Ghostbusters: The Video Game: Difference between revisions
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Being the popular franchise that it is, ''[[Ghostbusters]]'' has managed to spawn a few video games in its lifetime. These games have generally been hit or miss, depending on the console and the development. |
Being the popular franchise that it is, ''[[Ghostbusters]]'' has managed to spawn a few video games in its lifetime. These games have generally been hit or miss, depending on the console and the development. |
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But the most successful of these games came out in 2009, in celebration of the [[Milestone Celebration|25th Anniversary]] of the original movie. Given a major multi-platform release and significant support from multiple companies, a script written by [[Dan Aykroyd]] and Harold Ramis and featuring the voice talents of the core four Ghostbusters, the game was a strong success and renewed interest in the third movie. |
But the most successful of these games came out in 2009, in celebration of the [[Milestone Celebration|25th Anniversary]] of the original movie. Given a major multi-platform release and significant support from multiple companies, a script written by [[Dan Aykroyd]] and Harold Ramis and featuring the voice talents of the core four Ghostbusters, the game was a strong success and renewed interest in the third movie. |
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* [[Blessed with Suck]]: Late in the videogame, Ray wonders why Gozer didn't take on a more effective Destructor form than the Staypuft Marshmallow Man again, and thinks that gods are probably limited to one Destructor form per dimension. |
* [[Blessed with Suck]]: Late in the videogame, Ray wonders why Gozer didn't take on a more effective Destructor form than the Staypuft Marshmallow Man again, and thinks that gods are probably limited to one Destructor form per dimension. |
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** One has to wonder what Vigo's plan was for after he took on the body of an infant. |
** One has to wonder what Vigo's plan was for after he took on the body of an infant. |
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*** He gets to [[ |
*** He gets to [[Child's Play (TV series)||be a kid again]]. |
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* [[Body Surf]]: Later on, {{spoiler|it is revealed that the Mayor had this happen to him with Ivo Shandor.}} |
* [[Body Surf]]: Later on, {{spoiler|it is revealed that the Mayor had this happen to him with Ivo Shandor.}} |
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* [[Bread, Eggs, Milk, Squick]]: A mild example, Peter has a voice mail that goes, for the most part, like this. |
* [[Bread, Eggs, Milk, Squick]]: A mild example, Peter has a voice mail that goes, for the most part, like this. |
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* [[Fat Bastard]]: The Chairman, Chef [[De Forrest]], and the Mr. Creosote lookalike from the firehouse. |
* [[Fat Bastard]]: The Chairman, Chef [[De Forrest]], and the Mr. Creosote lookalike from the firehouse. |
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* [[Fighting a Shadow]]: the video game battle against Gozer's Stay Puft Marshmallow Man. |
* [[Fighting a Shadow]]: the video game battle against Gozer's Stay Puft Marshmallow Man. |
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* [[Final Boss New Dimension]]: The final battle of the game takes place in the ghost world. |
* [[Final Boss, New Dimension]]: The final battle of the game takes place in the ghost world. |
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* [[Food Porn]]: Slimer has a calendar with pictures of large banquets inside his containment unit (November's is a rather delicious-looking Thanksgiving turkey). |
* [[Food Porn]]: Slimer has a calendar with pictures of large banquets inside his containment unit (November's is a rather delicious-looking Thanksgiving turkey). |
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* [[Giant Mook]]: Each level has its own variation, starting with the Kitchen Golem in Sargassi's. |
* [[Giant Mook]]: Each level has its own variation, starting with the Kitchen Golem in Sargassi's. |
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'''Egon''': Stairs, LOTS of stairs... }} |
'''Egon''': Stairs, LOTS of stairs... }} |
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** The Playstation 2 version of the 2009 video game had Nintendo Hardness also -- mostly stemming from the lack of save points. If your game freezes up and glitches, you're forced back to the start of the level you were on once you restart. |
** The Playstation 2 version of the 2009 video game had Nintendo Hardness also -- mostly stemming from the lack of save points. If your game freezes up and glitches, you're forced back to the start of the level you were on once you restart. |
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*** This is likely a result of being a port of the Wii version, which as designed from motion controls. |
*** This is likely a result of being a port of the Wii version, which as designed from motion controls. |
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** The Atari 2600 game of the first movie was even worse. The jumping Stay-Puff only had one point in his jumping arc where his altitude was greater than the height of a Ghostbuster. That point was the exact width of a Ghostbuster. So you had to figure out that exact point, run to it, and stop exactly on it - with no margin for error - and then continue the rest of the way across the screen once Stay-Puff jumped over you in order to beat the game. And you have to do this twice in order to be able to cross the streams. |
** The Atari 2600 game of the first movie was even worse. The jumping Stay-Puff only had one point in his jumping arc where his altitude was greater than the height of a Ghostbuster. That point was the exact width of a Ghostbuster. So you had to figure out that exact point, run to it, and stop exactly on it - with no margin for error - and then continue the rest of the way across the screen once Stay-Puff jumped over you in order to beat the game. And you have to do this twice in order to be able to cross the streams. |
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* [[No Name Given]]: Your character in the 2009 game is only ever referred to as "Cadet", "Kid", "Hoss", "Tiger", "Sport", "Scooter", "Rookie" or "Rook" for short. Even his nametag says "Rookie". |
* [[No Name Given]]: Your character in the 2009 game is only ever referred to as "Cadet", "Kid", "Hoss", "Tiger", "Sport", "Scooter", "Rookie" or "Rook" for short. Even his nametag says "Rookie". |
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** In the Stylized version, this is replace with time-delayed slime mines, which do more damage the longer they're charged. |
** In the Stylized version, this is replace with time-delayed slime mines, which do more damage the longer they're charged. |
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* [[Serial Killer]]: All of the [[Five-Bad Band|Node Guardians]] in the video game were stated to be this during life (except the [[Eldritch Abomination|Juvenile Slor]], of course). After seeing the [[Nightmare Fuel|inside of the Spider Witch's domain]], it's not hard to doubt. |
* [[Serial Killer]]: All of the [[Five-Bad Band|Node Guardians]] in the video game were stated to be this during life (except the [[Eldritch Abomination|Juvenile Slor]], of course). After seeing the [[Nightmare Fuel|inside of the Spider Witch's domain]], it's not hard to doubt. |
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* [[Shout-Out]]: To [[ |
* [[Shout-Out]]: To [[MythBusters|another famous "busters"]], when after an explosion, Egon asks if he still has eyebrows. |
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** The Sloth Ghost is a shout out to [[Monty Python]]; more specifically, the "Mr. Creosote" sketch from ''The Meaning Of Life''. |
** The Sloth Ghost is a shout out to [[Monty Python]]; more specifically, the "Mr. Creosote" sketch from ''The Meaning Of Life''. |
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** A crayon drawing in the firehouse gives one to amateur Ghostbusters movies ''Freddy Vs Ghostbusters'' and its sequel ''Return of the Ghostbusters''. You can also see the ending screen of the 8-bit ''Ghostbusters'' game on the computer monitor in the firehouse. |
** A crayon drawing in the firehouse gives one to amateur Ghostbusters movies ''Freddy Vs Ghostbusters'' and its sequel ''Return of the Ghostbusters''. You can also see the ending screen of the 8-bit ''Ghostbusters'' game on the computer monitor in the firehouse. |
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[[Category:Play Station 3]] |
[[Category:Play Station 3]] |
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[[Category:Wii]] |
[[Category:Wii]] |
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[[Category:Ghostbusters the Video Game]] |
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[[Category:Video Game]] |
[[Category:Video Game]] |
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[[Category:{{PAGENAME}}]] |