Girl Show Ghetto: Difference between revisions

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* The game industry is ''notorious'' for refusing to break out of the idea that all gamers are 18-25 year old white men, at least if you're planning on making a non-casual title. Activision famously told a studio pitching a game set in Hong Kong with an Asian female lead to "[http://www.gamasutra.com/view/news/29719/InDepth_No_Female_Heroes_At_Activision.php lose the chick, they don't sell.]" [http://kotaku.com/5424441/girls-night-with-the-most-male-game-of-2009 A.J. Glasser] once noted in an editorial for Kotaku that the only role presented for women in ''[[Call of Duty: Modern Warfare|Modern Warfare]] 2'' were NPCs {{spoiler|who are all immediately gunned down.}} There were ''no'' speaking parts for women in the entire game, despite earlier ''[[Call of Duty]]'' games actually remembering once in a while that there are in fact women who serve in the military. She also pointed out a culture gap between Japanese games, which tend to frequently have female leads or supporting casts but also greatly objectify them as a trade-off, and Western games, which frequently just leave women out entirely.
** The reason there are no female playable characters in the ''Call of Duty'' games is a reflection of the fact that women [[Men Are the Expendable Gender|do not serve in the roles portrayed in the game in real life]].
* [https://web.archive.org/web/20131003175825/http://sweetupndown.tumblr.com/post/15242399360/dear-customer-who-stuck-up-for-his-little-brother This story] made the rounds in late 2011, in which a young boy was threatened with actual violence by his father for wanting to buy ''[[Mirror's Edge]]''. Entirely because, well, it ''must'' be a girl's game, it has a woman on the cover!
 
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