Geo Effects: Difference between revisions

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{{examples}}
 
== [[Anime]] and [[Manga]] ==
* In [[Sonic X]], {{spoiler|when Shadow tries to hunt down Cosmo on the Blue Typhoon}}, Tails uses his knowledge of the layout of the ship to launch Shadow ''out of a cannon,'' which actually succeeds in inconveniencing Shadow [[Teleporters and Transporters|for about five seconds.]]
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* Using the high ground in ''Blitzkrieg'' is a very good strategy. First, units on top of a cliff can attack units below without being seen. Second, to be attacked, an attacker would have to circle around the cliff and come up the back. The only drawback is cliffs are such obvious places to base ambushes from, the enemy can respond to this by shelling the area with artillery fire.
* In ''[[League of Legends]]'', there's the concept of "brush" or "bush", which are patches of vegetation that confer invisibility. And a few characters can also fiddle with the ground itself, to hinder opponents, benefit themselves or both.
* In the ''[[Age of Mythology]]'' expansion ''The Titans'', choosing [[GaiasGaia's RevengeVengeance|Gaia]] causes "lush terrain" to grow around your buildings, which provides a [[Status Buff]] to your units fighting in it.
* In [[Yggdra Union]], some units have a "specialist" terrain type (e.g., forest specialist). Units gain an advantage when fighting on this type of terrain and are much more likely to win duels.
** Some maps have stationary catapaults on them. The army that includes catapaults in their formation gains an advantage and their units are more likely to win duels.