Goddamned Bats/Video Games/Massively Multiplayer Online Role Playing Game: Difference between revisions

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* In ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]'', there are quite a few enemies that could classify as these. Ironically, the ''actual'' bats of the game are relatively tame and even make decent EXP targets for groups with piercing damage. As for [[Goddamned Bats]], Tigers and Raptors are, strangely, very good examples. These enemies can detect you from a mile away, move really fast and can paralyze your entire party. They are rarely, if ever, used as EXP mobs and drop virtually nothing of value. Since the advent of the level cap increase, these monsters continue to agro players ''en masse'', making them a huge pain in the ass when travelling through an older zone.
* In ''[[Final Fantasy XI]]'', there are quite a few enemies that could classify as these. Ironically, the ''actual'' bats of the game are relatively tame and even make decent EXP targets for groups with piercing damage. As for [[Goddamned Bats]], Tigers and Raptors are, strangely, very good examples. These enemies can detect you from a mile away, move really fast and can paralyze your entire party. They are rarely, if ever, used as EXP mobs and drop virtually nothing of value. Since the advent of the level cap increase, these monsters continue to agro players ''en masse'', making them a huge pain in the ass when travelling through an older zone.
** Honorable mention goes to Imps, which can detect you even when you're invisible. Though not much of a threat, they're rarely clustered together, making Tigers and Raptors that much more obnoxious to deal with.
** Honorable mention goes to Imps, which can detect you even when you're invisible. Though not much of a threat, they're rarely clustered together, making Tigers and Raptors that much more obnoxious to deal with.
* The Devouring Earth Swarms in ''[[City of Heroes]]''. Not actually that hard to beat, but they're an annoyance mainly because their attacks can cause status effects while you're fighting the significantly bigger and more dangerous Devouring Earth.
* The Devouring Earth Swarms in ''[[City of Heroes]]''. Not actually that hard to beat, but they're an annoyance mainly because their attacks can cause status effects while you're fighting the significantly bigger and more dangerous Devouring Earth.
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*** The boss of Mission 4 is a giant bat, which can spawn smaller bats, which can spawn even smaller bats. The bat-spawns aren't much of a problem themselves, but the boss spawns them when he uses his own stunning attack. The boss also has a very large and very fast shockwave attack, which can easily do 1200+ damage if you forget to attempt to dodge it.
*** The boss of Mission 4 is a giant bat, which can spawn smaller bats, which can spawn even smaller bats. The bat-spawns aren't much of a problem themselves, but the boss spawns them when he uses his own stunning attack. The boss also has a very large and very fast shockwave attack, which can easily do 1200+ damage if you forget to attempt to dodge it.
** Mission 5 is of high annoyance, due to the cramped areas it has and that they are filled with Draks and many enemies.
** Mission 5 is of high annoyance, due to the cramped areas it has and that they are filled with Draks and many enemies.
* ''[[Dungeons and Dragons Online (Video Game)|Dungeons and Dragons Online]]'' has bats which, although quite rare, are decidedly Goddamned nonetheless. They go down in one hit from pretty much any weapon, but you can spend minutes swinging away at them until you finally hit one.
* ''[[Dungeons and Dragons Online]]'' has bats which, although quite rare, are decidedly Goddamned nonetheless. They go down in one hit from pretty much any weapon, but you can spend minutes swinging away at them until you finally hit one.
** Rust monsters are just as aggravating in this game as in the original pen-and-paper edition. You're best off dealing with them from long range or with a wooden weapon, otherwise you can kiss your hard-earned magical weapons and armor (which are almost invariably made of the metal that they like to eat) goodbye.
** Rust monsters are just as aggravating in this game as in the original pen-and-paper edition. You're best off dealing with them from long range or with a wooden weapon, otherwise you can kiss your hard-earned magical weapons and armor (which are almost invariably made of the metal that they like to eat) goodbye.
** Oozes are similarly aggravating. They like to split in two if you try to use a slashing or piercing weapon on them, and they'll quickly wear away anything used to hit them (even wooden clubs) with their acid attack. What they're vulnerable to depends on the type of ooze you're fighting (the Grey Oozes you encounter early on are immune to fire and ice attacks, which does NOT help low-level mage characters who already have a tough time surviving dungeon instances without the requisite spells). Your best shot at taking these things down are with ranged weapons, a weapon you don't mind losing, [[Good Old Fisticuffs]], or a rare crystal Muckbane club.
** Oozes are similarly aggravating. They like to split in two if you try to use a slashing or piercing weapon on them, and they'll quickly wear away anything used to hit them (even wooden clubs) with their acid attack. What they're vulnerable to depends on the type of ooze you're fighting (the Grey Oozes you encounter early on are immune to fire and ice attacks, which does NOT help low-level mage characters who already have a tough time surviving dungeon instances without the requisite spells). Your best shot at taking these things down are with ranged weapons, a weapon you don't mind losing, [[Good Old Fisticuffs]], or a rare crystal Muckbane club.