Goddamned Bats/Video Games/Massively Multiplayer Online Role Playing Game: Difference between revisions
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* In ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]'', there are quite a few enemies that could classify as these. Ironically, the ''actual'' bats of the game are relatively tame and even make decent EXP targets for groups with piercing damage. As for [[Goddamned Bats]], Tigers and Raptors are, strangely, very good examples. These enemies can detect you from a mile away, move really fast and can paralyze your entire party. They are rarely, if ever, used as EXP mobs and drop virtually nothing of value. Since the advent of the level cap increase, these monsters continue to agro players ''en masse'', making them a huge pain in the ass when travelling through an older zone. |
* In ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]'', there are quite a few enemies that could classify as these. Ironically, the ''actual'' bats of the game are relatively tame and even make decent EXP targets for groups with piercing damage. As for [[Goddamned Bats]], Tigers and Raptors are, strangely, very good examples. These enemies can detect you from a mile away, move really fast and can paralyze your entire party. They are rarely, if ever, used as EXP mobs and drop virtually nothing of value. Since the advent of the level cap increase, these monsters continue to agro players ''en masse'', making them a huge pain in the ass when travelling through an older zone. |
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** Honorable mention goes to Imps, which can detect you even when you're invisible. Though not much of a threat, they're rarely clustered together, making Tigers and Raptors that much more obnoxious to deal with. |
** Honorable mention goes to Imps, which can detect you even when you're invisible. Though not much of a threat, they're rarely clustered together, making Tigers and Raptors that much more obnoxious to deal with. |