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Geo Effects: Difference between revisions

Rescuing 4 sources and tagging 0 as dead.) #IABot (v2.0.8.7
(update links)
(Rescuing 4 sources and tagging 0 as dead.) #IABot (v2.0.8.7)
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** An optional class feature for the ranger class introduced in the 3rd edition sourcebook ''Unearthed Arcana'' was "favored environment", which did the same thing as the horizon walker's ability. In ''[[Pathfinder]]'', this became a standard ability for all rangers.
* Based on ''D&D'''s ''Unearthed Arcana'', "favored environment" was brought in as a buyable feat for anyone in ''[[Mutants and Masterminds]]'', although the bonus is capped as with all other bonuses, meaning that a character with it is just as good as everyone else in their given terrain, but a bit worse everywhere else.
* ''[[Magic: The Gathering]]'' has a class of creature abilities collectively known as "landwalk", which makes a creature with it unblockable if the other player has a land of that type (plainswalk, forestwalk, etc.). There are also some creatures that can't attack unless the opponent had an appropriate land type (like [https://web.archive.org/web/20080103051108/http://ww2.wizards.com/gatherer/CardDetails.aspx?id=129719 Sea Monster]), but this is much less common. There are some other spells that may fall under this, like [https://web.archive.org/web/20071112191211/http://ww2.wizards.com/gathererGatherer/CardDetails.aspx?id=13191 Familiar Ground].
** Because what land a player controls determines what kind of mana he has access to, abilities that only work if the player controls certain kinds of land are often used as a proxy for an actual mana cost, such as in [https://web.archive.org/web/20080912225647/http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=159067 the Hedge-Mages] of ''Eventide'' and Naya's [https://web.archive.org/web/20090504091112/http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=174989 Wild Nacatl].
* In ''[[Warhammer 40,000]]'', units get 'cover saves' for being in cover, either in area terrain or behind obstructions that partially block the enemy's line of fire. In addition, most units and vehicles are impeded when moving through certain types of terrain, with a rare few special units that are unaffected.
** Also, both the Kroot and the Catachan jungle fighters get extra bonuses when fighting in a jungle or forest terrain.
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