Ghost Hunter/Shout Out: Difference between revisions
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* When Digital Richmond's robot form unexpectedly falls through the floor, this is a [[Shout-Out]] to various other [[Survival Horror]] games that use this mechanic to advance the plot. |
* When Digital Richmond's robot form unexpectedly falls through the floor, this is a [[Shout-Out]] to various other [[Survival Horror]] games that use this mechanic to advance the plot. |
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** ''[[Silent Hill 1]]'' - in the mall. |
** ''[[Silent Hill 1]]'' - in the mall. |
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** ''[[Resident Evil 2 |
** ''[[Resident Evil 2]]'' - balcony in the library. |
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** ''[[Resident Evil Code Veronica]]'' - Walkway above the jeep area. |
** ''[[Resident Evil Code Veronica]]'' - Walkway above the jeep area. |
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* The little Redneck girl Lazarus has to escort out of the swamp bears more than a passing resemblance to Sherry, the little girl Claire has to escort in ''[[Resident Evil 2 |
* The little Redneck girl Lazarus has to escort out of the swamp bears more than a passing resemblance to Sherry, the little girl Claire has to escort in ''[[Resident Evil 2]]''. The blonde hair particularly. |
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* Some ghosts make a staticky background noise like the monster-detecting radio in the [[Silent Hill]] series. Great for knowing they're around and how close they are. |
* Some ghosts make a staticky background noise like the monster-detecting radio in the [[Silent Hill]] series. Great for knowing they're around and how close they are. |
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* ''[[Silent Hill 2]]'' - The transporting doors in the DeMontford Mansion are the same as the transporting doors in the decrepit Lake View Hotel in ''[[Silent Hill 2]]''. |
* ''[[Silent Hill 2]]'' - The transporting doors in the DeMontford Mansion are the same as the transporting doors in the decrepit Lake View Hotel in ''[[Silent Hill 2]]''. |