Goddamned Bats/Video Games/Role-Playing Game: Difference between revisions

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{{trope}}
Examples of [[{{TOPLEVELPAGE}}]] in video [[{{SUBPAGENAME}}]]s include:
 
== Subpages ==
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== Other Examples ==
* The Kudan enemy in ''[[Shin Megami Tensei]][[Colon Cancer|:]] Devil Summoner[[Colon Cancer|:]][[Raidou Kuzunoha vs. the Soulless Army|Raidou Kuzunoha VS the Soulless Army]]''. She's of the [[Metal Slime]] variety.
** Though given the [[Nintendo Hard|nature]] of the [[Mega Ten]] series, you're incredibly lucky if you come across a group of [[Goddamned Bats]]. It means you DIDN'T run into the [[Demonic Spiders]].
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** Slaughterfish are an aquatic version of this trope.
* There are more wolves in ''[[The Elder Scrolls]] V: [[Skyrim]]'' than have ever existed in the history of the planet Earth, and after a few hours of exploring, you will have littered the landscape with their corpses. The fact that their pelts aren't worth very much only makes them more irritating.
* Some of those damned archers and mages in ''[[Dragon Age]]: Origins''. It doesn't help that the difficulty is rather inconsistent, but generally, these two are the most ''annoying'' types of enemies you'll face. (Friggin FIREBALL!!!)
** There's a few fights towards the end of the game where you have to fight groups with archers using Scattershot, and a ton of guys with shields who spam shield pummel. Yeah. Those are fun.
* ''[[Sands of Destruction (video game)|Sands of Destruction]]'' has ''far'' too many to count.
* Whenever you're trying ot hunt a Hyren in ''[[Magi Nation]]'', you'll run into these.
* The SNES game ''[[Soul Blazer]]'' has two varieties of bat-form Goddamned Bats that try to circle you in swarms just beyond your sword-reach and swerve to strike if you ignore them and try to walk normally. And they can fly through the walls.
** ''Soul Blazer'' is also one of the rare games where one might be incited to proclaim "Butterflies!''"
*** Heck, the game is full of non-bat Goddamned Bats. You've got jumping caterpillars -- in fact, several types that only move into your sword range once you get in a spot where they're gonna hit you. You've got giant flowers that put out tiny bees that you practically cannot kill until they get you -- very hard if you're trying for a no-damage run. There's dragons that leap out of the water at you with no visible sign that that's an area to watch out for. And then there are the non-spawned guys whose only purpose is to make killing the spawned guys that much harder, and who are unkilled whenever you return from freeing another citizen -- the pillars of fire that spit fireballs at you are slightly annoying, but the freaky face statues that conjure up icicle death in your path, that's somewhat more than merely annoying (because you ''would'' be perfectly safe from the forewarned icicles conjured 2 spaces away from you... if you weren't trying to lunge at bats and sorcerers).
* ''[[Quest for Glory IV]]'' had an enemy which combined the Demonic Spiders trope and this trope. BADDERS. Spider-Bats with poisoneous attacks which flew at you one at a time so you could only attack them when they were swooping at you, so that meant that the only time you could make an defense was when THEY were making an OFFENSE.
** This is counterbalanced by the fact that, unless you're a fighter, there's no automatic Badder fight at the beginning of the game. Also, you're given direction on where to go, the forest you're stuck in is not all that big and poison both works ''very'' slowly (it will take an hour of real time to kill you, while traversing the forest takes about five minutes if you don't know where you're going) and eventually heals itself for weaker forms of poison. Finally, the enemy encounter rate is turned ''way'' down until you reach the town for the first time (in fact, the only way you can possibly get into a fight is to go looking for one, that is, straying between screens for a long time), and after about five minutes of real time, the sun comes up.
** In ''[[Quest for Glory V]]'', you have the badders' long lost cousin, the batties. No poison this time since they're bats, but their small size, high speed and large numbers make them annoying as hell. Worse, they only show up at night or in dark places, making them very difficult to spot until it's too late.
* Neoshadows, Darkballs, and Defenders in ''[[Kingdom Hearts]]: [[Chain of Memories]]''. All of them are fond of using high-level cards (8s or 9s) that will stun you if you try to hit them with a lower-level card. The former two are also prone to ''chase'' you, which can lead to you running away while you look for a card that will stop them. Neoshadows are particularly annoying, both because they travel in swarms (so you end up getting repeatedly pounded after a single card-break), and because they can flatten themselves against the ground to avoid your sleights (normal Shadows can do this, too, [[The Goomba|but they're much weaker]]).
