Ghost Trick: Phantom Detective: Difference between revisions

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* [[Schmuck Bait]]: In Chapter 15, you have to swap a bullet already in motion with something of the same shape that wouldn't be lethal. If you don't do any other tricks before that point, there's {{spoiler|a hard hat}} on the wall nearby that you can use. Ask yourself this: How would this object impact someone's ''face'' if it were traveling at bullet velocity? [http://www.youtube.com/watch?v=MoH2kN-8B0c#t=25s Ask Cabanela] -- it ain't pretty. ('''contains spoilers''').
{{quote|'''Pigeon-Headed Man''': [[Captain Obvious|That didn't go well.]]}}
* [[SchroedingersSchrödinger's Cat]]: We find that {{spoiler|Sissel ends up as a ''literal'' one}} in the epilogue. Kamila says that after all these years, he hasn't aged a day, and a Ghost World perspective shows that he still has ghost powers, due to {{spoiler|getting struck by the Temsik fragment as a kitten}}.
* [[Screw Destiny]]: Sissel can go back four minutes in time to stop someone from being murdered. This is called "Avert Fate" in-game. Naturally, it's the whole point of the game.
* [[Sdrawkcab Name]]:
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