Genre Shift: Difference between revisions

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Controversial or extremely different ideas are very hard to get past sponsors and audiences suspicious of anything new and unfamiliar. An easy if sneaky way around this is merely to present the beginning of the story as something familiar. However, once the main plot kicks in, your audience is hopefully loyal enough not to notice the quick shift in tone and pacing. If you did it well, in hindsight they might notice little hints you dropped about what was to come. As a side effect, the story will probably also undergo [[Mood Whiplash]].
 
'''Genre Shifts''' are sometimes used in [[Sequel]] stories.
 
Genre Shifts sometimes occur at the ends of a series when the writers finally get around to [[Writer on Board|soapboxing their opinions]]. Many fluffy, over-the-top comedies will suddenly find their last episode making an attempt at drama. On the other hand, some cutesy or romance-based stories can experience '''Genre Shift''' simply because they start running so long the writer figured if they have to derail the original plot, they might as well do it with something creative.
 
It ''is'' possible for this to work, as long as the creators know what they're doing, and it can pay off quite well at times. Usually, however, this requires planning it from the start, allowing the writers to [[Foreshadowing|set up the genre shift]] ahead of time so it doesn't feel like it comes [[Ass Pull|out of nowhere]]. Because of their sudden onset, '''Genre Shifts''' motivated by [[Executive Meddling]] are likely doomed.
 