** ''[[Kingdom Hearts II]]'' provides you with various Nobodies; such as the Berserkers and Dancers, ''both'' of which boast impossible-to-block attacks; the Samurai, who boast a reaction command that requires a ''very'' fast reaction time if you want to avoid getting damaged by it instead; and the Assassins, who ''self-destruct'' in your face if you don't kill them fast enough.
** ''[[Kingdom Hearts: 358/2 Days Over 2|Kingdom Hearts 358 Days Over 2]]'' manages to be even more annoying than the enemies listed above, with the Emerald Serenade Heartless. It's incapable of attacking and only being able to move on a set path.... But it always runs away, is rather fast, and has a boatload of HP, making it an extremely annoying enemy to kill. Oh, and at least two missions require you to kill it. One of them is [[Scrappy Level|in a fucking maze.]]
*** They're not hard if you get Blizzaga and wait in one spot. Cast it as they approach and wail on them when they're frozen.
** Basically all the Wonderland Heartless count as this. There's ones that teleport when you hit them, ones that teleport ''you'' when you hit them, one that causes random status effects, one that emits a poison that can EASILY kill you if you try to attack it. They all fly too. And they all appear in the aforementioned [[Scrappy Level|FUCKING MAZE.]]
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* In ''[[Wizardry]] 8'', any large gathering of monsters (usually eight or more) can turn into a [[Goddamned Bats]] scenario, since fighting them is often extremely time-consuming, and they ''all'' get to attack...
** Not to mention the fact that if you scare them away they high-tail it into the distance leaving you ''stuck in combat'' whilst you try and catch them because you can only get out of turn based play once they die!!!
* [[EarthboundEarthBound]]:
** The Spiteful Crow is another infuriating enemy that was found very early in the game (and twice more after Onett) -- they were faster than you (and were quite evasive), and could steal one of your items!
** The Territorial Oak could be annoying (exploding trees, anyone?). But at least it usually showed up alone, so you could speed through its death message to end the battle before it killed you.
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*** The worst are mushroom enemies. They are often fast enough to go before the party gets a chance to kill them and inflict a status effect that can't be gotten rid of without trudging all the way back to town. The "mushroomized" effect combines a chance of randomly attacking a party member with [[Interface Screw]] that makes walking back to town to cure it a chore.
* In ''[[Mother 3]]'', "brooms" appear near the end of Chapter 2, at the end of a dungeon filled with enemies that are kind of annoying to kill because you gotta use PK Freeze to kill one at a time. Anyway, the brooms are relatively easy to get by since they move in a pattern, but they lure you in with items! And if they catch you, they [[Incredibly Lame Pun|sweep you off your feet]] and you land in a garbage can ''all the way at the beginning of aforementioned dungeon.''
** Worse are the Tiny Lil' Ghosts in ''[[EarthboundEarthBound]]''. They can randomly freeze, posess or damage one of your party members each turn, and can only be removed if that member faints or goes to a healer. Fortunately, they only appear when certain ghost enemies try to attack, and [[Hoist by His Own Petard|can even be killed by the possessed party member]].
* ''[[Mass Effect (video game)|Mass Effect 1]]'': Thresher Maws, which spawn whenever you're driving the Mako through a large enough open area, are frustratingly time-consuming and boring to kill. What's particularly pernicious is that, when they appear, they sometimes spawn directly under the Mako, killing you instantly without warning.
** Normal [[Mooks]] sometimes did this by charging straight at you, even if they had sniper rifles or machine guns. Irritating, as you have to get out of cover and turn round before you can kill them. T
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** The Bullfangos are basically boars that travel in groups and will charge you the instant they see you. Getting hit by one will send the hunter flying. Whoever thought of delivery missions with parcels that break if you drop them should be beaten. Whoever thought of Bullfangos should be shot. Whoever thought of putting Bullfangos in delivery missions should be beaten, shot and beaten again for good measure.
** Don't forget Vespoids, the flying wasps. Most times they only do just a small amount of damage, but they can sometimes paralyze your character causing him to fall down for about 20 seconds and twitch on the ground helpless. And in most cases, this is going to be just before a wyvern of some sort decides to charges at you turning you into a hunter pancake. It's less dangerous but still just as annoying, when you get paralyzed while carving or trying to harvest items as well.
* Throughout ''[[Wild ArmsARMs 3]]'', you encounter a variety of owl monsters. The ones earlier on usually do their worst by simply being airborne enemies, meaning that it's slightly tougher to hit them overall, inflicting Disease on your party, and stealing an item that usually isn't too hard to replace like a Heal Berry, but the ones later on do all of the above, but when they steal, they steal and run, meaning if they successfully steal that precious Ambrosia or 2 you've been saving for an abnormality whore, then they're gone for good.
