Ghost Hunter/Shout Out: Difference between revisions

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* When Digital Richmond's robot form unexpectedly falls through the floor, this is a [[Shout-Out]] to various other [[Survival Horror]] games that use this mechanic to advance the plot.
* When Digital Richmond's robot form unexpectedly falls through the floor, this is a [[Shout-Out]] to various other [[Survival Horror]] games that use this mechanic to advance the plot.
** ''[[Silent Hill 1]]'' - in the mall.
** ''[[Silent Hill 1]]'' - in the mall.
** ''[[Resident Evil 2 (Video Game)]]'' - balcony in the library.
** ''[[Resident Evil 2]]'' - balcony in the library.
** ''[[Resident Evil Code Veronica]]'' - Walkway above the jeep area.
** ''[[Resident Evil Code Veronica]]'' - Walkway above the jeep area.
* The little Redneck girl Lazarus has to escort out of the swamp bears more than a passing resemblance to Sherry, the little girl Claire has to escort in ''[[Resident Evil 2 (Video Game)]]''. The blonde hair particularly.
* The little Redneck girl Lazarus has to escort out of the swamp bears more than a passing resemblance to Sherry, the little girl Claire has to escort in ''[[Resident Evil 2]]''. The blonde hair particularly.
* Some ghosts make a staticky background noise like the monster-detecting radio in the [[Silent Hill]] series. Great for knowing they're around and how close they are.
* Some ghosts make a staticky background noise like the monster-detecting radio in the [[Silent Hill]] series. Great for knowing they're around and how close they are.
* ''[[Silent Hill 2]]'' - The transporting doors in the DeMontford Mansion are the same as the transporting doors in the decrepit Lake View Hotel in ''[[Silent Hill 2]]''.
* ''[[Silent Hill 2]]'' - The transporting doors in the DeMontford Mansion are the same as the transporting doors in the decrepit Lake View Hotel in ''[[Silent Hill 2]]''.