Even worse is if a genre shift is used as [[Deus Ex Machina|the solution to a plot point]], which just feels tacky.
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** And then the 2 penultimate episodes were straightforward drama/suspense/action eps. So the shift... metalooped? Is that a word?
* ''[[Soukou no Strain]]'' had a first episode much like a [[Shojo]] series, and though its marketing in the [[Bishoujo Series]]-focused ''Megami Magazine'' could predict that that would change, no one predicted its quick shift to angst and its new motto in [[Anyone Can Die]].
* Genre shift is pretty much the entire point behind ''[[AbenobashiMagical MahouShopping ShoutengaiArcade Abenobashi]]''.
* ''[[Ouran High School Host Club]]'' went through most of the [[Anime]] as an over-the-top [[The Parody|parody]] of [[Shojo]] drama, but in the last few episodes became more of a shojo drama with jokes added.
* One may be excused for thinking that ''[[Guyver]]'' is a typical school-based shonen anime after the first few issues/episodes. But this changes pretty rapidly when {{spoiler|the school is blown up by either Zoanoids or Guyver 2, depending on what medium you prefer}} and Sho is almost never seen in school again.
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* The OVA ''[[Moldiver]]'' spends three episodes as a gender-bending superhero send-up before abruptly switching into a serious drama in the final two episodes.
* ''[[Berserk]]'', though it does show a number of demons at the beginning of the anime and a fight with demonic [[Blood Knight]] Nosferatu Zodd early on in the anime, goes from grim and gritty medieval fantasy into straight up horror in the final episodes when {{spoiler|Griffith makes his [[Deal with the Devil]] and becomes [[Dark Messiah]] Femto, and the demons start coming ''en masse'' to rip apart the members of the Band of the Hawks who Griffith has marked out for sacrifice}}. Since both Guts and Casca are marked with the Godhand's [[Magnetic Plot Device|Brand of Sacrifice]] as a result of Griffith's betrayal, both of them have to deal with the monsters from that point forward, and they soon become Guts' primary enemies.
** Also before Guts' group meets Schierke, they find a man who was attacked by trolls while searching for a witch. Serpico [[Lampshadeslampshade]]s that this had more of a fairy tale atmosphere to it, and that its nice that they've gotten a break from fighting horrible monsters.
* The ''[[Suzumiya Haruhi]]'' series (both the original light novels and the anime) begins as a comedy series that, while featuring a very eccentric protagonist in [[Genki Girl]] Haruhi, was still a fairly realistic [[Slice of Life]] comedy. Then the aliens, time travelers, and psychics start turning up, and we get the big reveal that {{spoiler|Haruhi is God (or at least the next best thing), and her subconscious desires can warp reality, or even destroy the universe if she becomes bored enough.}} It actually remains a [[Slice of Life]] comedy for the most part, but it's slices of much weirder lives than we originally thought.
* ''[[Tsubasa Reservoir Chronicle]]''. It starts out as standard fairly light shonen fare, then takes an extremely abrupt left turn in Tokyo onto [[Mind Screw]] Way towards Drama Town.
** [[CLAMP]] seems rather fond of doing this, actually. It's happening also to ''[[xxxHolic×××HOLiC]]'' in a rather similar way.
*** That's not too surprising considering ''[[xxxHolic×××HOLiC]]'' is Tsubasa's sister series. Lord help you if you read one and not the other.
* Oh God, ''[[Narutaru]]''. It initially shows signs of being a lighthearted, female version of [[A Boy and His X]]... only to suddenly change into a dark, depressing series with lots of horrible things.
* ''[[D.Gray-man]]'' has evolved somewhat from being a [[Horror]] Gothic [[Shonen]] series to more of a... normal [[Shonen]] series. Oddly enough, if the [[D.Gray-man/Nightmare Fuel|Nightmare Fuel page]] is to be believed, the switch from horror-style [[Monster of the Week]] plots to a more complicated storyline has actually made it a lot ''more'' scary.
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* The ''[[Discworld]]'' series started off as fairly straightforward parodies of [[Heroic Fantasy]]. Later novels have been much more heavily focused on social satire, with heavy emphasis on philosophy and topics such as morality, class warfare, religion, theoretical physics, and modern city life. It works because they're still bloody hilarious.
* The ''[[Harry Potter]]'' books started off as a slightly tongue-in-cheek [[Urban Fantasy]] and gradually became an epic [[High Fantasy]] in which [[Anyone Can Die]]. [[J. K. Rowling]] planned from the start that the series would become [[Darker and Edgier]] as Harry (and his readers) grew up.
* In ''[[How Not to Write A Novel]]'', they have a section ("One [[The Lord of the Rings|Ring]] to Rule them All" said the Old Cowpoke) on genre shifts handled poorly. Opens with a woman writing in a diary hinting at a romance novel (an obvious [[Affectionate Parody]] of ''Bridget Jones' Diary''), ends with [[Apocalyptic Log|an entry of OH GOD OH GOD OH GOD OH GOD HE'S NOT HUMAN.]]
* P.C. Hodgell's ''[[Chronicles of the Kencyrath]]'' series starts out in [[Low Fantasy]] territory in the first book, ''God Stalk''; while there's foreshadowing there, the wider [[High Fantasy]] plot doesn't really emerge until the second book, ''Dark of the Moon''. The shift alienated some readers, who wanted more of the same style of book as the first.
* [[Orson Scott Card]]'s ''Treasure Box'' turns out to be {{spoiler|one of his "tales of dread,"}} but you don't realize it's in that genre until well into the story, about the same time the main character does.
