) then goes to sci-fi at the Cave of the Past, then shifts to [[Cosmic Horror]] at the end of said cave.
* In terms of in-game Genre Shift, ''[[Spore]]'' goes from the hunt/gather adventure-game-esque "Cell" and "Creature" stages, to real-time strategy for "Tribal" and "Civilization," to a [[Wide Open Sandbox]] for "Space."
* ''[[Okami]]'' gets a bit of a shift towards the end, from a feudal Japan mythical fantasy to a feudal Japan {{spoiler|Sci-Fi}} fantasy.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.