* ''Spiderweb Software'' games:
** In the ''[[Geneforge]]'' series it was the Vlish, flying tentacled creatures with ranged attacks that had effects that made every combat longer; either stun, terror, poison/acid, some of them could even heal their allies. They ran to call on the assistance of others, came back to swarm in packs, then ran away when taking too much damage. And throughout the series, many entire zones were dedicated to these damn things.
** In the ''[[Avernum]]'' series it was the Imps, who were not nearly as bad, less frequent, and the rewards were better. They also assembled in packs, used ranged mental effects such as stun, charm, fear, and ran away at low health.
* In ''[[The Witcher]]'', Drowners (and their [[Underground Monkey|improved]] counterpart drowned dead). They're no threat to the player unless he accidentally runs into them early in the first chapter, and can be killed in seconds en masse. What makes drowners a pain is that they are still all over major locations in chapters 2 and 3 (the swamp and sewers), take longer to loot then kill, and simply force you to kill them before you can end combat.
** There is a special item that makes them flee when equipped (and the ring slot it takes up has no other items outside of signet rings, a mechanic used 3 times in the entire game, and a similar item for wraiths), but it is a [[Power-Up Letdown]] and makes them WORSE. What makes them so annoying is that during combat, you can't interact with items (such as opening a chest or door). The item keeps the drowners at a distance that STILL keeps them in combat, and keeps them too far away to instantly kill in group style.
* ''[[Baldur's Gate]] II'' has its entire first dungeon filled with Mephits, Fire Mephits, Air Mephits, and Mephit ''portals''. Goddamned Bats indeed.
** Any creature with level draining abilities becomes this, easily. Most of them aren't really *dangerous* damage- and health-wise, but they'll drain your characters to dry husks in minutes and take away your high-level spells. Most players quickly learn what things makes you immune to level draining, and uses scouts equipped with said immunity when vampires are afoot.
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* Thankfully rare in ''[[Vampire Bloodlines|Vampire: The Masquerade- Bloodlines]]'', but when you go to fight the plaguebearer Bishop Vick, he has zombie minions. They take several attacks to kill, they are literally endless, and while they're not fast, they can latch onto you and render you completely unable to do anything else until you throw them off. The best way to deal with them is to run past them, knocking them out of the way with a blunt weapon such as the baseball bat or truncheon, get to Bishop Vick's room, and defeat him as fast as you can. The implication is that without him around to feed them, they die of the plague and starvation.
* There's a perfect example in the first boss (arguably a mini-boss) in ''[[Ys]] Origin''. One of it's attacks is turning into a swarm of Goddamned Bats and chasing you around/moving in your path to swarm and bite you. It's made worse when the monster splits into two and has one of them swarm you as said Goddamned Bats, while the other tries to attack you with magic or some such. The bats they turn into are even an enemy you can find shortly after the battle!
** A similar boss is the boss of the abandoned mine in ''[[Ys|Ys Book I and II]]. It's one of [[That One Boss]], especially in the ''Eternal'' [[R EmakeRemake]].
* ''[[Breath of Fire]] II'' gives us the Beak. When you first encounter it it's as the first boss of the game when your character is solo and pitifully weak, but at roughly level 30 it starts showing up in the hunting areas-- and it's ''still just as strong''. [[Curb Stomp Battle]] ensues. So why is it on this page? Because every time you encounter one in the hunting area, you get kicked back onto the world map. No big deal, just avoid... wait, is it ''chasing after you''? At speeds much faster than you can manage? Yes, these things are [[Too Dumb to Live]] and will actively commit [[Suicide by Cop|suicide by your party]], preventing you from getting any of the drops you actually went in there for. If you try going after it using the hunting area mechanics, it proves nigh-impossible to kill this way. And if by some miracle you do manage to do this? '''Another one shows up'''. And it drops absolutely nothing. Once these things start showing up in your hunting areas, you'll probably never use a hunting area again.
* Shadowcats in ''[[Touhou Project|Labyrinth of Touhou]]''. When you first face them, they will be faster than anyone in your party, even [[Fragile Speedster|Chen]]. They also know Shadowstep, which hits your entire active party and, more often than not, paralyzes at least ''half of them''. This leads to trouble if you have to fight two at once and you can't get Meiling, the only person who can cure paralysis at this point, out on the field.
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* ''[[Infinite Undiscovery]]'' has green baby giant spiders called Larva. They are either in packs or jump off of the corpse of its parent that you just killed. They can get incredibly annoying because of their ranged attack (and in this game, even that attack can stagger you and interrupt your attack) and the fact that they can easily and quickly swarm you. They are only really bad {{spoiler|in the part of the game where the hero is briefly separated from his allies}}.
 
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[[Category:GoddamnedVideo BatsGames]]
[[Category:RoleCRPG Playing GameTropes]]