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*** Seems to be toyed with in ''Uncharted 2'' when {{spoiler|you bump into what seems like a yeti-type monster while in the mountains. However, later on it turns out to be a bunch of apparently bullet resistant natives in suits. Which you then discover are actually mythical ape-like Guardians of Shangri-la, so everything is okay again.}}
* ''[[Half Life]]'' started as a deconstruction of [[I Just Want to Be Badass]], and is currently one of its most shining examples.
* The ''[[Half-Life]] 2'' [[Game Mod]] ''[https://web.archive.org/web/20150118134545/http://www.planetphillip.com/posts/day-hard-complete-half-life-2/ Day-Hard]'', usually a straightforward parody FPS, has a part where you need to enter a [[Hell Hotel]] sans weapons for a [[Fetch Quest]]. What follows is ''[[Silent Hill]]''-esque [[Surreal Horror]]. It doesn't last too long, but it's very out-of-place nonetheless.
* In ''[[Medal of Honor]]: Airborne'', after 5 missions of largely realistic gameplay based on actual historic [[World War II]] campaigns, the final mission throws bulletproof, heavy-machinegun-wielding Nazi [[Super Soldier]]s at you, and takes place in, as [[Zero Punctuation|Ben "Yahtzee" Croshaw]] put it, "a giant concrete tower that can only be described as a '''Doom Fortress'''."
** Those "doom fortresses" are actually real. 8 were built, they were ridiculously sized, and they had more refuge in intimidation than use. I mean, come on, they're towers built to repel air attacks that are also made of concrete. Still true to this trope, however, the Allies never actually attempted an attack on one of them.
* ''[[Oddworld]]: Stranger's Wrath'' starts out as the Oddworld equivalent of a western. Mysterious [[Bounty Hunter]]? Check. Gun toting outlaws? Check. Hick Towns populated by chicken men? ...Um, Check. But then in the final third of the game, {{spoiler|after stumbling into an ambush set up by the [[Big Bad]], and getting hit with a [[Tomato Surprise]],}} the game shifts to a more traditional Oddworld setting as you help the native Grubbs overcome the [[Big Bad]]. This change completely overhauls the game. Stranger's costume changes, the concept of Moolah (and therefore the concept of enemy bounties) is removed (enemies are turned into ammo instead. Don't ask), the soundtrack changes from spaghetti western music to epic orchestrated pieces, the enemies change from gruff outlaws to military Mooks, new gameplay mechanics are added, and the scenery colors shift from browns and reds to blues and greys.
* The ''[[Chzo Mythos]]'' goes from fairly conventional (but good) horror, to [[Recycled in Space|SPACE horror]], to [[Cosmic Horror]].
* Similarily, ''[[EarthBound]]'' starts off as pure humour and affectionate ribbing of the Unite States (it is the [[Trope Namer]] for [[Eagleland]], after all) then goes to sci-fi at the Cave of the Past, then shifts to [[Cosmic Horror]] at the end of said cave.
* In terms of in-game Genre Shift, ''[[Spore]]'' goes from the hunt/gather adventure-game-esque "Cell" and "Creature" stages, to real-time strategy for "Tribal" and "Civilization," to a [[Wide Open Sandbox]] for "Space."
* ''[[Okami]]'' gets a bit of a shift towards the end, from a feudal Japan mythical fantasy to a feudal Japan {{spoiler|Sci-Fi}} fantasy.
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** This has happened a lot with the [[Shin Megami Tensei]] series. The main series tends towards dark, post-apocalyptic stories, the first two games and [[Strange Journey]] having heavy sci-fi elements (you use some kind of technological device to summon your demons,) while [[Shin Megami Tensei Nocturne|Nocturne]] does away with all the sci-fi elements. Meanwhile, the ''[[Persona (video game)|Persona]]'' series ditches the post-apocalyptic elements and introduces high-school life and Jungian psychology into the mix, with the demons becoming aspects of a person's psyche, and the enemy demons doing the same, turning into Shadows starting with [[Persona 2]]. By [[Persona 3]], [[Slice of Life]] and [[Dating Sim]] elements are introduced, while [[Persona 4]] turns into a more [[Lighter and Softer|light-hearted]] [[Scooby Doo]]-style murder mystery with MegaTen trappings. Meanwhile ''again'', the [[Raidou Kuzunoha vs. the Soulless Army|Raidou]] [[Raidou Kuzunoha VS King Abaddon|Kuzunoha]] games are [[Alternate History]] with more action elements and also more light-hearted, while [[Devil Survivor]] acts very much like a [[Deconstruction]] of the [[Mons]] genre in general. And that's only counting a ''few'' of the games in the franchise.
* ''[[Super Mario Galaxy]]'' starts off like most typical ''Mario'' games, where the title plumber had to rescue Princess Peach from Bowser (in this game, Bowser kidnaps Peach and carries her off into space), but about halfway through the game, the plot unexpectly shift to a sad story about the loss of a different princess' family, but then cuts back to Mario still trying to save Peach from Bowser.
* ''[[Paper Mario: The Thousand-Year Door]]'' starts out as a turn-based RPG that seems typical Mario, with the heroic plumber fighting bad guys by jumping, stomping, and hammering, as he tries to rescue Peach (as usual) and find a lost treasure. And then it goes into [[Cosmic Horror]] territory we discover the "treasure" is an ancient demon who seeks to shroud the world into eternal darkness, Peach being the intended sacrifice to fuel said demon's return, a plot turn that brings the story squarely into [[Cosmic Horror]].
* The original ''[[Might and Magic]]'' did this with almost every game. Each game always started out in what appears to be a standard fantasy RPG setting, but then shifts to [[Science Fantasy]], with the heroes and the player discovering [[Ray Gun]]s, robots, and similar things that don't belong, until finally discovering that their world is a [[Lost Colony]] created by [[Sufficiently Advanced Aliens]].
 
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